Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_queries.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_queries.c658
1 files changed, 658 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_queries.c b/source/blender/bmesh/intern/bmesh_queries.c
new file mode 100644
index 00000000000..089bc79e25d
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_queries.c
@@ -0,0 +1,658 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Joseph Eagar, Geoffrey Bantle, Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/bmesh/intern/bmesh_queries.c
+ * \ingroup bmesh
+ *
+ * This file contains functions for answering common
+ * Topological and geometric queries about a mesh, such
+ * as, "What is the angle between these two faces?" or,
+ * "How many faces are incident upon this vertex?" Tool
+ * authors should use the functions in this file instead
+ * of inspecting the mesh structure directly.
+ */
+
+#include "BLI_math.h"
+
+#include "bmesh.h"
+#include "bmesh_private.h"
+
+#define BM_OVERLAP (1 << 13)
+
+/*
+ * BMESH COUNT ELEMENT
+ *
+ * Return the amount of element of
+ * type 'type' in a given bmesh.
+ */
+
+int BM_mesh_elem_count(BMesh *bm, const char htype)
+{
+ if (htype == BM_VERT) return bm->totvert;
+ else if (htype == BM_EDGE) return bm->totedge;
+ else if (htype == BM_FACE) return bm->totface;
+
+ return 0;
+}
+
+
+/*
+ * BMESH VERT IN EDGE
+ *
+ * Returns whether or not a given vertex is
+ * is part of a given edge.
+ *
+ */
+
+int BM_vert_in_edge(BMEdge *e, BMVert *v)
+{
+ return bmesh_vert_in_edge(e, v);
+}
+
+/*
+ * BMESH OTHER EDGE IN FACE SHARING A VERTEX
+ *
+ * Returns an opposing loop that shares the same face.
+ *
+ */
+
+BMLoop *BM_face_other_loop(BMEdge *e, BMFace *f, BMVert *v)
+{
+ BMLoop *l_iter;
+ BMLoop *l_first;
+
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+
+ do {
+ if (l_iter->e == e) {
+ break;
+ }
+ } while ((l_iter = l_iter->next) != l_first);
+
+ return l_iter->v == v ? l_iter->prev : l_iter->next;
+}
+
+/*
+ * BMESH VERT IN FACE
+ *
+ * Returns whether or not a given vertex is
+ * is part of a given face.
+ *
+ */
+
+int BM_vert_in_face(BMFace *f, BMVert *v)
+{
+ BMLoop *l_iter, *l_first;
+
+#ifdef USE_BMESH_HOLES
+ BMLoopList *lst;
+ for (lst = f->loops.first; lst; lst = lst->next)
+#endif
+ {
+#ifdef USE_BMESH_HOLES
+ l_iter = l_first = lst->first;
+#else
+ l_iter = l_first = f->l_first;
+#endif
+ do {
+ if (l_iter->v == v) {
+ return TRUE;
+ }
+ } while ((l_iter = l_iter->next) != l_first);
+ }
+
+ return FALSE;
+}
+
+/*
+ * BMESH VERTS IN FACE
+ *
+ * Compares the number of vertices in an array
+ * that appear in a given face
+ *
+ */
+int BM_verts_in_face(BMesh *bm, BMFace *f, BMVert **varr, int len)
+{
+ BMLoop *l_iter, *l_first;
+
+#ifdef USE_BMESH_HOLES
+ BMLoopList *lst;
+#endif
+
+ int i, count = 0;
+
+ for (i = 0; i < len; i++) BMO_elem_flag_enable(bm, varr[i], BM_OVERLAP);
+
+#ifdef USE_BMESH_HOLES
+ for (lst = f->loops.first; lst; lst = lst->next)
+#endif
+ {
+
+#ifdef USE_BMESH_HOLES
+ l_iter = l_first = lst->first;
+#else
+ l_iter = l_first = f->l_first;
+#endif
+
+ do {
+ if (BMO_elem_flag_test(bm, l_iter->v, BM_OVERLAP)) {
+ count++;
+ }
+
+ } while ((l_iter = l_iter->next) != l_first);
+ }
+
+ for (i = 0; i < len; i++) BMO_elem_flag_disable(bm, varr[i], BM_OVERLAP);
+
+ return count;
+}
+
+/*
+ * BMESH EDGE IN FACE
+ *
+ * Returns whether or not a given edge is
+ * is part of a given face.
+ *
+ */
+
+int BM_edge_in_face(BMFace *f, BMEdge *e)
+{
+ BMLoop *l_iter;
+ BMLoop *l_first;
+
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+
+ do {
+ if (l_iter->e == e) {
+ return TRUE;
+ }
+ } while ((l_iter = l_iter->next) != l_first);
+
+ return FALSE;
+}
+
+/*
+ * BMESH VERTS IN EDGE
+ *
+ * Returns whether or not two vertices are in
+ * a given edge
+ *
+ */
+
+int BM_verts_in_edge(BMVert *v1, BMVert *v2, BMEdge *e)
+{
+ return bmesh_verts_in_edge(v1, v2, e);
+}
+
+/*
+ * BMESH GET OTHER EDGEVERT
+ *
+ * Given a edge and one of its vertices, returns
+ * the other vertex.
+ *
+ */
+
+BMVert *BM_edge_other_vert(BMEdge *e, BMVert *v)
+{
+ return bmesh_edge_getothervert(e, v);
+}
+
+/*
+ * BMESH VERT EDGECOUNT
+ *
+ * Returns the number of edges around this vertex.
+ */
+
+int BM_vert_edge_count(BMVert *v)
+{
+ return bmesh_disk_count(v);
+}
+
+/*
+ * BMESH EDGE FACECOUNT
+ *
+ * Returns the number of faces around this edge
+ */
+
+int BM_edge_face_count(BMEdge *e)
+{
+ int count = 0;
+ BMLoop *curloop = NULL;
+
+ if (e->l) {
+ curloop = e->l;
+ do {
+ count++;
+ curloop = bmesh_radial_nextloop(curloop);
+ } while (curloop != e->l);
+ }
+
+ return count;
+}
+
+/*
+ * BMESH VERT FACECOUNT
+ *
+ * Returns the number of faces around this vert
+ */
+
+int BM_vert_face_count(BMVert *v)
+{
+ int count = 0;
+ BMLoop *l;
+ BMIter iter;
+
+ BM_ITER(l, &iter, NULL, BM_LOOPS_OF_VERT, v) {
+ count++;
+ }
+
+ return count;
+#if 0 //this code isn't working
+ BMEdge *curedge = NULL;
+
+ if (v->e) {
+ curedge = v->e;
+ do {
+ if (curedge->l) count += BM_edge_face_count(curedge);
+ curedge = bmesh_disk_nextedge(curedge, v);
+ } while (curedge != v->e);
+ }
+ return count;
+#endif
+}
+
+/*
+ * BMESH WIRE VERT
+ *
+ * Tests whether or not the vertex is part of a wire edge.
+ * (ie: has no faces attached to it)
+ *
+ * Returns -
+ * 1 for true, 0 for false.
+ */
+
+int BM_vert_is_wire(BMesh *UNUSED(bm), BMVert *v)
+{
+ BMEdge *curedge;
+
+ if (v->e == NULL) {
+ return FALSE;
+ }
+
+ curedge = v->e;
+ do {
+ if (curedge->l) {
+ return FALSE;
+ }
+
+ curedge = bmesh_disk_nextedge(curedge, v);
+ } while (curedge != v->e);
+
+ return TRUE;
+}
+
+/*
+ * BMESH WIRE EDGE
+ *
+ * Tests whether or not the edge is part of a wire.
+ * (ie: has no faces attached to it)
+ *
+ * Returns -
+ * 1 for true, 0 for false.
+ */
+
+int BM_edge_is_wire(BMesh *UNUSED(bm), BMEdge *e)
+{
+ return (e->l) ? FALSE : TRUE;
+}
+
+/*
+ * BMESH NONMANIFOLD VERT
+ *
+ * A vertex is non-manifold if it meets the following conditions:
+ * 1: Loose - (has no edges/faces incident upon it)
+ * 2: Joins two distinct regions - (two pyramids joined at the tip)
+ * 3: Is part of a non-manifold edge (edge with more than 2 faces)
+ * 4: Is part of a wire edge
+ *
+ * Returns -
+ * 1 for true, 0 for false.
+ */
+
+int BM_vert_is_manifold(BMesh *UNUSED(bm), BMVert *v)
+{
+ BMEdge *e, *oe;
+ BMLoop *l;
+ int len, count, flag;
+
+ if (v->e == NULL) {
+ /* loose vert */
+ return FALSE;
+ }
+
+ /* count edges while looking for non-manifold edges */
+ oe = v->e;
+ for (len = 0, e = v->e; e != oe || (e == oe && len == 0); len++, e = bmesh_disk_nextedge(e, v)) {
+ if (e->l == NULL) {
+ /* loose edge */
+ return FALSE;
+ }
+
+ if (bmesh_radial_length(e->l) > 2) {
+ /* edge shared by more than two faces */
+ return FALSE;
+ }
+ }
+
+ count = 1;
+ flag = 1;
+ e = NULL;
+ oe = v->e;
+ l = oe->l;
+ while (e != oe) {
+ l = (l->v == v) ? l->prev : l->next;
+ e = l->e;
+ count++; /* count the edges */
+
+ if (flag && l->radial_next == l) {
+ /* we've hit the edge of an open mesh, reset once */
+ flag = 0;
+ count = 1;
+ oe = e;
+ e = NULL;
+ l = oe->l;
+ }
+ else if (l->radial_next == l) {
+ /* break the loop */
+ e = oe;
+ }
+ else {
+ l = l->radial_next;
+ }
+ }
+
+ if (count < len) {
+ /* vert shared by multiple regions */
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+/*
+ * BMESH NONMANIFOLD EDGE
+ *
+ * Tests whether or not this edge is manifold.
+ * A manifold edge either has 1 or 2 faces attached
+ * to it.
+ *
+ * Returns -
+ * 1 for true, 0 for false.
+ */
+
+int BM_edge_is_manifold(BMesh *UNUSED(bm), BMEdge *e)
+{
+ int count = BM_edge_face_count(e);
+ if (count != 2 && count != 1) {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+/*
+ * BMESH BOUNDARY EDGE
+ *
+ * Tests whether or not an edge is on the boundary
+ * of a shell (has one face associated with it)
+ *
+ * Returns -
+ * 1 for true, 0 for false.
+ */
+
+int BM_edge_is_boundry(BMEdge *e)
+{
+ int count = BM_edge_face_count(e);
+ if (count == 1) {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+/*
+ * BMESH FACE SHAREDEDGES
+ *
+ * Counts the number of edges two faces share (if any)
+ *
+ * BMESH_TODO:
+ * Move this to structure, and wrap.
+ *
+ * Returns -
+ * Integer
+ */
+
+int BM_face_share_edges(BMFace *f1, BMFace *f2)
+{
+ BMLoop *l_iter;
+ BMLoop *l_first;
+ int count = 0;
+
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f1);
+ do {
+ if (bmesh_radial_find_face(l_iter->e, f2)) {
+ count++;
+ }
+ } while ((l_iter = l_iter->next) != l_first);
+
+ return count;
+}
+
+/*
+ *
+ * BMESH EDGE SHARE FACES
+ *
+ * Tests to see if e1 shares any faces with e2
+ *
+ */
+
+int BM_edge_share_faces(BMEdge *e1, BMEdge *e2)
+{
+ BMLoop *l;
+ BMFace *f;
+
+ if (e1->l && e2->l) {
+ l = e1->l;
+ do {
+ f = l->f;
+ if (bmesh_radial_find_face(e2, f)) {
+ return TRUE;
+ }
+ l = l->radial_next;
+ } while (l != e1->l);
+ }
+ return FALSE;
+}
+
+/**
+ *
+ * BMESH EDGE SHARE A VERTEX
+ *
+ * Tests to see if e1 shares a vertex with e2
+ *
+ */
+
+int BM_edge_share_vert(struct BMEdge *e1, struct BMEdge *e2)
+{
+ return (e1->v1 == e2->v1 ||
+ e1->v1 == e2->v2 ||
+ e1->v2 == e2->v1 ||
+ e1->v2 == e2->v2);
+}
+
+/**
+ *
+ * BMESH EDGE ORDERED VERTS
+ *
+ * Returns the verts of an edge as used in a face
+ * if used in a face at all, otherwise just assign as used in the edge.
+ *
+ * Useful to get a determanistic winding order when calling
+ * BM_face_create_ngon() on an arbitrary array of verts,
+ * though be sure to pick an edge which has a face.
+ *
+ */
+
+void BM_edge_ordered_verts(BMEdge *edge, BMVert **r_v1, BMVert **r_v2)
+{
+ if ( (edge->l == NULL) ||
+ ( ((edge->l->prev->v == edge->v1) && (edge->l->v == edge->v2)) ||
+ ((edge->l->v == edge->v1) && (edge->l->next->v == edge->v2)) )
+ )
+ {
+ *r_v1 = edge->v1;
+ *r_v2 = edge->v2;
+ }
+ else {
+ *r_v1 = edge->v2;
+ *r_v2 = edge->v1;
+ }
+}
+
+/*
+ * BMESH FACE ANGLE
+ *
+ * Calculates the angle between two faces.
+ * Assumes the face normals are correct.
+ *
+ * Returns -
+ * Float.
+ */
+
+float BM_edge_face_angle(BMesh *UNUSED(bm), BMEdge *e)
+{
+ if (BM_edge_face_count(e) == 2) {
+ BMLoop *l1 = e->l;
+ BMLoop *l2 = e->l->radial_next;
+ return angle_normalized_v3v3(l1->f->no, l2->f->no);
+ }
+ else {
+ return (float)M_PI / 2.0f; /* acos(0.0) */
+ }
+}
+
+/*
+ * BMESH FACE ANGLE
+ *
+ * Calculates the angle a verts 2 edges.
+ *
+ * Returns -
+ * Float.
+ */
+float BM_vert_edge_angle(BMesh *UNUSED(bm), BMVert *v)
+{
+ BMEdge *e1, *e2;
+
+ /* saves BM_vert_edge_count(v) and and edge iterator,
+ * get the edges and count them both at once */
+
+ if ((e1 = v->e) &&
+ (e2 = bmesh_disk_nextedge(e1, v)) &&
+ /* make sure we come full circle and only have 2 connected edges */
+ (e1 == bmesh_disk_nextedge(e2, v)))
+ {
+ BMVert *v1 = BM_edge_other_vert(e1, v);
+ BMVert *v2 = BM_edge_other_vert(e2, v);
+
+ return M_PI - angle_v3v3v3(v1->co, v->co, v2->co);
+ }
+ else {
+ return (float)M_PI / 2.0f; /* acos(0.0) */
+ }
+}
+
+/*
+ * BMESH EXIST FACE OVERLAPS
+ *
+ * Given a set of vertices (varr), find out if
+ * all those vertices overlap an existing face.
+ *
+ * Returns:
+ * 0 for no overlap
+ * 1 for overlap
+ *
+ *
+ */
+
+int BM_face_exists_overlap(BMesh *bm, BMVert **varr, int len, BMFace **overlapface)
+{
+ BMIter vertfaces;
+ BMFace *f;
+ int i, amount;
+
+ if (overlapface) *overlapface = NULL;
+
+ for (i = 0; i < len; i++) {
+ f = BM_iter_new(&vertfaces, bm, BM_FACES_OF_VERT, varr[i]);
+ while (f) {
+ amount = BM_verts_in_face(bm, f, varr, len);
+ if (amount >= len) {
+ if (overlapface) *overlapface = f;
+ return TRUE;
+ }
+ f = BM_iter_step(&vertfaces);
+ }
+ }
+ return FALSE;
+}
+
+/*
+ * BMESH FACE EXISTS
+ *
+ * Given a set of vertices (varr), find out if
+ * there is a face with exactly those vertices
+ * (and only those vertices).
+ *
+ * Returns:
+ * 0 for no face found
+ * 1 for face found
+ */
+
+int BM_face_exists(BMesh *bm, BMVert **varr, int len, BMFace **existface)
+{
+ BMIter vertfaces;
+ BMFace *f;
+ int i, amount;
+
+ if (existface) *existface = NULL;
+
+ for (i = 0; i < len; i++) {
+ f = BM_iter_new(&vertfaces, bm, BM_FACES_OF_VERT, varr[i]);
+ while (f) {
+ amount = BM_verts_in_face(bm, f, varr, len);
+ if (amount == len && amount == f->len) {
+ if (existface) *existface = f;
+ return TRUE;
+ }
+ f = BM_iter_step(&vertfaces);
+ }
+ }
+ return FALSE;
+}