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Diffstat (limited to 'source/blender/bmesh/intern/bmesh_queries.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_queries.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/bmesh/intern/bmesh_queries.c b/source/blender/bmesh/intern/bmesh_queries.c
index f22c25766df..10ea21291db 100644
--- a/source/blender/bmesh/intern/bmesh_queries.c
+++ b/source/blender/bmesh/intern/bmesh_queries.c
@@ -712,7 +712,7 @@ BMVert *BM_edge_share_vert(BMEdge *e1, BMEdge *e2)
*
* Finds the loop used which uses \a v in face loop \a l
*
- * \note currenly this just uses simple loop in future may be speeded up
+ * \note currently this just uses simple loop in future may be sped up
* using radial vars
*/
BMLoop *BM_face_vert_share_loop(BMFace *f, BMVert *v)
@@ -735,7 +735,7 @@ BMLoop *BM_face_vert_share_loop(BMFace *f, BMVert *v)
*
* Finds the loop used which uses \a e in face loop \a l
*
- * \note currenly this just uses simple loop in future may be speeded up
+ * \note currently this just uses simple loop in future may be sped up
* using radial vars
*/
BMLoop *BM_face_edge_share_loop(BMFace *f, BMEdge *e)
@@ -794,7 +794,7 @@ float BM_loop_calc_face_angle(BMLoop *l)
/**
* \brief BM_loop_calc_face_normal
*
- * Calculate the normal at this loop corner or fallback to the face normal on straignt lines.
+ * Calculate the normal at this loop corner or fallback to the face normal on straight lines.
*
* \param bm The BMesh
* \param l The loop to calculate the normal at
@@ -817,7 +817,7 @@ void BM_loop_calc_face_normal(BMLoop *l, float r_normal[3])
/**
* \brief BM_loop_calc_face_tangent
*
- * Calculate the tangent at this loop corner or fallback to the face normal on straignt lines.
+ * Calculate the tangent at this loop corner or fallback to the face normal on straight lines.
* This vector always points inward into the face.
*
* \param bm The BMesh
@@ -873,7 +873,7 @@ float BM_edge_calc_face_angle(BMEdge *e)
/**
* \brief BMESH EDGE/FACE TANGENT
*
- * Calculate the tangent at this loop corner or fallback to the face normal on straignt lines.
+ * Calculate the tangent at this loop corner or fallback to the face normal on straight lines.
* This vector always points inward into the face.
*
* \brief BM_edge_calc_face_tangent