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Diffstat (limited to 'source/blender/bmesh/intern/bmesh_polygon_edgenet.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon_edgenet.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
index 64768474765..83ac7df058a 100644
--- a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
+++ b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
@@ -496,7 +496,7 @@ bool BM_face_split_edgenet(BMesh *bm,
}
/* These arrays used to be stack memory, however they can be
- * large for singe faces with complex edgenets, see: T65980. */
+ * large for single faces with complex edgenets, see: T65980. */
/* over-alloc (probably 2-4 is only used in most cases), for the biggest-fan */
edge_order = MEM_mallocN(sizeof(*edge_order) * edge_order_len, __func__);
@@ -765,8 +765,8 @@ struct EdgeGroupIsland {
/* Set the following vars once we have >1 groups */
- /* when when an edge in a previous group connects to this one,
- * so theres no need to create one pointing back. */
+ /* when an edge in a previous group connects to this one,
+ * so there's no need to create one pointing back. */
uint has_prev_edge : 1;
/* verts in the group which has the lowest & highest values,
@@ -1000,7 +1000,7 @@ static int bm_face_split_edgenet_find_connection(const struct EdgeGroup_FindConn
* until a vertex is found which isn't blocked by an edge.
*
* \note It's possible none of the verts can be accessed (with self-intersecting lines).
- * In that case theres no right answer (without subdividing edges),
+ * In that case there's no right answer (without subdividing edges),
* so return a fall-back vertex in that case.
*/
@@ -1481,7 +1481,7 @@ bool BM_face_split_edgenet_connect_islands(BMesh *bm,
if (!BM_elem_flag_test(v_iter, VERT_IN_ARRAY)) {
BM_elem_flag_enable(v_iter, VERT_IN_ARRAY);
- /* not nice, but alternatives arent much better :S */
+ /* not nice, but alternatives aren't much better :S */
{
copy_v3_v3(vert_coords_backup[v_index], v_iter->co);