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Diffstat (limited to 'source/blender/bmesh/intern/bmesh_queries.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_queries.c540
1 files changed, 540 insertions, 0 deletions
diff --git a/source/blender/bmesh/intern/bmesh_queries.c b/source/blender/bmesh/intern/bmesh_queries.c
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+++ b/source/blender/bmesh/intern/bmesh_queries.c
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+#include <string.h>
+
+#include "bmesh.h"
+#include "bmesh_private.h"
+
+#include "BKE_utildefines.h"
+
+#include "BLI_math.h"
+#include "BLI_array.h"
+#include "BLI_utildefines.h"
+
+#define BM_OVERLAP (1<<13)
+
+/*
+ * BM_QUERIES.C
+ *
+ * This file contains functions for answering common
+ * Topological and geometric queries about a mesh, such
+ * as, "What is the angle between these two faces?" or,
+ * "How many faces are incident upon this vertex?" Tool
+ * authors should use the functions in this file instead
+ * of inspecting the mesh structure directly.
+ *
+*/
+
+/*
+ * BMESH COUNT ELEMENT
+ *
+ * Return the amount of element of
+ * type 'type' in a given bmesh.
+ *
+ *
+*/
+
+int BM_Count_Element(BMesh *bm, int type)
+{
+ if(type == BM_VERT) return bm->totvert;
+ else if(type == BM_EDGE) return bm->totedge;
+ else if(type == BM_FACE) return bm->totface;
+
+ return 0;
+}
+
+
+/*
+ * BMESH VERT IN EDGE
+ *
+ * Returns whether or not a given vertex is
+ * is part of a given edge.
+ *
+*/
+
+int BM_Vert_In_Edge(BMEdge *e, BMVert *v)
+{
+ return bmesh_vert_in_edge(e, v);
+}
+
+/*
+ * BMESH OTHER EDGE IN FACE SHARING A VERTEX
+ *
+ * Returns an opposing loop that shares the same face.
+ *
+*/
+
+BMLoop *BM_OtherFaceLoop(BMEdge *e, BMFace *f, BMVert *v)
+{
+ BMLoop *l = bm_firstfaceloop(f) /*, *l2, *l3*/;
+ int found = 0;
+
+ do {
+ if (l->e == e) break;
+ found = 1;
+ l = l->next;
+ } while (l != bm_firstfaceloop(f));
+
+ return l->v == v ? l->prev : l->next;
+}
+
+/*
+ * BMESH VERT IN FACE
+ *
+ * Returns whether or not a given vertex is
+ * is part of a given face.
+ *
+*/
+
+int BM_Vert_In_Face(BMFace *f, BMVert *v)
+{
+ BMLoopList *lst;
+ BMLoop *l;
+
+ for (lst=f->loops.first; lst; lst=lst->next) {
+ l = lst->first;
+ do {
+ if(l->v == v) return 1;
+ l = l->next;
+ } while (l != lst->first);
+ }
+
+ return 0;
+}
+
+/*
+ * BMESH VERTS IN FACE
+ *
+ * Compares the number of vertices in an array
+ * that appear in a given face
+ *
+*/
+int BM_Verts_In_Face(BMesh *bm, BMFace *f, BMVert **varr, int len)
+{
+ BMLoopList *lst;
+ BMLoop *curloop = NULL;
+ int i, count = 0;
+
+ for(i=0; i < len; i++) BMO_SetFlag(bm, varr[i], BM_OVERLAP);
+
+ for (lst=f->loops.first; lst; lst=lst->next) {
+ curloop = lst->first;
+
+ do {
+ if(BMO_TestFlag(bm, curloop->v, BM_OVERLAP))
+ count++;
+
+ curloop = curloop->next;
+ } while (curloop != lst->first);
+ }
+
+ for(i=0; i < len; i++) BMO_ClearFlag(bm, varr[i], BM_OVERLAP);
+
+ return count;
+}
+
+/*
+ * BMESH EDGE IN FACE
+ *
+ * Returns whether or not a given edge is
+ * is part of a given face.
+ *
+*/
+
+int BM_Edge_In_Face(BMFace *f, BMEdge *e)
+{
+ BMLoop *l;
+
+ l = bm_firstfaceloop(f);
+ do{
+
+ if(l->e == e) return 1;
+ l = l->next;
+ }while(l != bm_firstfaceloop(f));
+
+ return 0;
+}
+
+/*
+ * BMESH VERTS IN EDGE
+ *
+ * Returns whether or not two vertices are in
+ * a given edge
+ *
+*/
+
+int BM_Verts_In_Edge(BMVert *v1, BMVert *v2, BMEdge *e)
+{
+ return bmesh_verts_in_edge(v1,v2,e);
+}
+
+/*
+ * BMESH GET OTHER EDGEVERT
+ *
+ * Given a edge and one of its vertices, returns
+ * the other vertex.
+ *
+*/
+
+BMVert *BM_OtherEdgeVert(BMEdge *e, BMVert *v)
+{
+ return bmesh_edge_getothervert(e,v);
+}
+
+/*
+ * BMESH VERT EDGECOUNT
+ *
+ * Returns the number of edges around this vertex.
+ */
+
+int BM_Vert_EdgeCount(BMVert *v)
+{
+ return bmesh_disk_count(v);
+}
+
+/**
+ * BMESH EDGE FACECOUNT
+ *
+ * Returns the number of faces around this edge
+*/
+
+int BM_Edge_FaceCount(BMEdge *e)
+{
+ int count = 0;
+ BMLoop *curloop = NULL;
+
+ if(e->l){
+ curloop = e->l;
+ do{
+ count++;
+ curloop = bmesh_radial_nextloop(curloop);
+ }while(curloop != e->l);
+ }
+
+ return count;
+}
+
+/**
+ * BMESH VERT FACECOUNT
+ *
+ * Returns the number of faces around this vert
+*/
+
+int BM_Vert_FaceCount(BMVert *v){
+ int count = 0;
+ BMLoop *l;
+ BMIter iter;
+
+ BM_ITER(l, &iter, NULL, BM_LOOPS_OF_VERT, v)
+ count++;
+
+ return count;
+#if 0 //this code isn't working
+ BMEdge *curedge = NULL;
+
+ if(v->e){
+ curedge = v->e;
+ do{
+ if(curedge->l) count += BM_Edge_FaceCount(curedge);
+ curedge = bmesh_disk_nextedge(curedge,v);
+ }while(curedge != v->e);
+ }
+ return count;
+#endif
+}
+
+/**
+ * BMESH WIRE VERT
+ *
+ * Tests whether or not the vertex is part of a wire edge.
+ * (ie: has no faces attached to it)
+ *
+ * Returns -
+ * 1 for true, 0 for false.
+ */
+
+int BM_Wire_Vert(BMesh *UNUSED(bm), BMVert *v)
+{
+ BMEdge *curedge;
+
+ if(!(v->e)) return 0;
+
+ curedge = v->e;
+ do{
+ if(curedge->l) return 0;
+ curedge = bmesh_disk_nextedge(curedge, v);
+ }while(curedge != v->e);
+
+ return 1;
+}
+
+/**
+ * BMESH WIRE EDGE
+ *
+ * Tests whether or not the edge is part of a wire.
+ * (ie: has no faces attached to it)
+ *
+ * Returns -
+ * 1 for true, 0 for false.
+ */
+
+int BM_Wire_Edge(BMesh *UNUSED(bm), BMEdge *e)
+{
+ if(e->l) return 0;
+ return 1;
+}
+
+/**
+ * BMESH NONMANIFOLD VERT
+ *
+ * A vertex is non-manifold if it meets the following conditions:
+ * 1: Loose - (has no edges/faces incident upon it)
+ * 2: Joins two distinct regions - (two pyramids joined at the tip)
+ * 3: Is part of a non-manifold edge (edge with more than 2 faces)
+ * 4: Is part of a wire edge
+ *
+ * Returns -
+ * 1 for true, 0 for false.
+ */
+
+int BM_Nonmanifold_Vert(BMesh *UNUSED(bm), BMVert *v) {
+ BMEdge *e, *oe;
+ BMLoop *l;
+ int len, count, flag;
+
+ if (v->e == NULL) {
+ /* loose vert */
+ return 1;
+ }
+
+ /* count edges while looking for non-manifold edges */
+ oe = v->e;
+ for (len=0,e=v->e; e != oe || (e == oe && len == 0); len++,e=bmesh_disk_nextedge(e,v)) {
+ if (e->l == NULL) {
+ /* loose edge */
+ return 1;
+ }
+
+ if (bmesh_radial_length(e->l) > 2) {
+ /* edge shared by more than two faces */
+ return 1;
+ }
+ }
+
+ count = 1;
+ flag = 1;
+ e = NULL;
+ oe = v->e;
+ l = oe->l;
+ while(e != oe) {
+ l = (l->v == v) ? l->prev : l->next;
+ e = l->e;
+ count++; /* count the edges */
+
+ if (flag && l->radial_next == l) {
+ /* we've hit the edge of an open mesh, reset once */
+ flag = 0;
+ count = 1;
+ oe = e;
+ e = NULL;
+ l = oe->l;
+ }
+ else if (l->radial_next == l) {
+ /* break the loop */
+ e = oe;
+ }
+ else {
+ l = l->radial_next;
+ }
+ }
+
+ if (count < len) {
+ /* vert shared by multiple regions */
+ return 1;
+ }
+
+ return 0;
+}
+
+/**
+ * BMESH NONMANIFOLD EDGE
+ *
+ * Tests whether or not this edge is manifold.
+ * A manifold edge either has 1 or 2 faces attached
+ * to it.
+ *
+ * Returns -
+ * 1 for true, 0 for false.
+ */
+
+int BM_Nonmanifold_Edge(BMesh *UNUSED(bm), BMEdge *e)
+{
+ int count = BM_Edge_FaceCount(e);
+ if(count != 2 && count != 1) return 1;
+ return 0;
+}
+
+/**
+ * BMESH BOUNDARY EDGE
+ *
+ * Tests whether or not an edge is on the boundary
+ * of a shell (has one face associated with it)
+ *
+ * Returns -
+ * 1 for true, 0 for false.
+ */
+
+int BM_Boundary_Edge(BMEdge *e)
+{
+ int count = BM_Edge_FaceCount(e);
+ if(count == 1) return 1;
+ return 0;
+}
+
+/**
+ * BMESH FACE SHAREDEDGES
+ *
+ * Counts the number of edges two faces share (if any)
+ *
+ * BMESH_TODO:
+ * Move this to structure, and wrap.
+ *
+ * Returns -
+ * Integer
+ */
+
+int BM_Face_Sharededges(BMFace *f1, BMFace *f2){
+ BMLoop *l;
+ int count = 0;
+
+ l = bm_firstfaceloop(f1);
+ do{
+ if(bmesh_radial_find_face(l->e,f2)) count++;
+ l = l->next;
+ }while(l != bm_firstfaceloop(f1));
+
+ return count;
+}
+
+/**
+ *
+ * BMESH EDGE SHARE FACES
+ *
+ * Tests to see if e1 shares any faces with e2
+ *
+*/
+
+int BM_Edge_Share_Faces(BMEdge *e1, BMEdge *e2)
+{
+ BMLoop *l;
+ BMFace *f;
+
+ if(e1->l && e2->l){
+ l = e1->l;
+ do{
+ f = l->f;
+ if(bmesh_radial_find_face(e2,f)){
+ return 1;
+ }
+ l = l->radial_next;
+ }while(l != e1->l);
+ }
+ return 0;
+}
+
+
+
+/**
+ * BMESH FACE ANGLE
+ *
+ * Calculates the angle between two faces. Assumes
+ * That face normals are correct.
+ *
+ * Returns -
+ * Float.
+ */
+
+float BM_Face_Angle(BMesh *UNUSED(bm), BMEdge *e)
+{
+ BMLoop *l1, *l2;
+ int radlen;
+ float edge_angle_cos = 0.0;
+
+ radlen = BM_Edge_FaceCount(e);
+ if(radlen == 2){
+ l1 = e->l;
+ l2 = e->l->radial_next;
+ edge_angle_cos = INPR(l1->f->no, l2->f->no);
+ }
+ return acos(edge_angle_cos);
+
+}
+
+/*
+ * BMESH EXIST FACE OVERLAPS
+ *
+ * Given a set of vertices (varr), find out if
+ * all those vertices overlap an existing face.
+ *
+ * Returns:
+ * 0 for no overlap
+ * 1 for overlap
+ *
+ *
+*/
+
+int BM_Exist_Face_Overlaps(BMesh *bm, BMVert **varr, int len, BMFace **overlapface)
+{
+ BMIter vertfaces;
+ BMFace *f;
+ int i, amount;
+
+ if (overlapface) *overlapface = NULL;
+
+ for(i=0; i < len; i++){
+ f = BMIter_New(&vertfaces, bm, BM_FACES_OF_VERT, varr[i] );
+ while(f){
+ amount = BM_Verts_In_Face(bm, f, varr, len);
+ if(amount >= len){
+ if (overlapface) *overlapface = f;
+ return 1;
+ }
+ f = BMIter_Step(&vertfaces);
+ }
+ }
+ return 0;
+}
+
+/*
+ * BMESH FACE EXISTS
+ *
+ * Given a set of vertices (varr), find out if
+ * there is a face with exactly those vertices
+ * (and only those vertices).
+ *
+ * Returns:
+ * 0 for no face found
+ * 1 for face found
+ *
+ *
+*/
+
+int BM_Face_Exists(BMesh *bm, BMVert **varr, int len, BMFace **existface)
+{
+ BMIter vertfaces;
+ BMFace *f;
+ int i, amount;
+
+ if (existface) *existface = NULL;
+
+ for(i=0; i < len; i++){
+ f = BMIter_New(&vertfaces, bm, BM_FACES_OF_VERT, varr[i] );
+ while(f){
+ amount = BM_Verts_In_Face(bm, f, varr, len);
+ if(amount == len && amount == f->len){
+ if (existface) *existface = f;
+ return 1;
+ }
+ f = BMIter_Step(&vertfaces);
+ }
+ }
+ return 0;
+}