diff options
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_query.c')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_query.c | 490 |
1 files changed, 0 insertions, 490 deletions
diff --git a/source/blender/bmesh/intern/bmesh_query.c b/source/blender/bmesh/intern/bmesh_query.c index 795d8829ee7..7936ca18f5c 100644 --- a/source/blender/bmesh/intern/bmesh_query.c +++ b/source/blender/bmesh/intern/bmesh_query.c @@ -37,24 +37,6 @@ #include "bmesh.h" #include "intern/bmesh_private.h" -/** - * \brief Other Loop in Face Sharing an Edge - * - * Finds the other loop that shares \a v with \a e loop in \a f. - * <pre> - * +----------+ - * | | - * | f | - * | | - * +----------+ <-- return the face loop of this vertex. - * v --> e - * ^ ^ <------- These vert args define direction - * in the face to check. - * The faces loop direction is ignored. - * </pre> - * - * \note caller must ensure \a e is used in \a f - */ BMLoop *BM_face_other_edge_loop(BMFace *f, BMEdge *e, BMVert *v) { BMLoop *l = BM_face_edge_share_loop(f, e); @@ -62,38 +44,12 @@ BMLoop *BM_face_other_edge_loop(BMFace *f, BMEdge *e, BMVert *v) return BM_loop_other_edge_loop(l, v); } -/** - * See #BM_face_other_edge_loop This is the same functionality - * to be used when the edges loop is already known. - */ BMLoop *BM_loop_other_edge_loop(BMLoop *l, BMVert *v) { BLI_assert(BM_vert_in_edge(l->e, v)); return l->v == v ? l->prev : l->next; } -/** - * \brief Other Loop in Face Sharing a Vertex - * - * Finds the other loop in a face. - * - * This function returns a loop in \a f that shares an edge with \a v - * The direction is defined by \a v_prev, where the return value is - * the loop of what would be 'v_next' - * <pre> - * +----------+ <-- return the face loop of this vertex. - * | | - * | f | - * | | - * +----------+ - * v_prev --> v - * ^^^^^^ ^ <-- These vert args define direction - * in the face to check. - * The faces loop direction is ignored. - * </pre> - * - * \note \a v_prev and \a v _implicitly_ define an edge. - */ BMLoop *BM_face_other_vert_loop(BMFace *f, BMVert *v_prev, BMVert *v) { BMLoop *l_iter = BM_face_vert_share_loop(f, v); @@ -116,22 +72,6 @@ BMLoop *BM_face_other_vert_loop(BMFace *f, BMVert *v_prev, BMVert *v) return NULL; } -/** - * \brief Other Loop in Face Sharing a Vert - * - * Finds the other loop that shares \a v with \a e loop in \a f. - * <pre> - * +----------+ <-- return the face loop of this vertex. - * | | - * | | - * | | - * +----------+ <-- This vertex defines the direction. - * l v - * ^ <------- This loop defines both the face to search - * and the edge, in combination with 'v' - * The faces loop direction is ignored. - * </pre> - */ BMLoop *BM_loop_other_vert_loop(BMLoop *l, BMVert *v) { #if 0 /* works but slow */ @@ -157,22 +97,6 @@ BMLoop *BM_loop_other_vert_loop(BMLoop *l, BMVert *v) #endif } -/** - * Return the other loop that uses this edge. - * - * In this case the loop defines the vertex, - * the edge passed in defines the direction to step. - * - * <pre> - * +----------+ <-- Return the face-loop of this vertex. - * | | - * | e | <-- This edge defines the direction. - * | | - * +----------+ <-- This loop defines the face and vertex.. - * l - * </pre> - * - */ BMLoop *BM_loop_other_vert_loop_by_edge(BMLoop *l, BMEdge *e) { BLI_assert(BM_vert_in_edge(e, l->v)); @@ -187,9 +111,6 @@ BMLoop *BM_loop_other_vert_loop_by_edge(BMLoop *l, BMEdge *e) return NULL; } -/** - * Check if verts share a face. - */ bool BM_vert_pair_share_face_check(BMVert *v_a, BMVert *v_b) { if (v_a->e && v_b->e) { @@ -255,9 +176,6 @@ BMFace *BM_vert_pair_shared_face_cb(BMVert *v_a, return NULL; } -/** - * Given 2 verts, find the smallest face they share and give back both loops. - */ BMFace *BM_vert_pair_share_face_by_len( BMVert *v_a, BMVert *v_b, BMLoop **r_l_a, BMLoop **r_l_b, const bool allow_adjacent) { @@ -325,24 +243,12 @@ static float bm_face_calc_split_dot(BMLoop *l_a, BMLoop *l_b) return -1.0f; } -/** - * Check if a point is inside the corner defined by a loop - * (within the 2 planes defined by the loops corner & face normal). - * - * \return signed, squared distance to the loops planes, less than 0.0 when outside. - */ float BM_loop_point_side_of_loop_test(const BMLoop *l, const float co[3]) { const float *axis = l->f->no; return dist_signed_squared_to_corner_v3v3v3(co, l->prev->v->co, l->v->co, l->next->v->co, axis); } -/** - * Check if a point is inside the edge defined by a loop - * (within the plane defined by the loops edge & face normal). - * - * \return signed, squared distance to the edge plane, less than 0.0 when outside. - */ float BM_loop_point_side_of_edge_test(const BMLoop *l, const float co[3]) { const float *axis = l->f->no; @@ -356,13 +262,6 @@ float BM_loop_point_side_of_edge_test(const BMLoop *l, const float co[3]) return dist_signed_squared_to_plane_v3(co, plane); } -/** - * Given 2 verts, - * find a face they share that has the lowest angle across these verts and give back both loops. - * - * This can be better than #BM_vert_pair_share_face_by_len - * because concave splits are ranked lowest. - */ BMFace *BM_vert_pair_share_face_by_angle( BMVert *v_a, BMVert *v_b, BMLoop **r_l_a, BMLoop **r_l_b, const bool allow_adjacent) { @@ -409,25 +308,15 @@ BMFace *BM_vert_pair_share_face_by_angle( return f_cur; } -/** - * Get the first loop of a vert. Uses the same initialization code for the first loop of the - * iterator API - */ BMLoop *BM_vert_find_first_loop(BMVert *v) { return v->e ? bmesh_disk_faceloop_find_first(v->e, v) : NULL; } -/** - * A version of #BM_vert_find_first_loop that ignores hidden loops. - */ BMLoop *BM_vert_find_first_loop_visible(BMVert *v) { return v->e ? bmesh_disk_faceloop_find_first_visible(v->e, v) : NULL; } -/** - * Returns true if the vertex is used in a given face. - */ bool BM_vert_in_face(BMVert *v, BMFace *f) { BMLoop *l_iter, *l_first; @@ -452,10 +341,6 @@ bool BM_vert_in_face(BMVert *v, BMFace *f) return false; } -/** - * Compares the number of vertices in an array - * that appear in a given face - */ int BM_verts_in_face_count(BMVert **varr, int len, BMFace *f) { BMLoop *l_iter, *l_first; @@ -496,9 +381,6 @@ int BM_verts_in_face_count(BMVert **varr, int len, BMFace *f) return count; } -/** - * Return true if all verts are in the face. - */ bool BM_verts_in_face(BMVert **varr, int len, BMFace *f) { BMLoop *l_iter, *l_first; @@ -549,9 +431,6 @@ bool BM_verts_in_face(BMVert **varr, int len, BMFace *f) return ok; } -/** - * Returns whether or not a given edge is part of a given face. - */ bool BM_edge_in_face(const BMEdge *e, const BMFace *f) { if (e->l) { @@ -568,22 +447,6 @@ bool BM_edge_in_face(const BMEdge *e, const BMFace *f) return false; } -/** - * Given a edge and a loop (assumes the edge is manifold). returns - * the other faces loop, sharing the same vertex. - * - * <pre> - * +-------------------+ - * | | - * | | - * |l_other <-- return | - * +-------------------+ <-- A manifold edge between 2 faces - * |l e <-- edge | - * |^ <-------- loop | - * | | - * +-------------------+ - * </pre> - */ BMLoop *BM_edge_other_loop(BMEdge *e, BMLoop *l) { BMLoop *l_other; @@ -655,12 +518,6 @@ BMLoop *BM_vert_step_fan_loop(BMLoop *l, BMEdge **e_step) return NULL; } -/** - * The function takes a vertex at the center of a fan and returns the opposite edge in the fan. - * All edges in the fan must be manifold, otherwise return NULL. - * - * \note This could (probably) be done more efficiently. - */ BMEdge *BM_vert_other_disk_edge(BMVert *v, BMEdge *e_first) { BMLoop *l_a; @@ -707,28 +564,16 @@ BMEdge *BM_vert_other_disk_edge(BMVert *v, BMEdge *e_first) return NULL; } -/** - * Returns edge length - */ float BM_edge_calc_length(const BMEdge *e) { return len_v3v3(e->v1->co, e->v2->co); } -/** - * Returns edge length squared (for comparisons) - */ float BM_edge_calc_length_squared(const BMEdge *e) { return len_squared_v3v3(e->v1->co, e->v2->co); } -/** - * Utility function, since enough times we have an edge - * and want to access 2 connected faces. - * - * \return true when only 2 faces are found. - */ bool BM_edge_face_pair(BMEdge *e, BMFace **r_fa, BMFace **r_fb) { BMLoop *la, *lb; @@ -744,12 +589,6 @@ bool BM_edge_face_pair(BMEdge *e, BMFace **r_fa, BMFace **r_fb) return false; } -/** - * Utility function, since enough times we have an edge - * and want to access 2 connected loops. - * - * \return true when only 2 faces are found. - */ bool BM_edge_loop_pair(BMEdge *e, BMLoop **r_la, BMLoop **r_lb) { BMLoop *la, *lb; @@ -765,9 +604,6 @@ bool BM_edge_loop_pair(BMEdge *e, BMLoop **r_la, BMLoop **r_lb) return false; } -/** - * Fast alternative to `(BM_vert_edge_count(v) == 2)`. - */ bool BM_vert_is_edge_pair(const BMVert *v) { const BMEdge *e = v->e; @@ -778,10 +614,6 @@ bool BM_vert_is_edge_pair(const BMVert *v) return false; } -/** - * Fast alternative to `(BM_vert_edge_count(v) == 2)` - * that checks both edges connect to the same faces. - */ bool BM_vert_is_edge_pair_manifold(const BMVert *v) { const BMEdge *e = v->e; @@ -794,11 +626,6 @@ bool BM_vert_is_edge_pair_manifold(const BMVert *v) return false; } -/** - * Access a verts 2 connected edges. - * - * \return true when only 2 verts are found. - */ bool BM_vert_edge_pair(BMVert *v, BMEdge **r_e_a, BMEdge **r_e_b) { BMEdge *e_a = v->e; @@ -816,9 +643,6 @@ bool BM_vert_edge_pair(BMVert *v, BMEdge **r_e_a, BMEdge **r_e_b) return false; } -/** - * Returns the number of edges around this vertex. - */ int BM_vert_edge_count(const BMVert *v) { return bmesh_disk_count(v); @@ -841,9 +665,6 @@ int BM_vert_edge_count_nonwire(const BMVert *v) } return count; } -/** - * Returns the number of faces around this edge - */ int BM_edge_face_count(const BMEdge *e) { int count = 0; @@ -879,10 +700,6 @@ int BM_edge_face_count_at_most(const BMEdge *e, const int count_max) return count; } -/** - * Returns the number of faces around this vert - * length matches #BM_LOOPS_OF_VERT iterator - */ int BM_vert_face_count(const BMVert *v) { return bmesh_disk_facevert_count(v); @@ -893,11 +710,6 @@ int BM_vert_face_count_at_most(const BMVert *v, int count_max) return bmesh_disk_facevert_count_at_most(v, count_max); } -/** - * Return true if the vertex is connected to _any_ faces. - * - * same as `BM_vert_face_count(v) != 0` or `BM_vert_find_first_loop(v) == NULL`. - */ bool BM_vert_face_check(const BMVert *v) { if (v->e != NULL) { @@ -912,10 +724,6 @@ bool BM_vert_face_check(const BMVert *v) return false; } -/** - * Tests whether or not the vertex is part of a wire edge. - * (ie: has no faces attached to it) - */ bool BM_vert_is_wire(const BMVert *v) { if (v->e) { @@ -933,13 +741,6 @@ bool BM_vert_is_wire(const BMVert *v) return false; } -/** - * A vertex is non-manifold if it meets the following conditions: - * 1: Loose - (has no edges/faces incident upon it). - * 2: Joins two distinct regions - (two pyramids joined at the tip). - * 3: Is part of an edge with more than 2 faces. - * 4: Is part of a wire edge. - */ bool BM_vert_is_manifold(const BMVert *v) { BMEdge *e_iter, *e_first, *e_prev; @@ -1064,9 +865,6 @@ static int bm_loop_region_count__clear(BMLoop *l) return count; } -/** - * The number of loops connected to this loop (not including disconnected regions). - */ int BM_loop_region_loops_count_at_most(BMLoop *l, int *r_loop_total) { const int count = bm_loop_region_count__recursive(l->e, l->v); @@ -1085,10 +883,6 @@ int BM_loop_region_loops_count(BMLoop *l) return BM_loop_region_loops_count_at_most(l, NULL); } -/** - * A version of #BM_vert_is_manifold - * which only checks if we're connected to multiple isolated regions. - */ bool BM_vert_is_manifold_region(const BMVert *v) { BMLoop *l_first = BM_vert_find_first_loop((BMVert *)v); @@ -1100,10 +894,6 @@ bool BM_vert_is_manifold_region(const BMVert *v) return true; } -/** - * Check if the edge is convex or concave - * (depends on face winding) - */ bool BM_edge_is_convex(const BMEdge *e) { if (BM_edge_is_manifold(e)) { @@ -1121,9 +911,6 @@ bool BM_edge_is_convex(const BMEdge *e) return true; } -/** - * \return true when loop customdata is contiguous. - */ bool BM_edge_is_contiguous_loop_cd(const BMEdge *e, const int cd_loop_type, const int cd_loop_offset) @@ -1182,11 +969,6 @@ bool BM_vert_is_boundary(const BMVert *v) return false; } -/** - * Returns the number of faces that are adjacent to both f1 and f2, - * \note Could be sped up a bit by not using iterators and by tagging - * faces on either side, then count the tags rather then searching. - */ int BM_face_share_face_count(BMFace *f_a, BMFace *f_b) { BMIter iter1, iter2; @@ -1205,9 +987,6 @@ int BM_face_share_face_count(BMFace *f_a, BMFace *f_b) return count; } -/** - * same as #BM_face_share_face_count but returns a bool - */ bool BM_face_share_face_check(BMFace *f_a, BMFace *f_b) { BMIter iter1, iter2; @@ -1225,9 +1004,6 @@ bool BM_face_share_face_check(BMFace *f_a, BMFace *f_b) return false; } -/** - * Counts the number of edges two faces share (if any) - */ int BM_face_share_edge_count(BMFace *f_a, BMFace *f_b) { BMLoop *l_iter; @@ -1244,9 +1020,6 @@ int BM_face_share_edge_count(BMFace *f_a, BMFace *f_b) return count; } -/** - * Returns true if the faces share an edge - */ bool BM_face_share_edge_check(BMFace *f1, BMFace *f2) { BMLoop *l_iter; @@ -1262,9 +1035,6 @@ bool BM_face_share_edge_check(BMFace *f1, BMFace *f2) return false; } -/** - * Counts the number of verts two faces share (if any). - */ int BM_face_share_vert_count(BMFace *f_a, BMFace *f_b) { BMLoop *l_iter; @@ -1281,9 +1051,6 @@ int BM_face_share_vert_count(BMFace *f_a, BMFace *f_b) return count; } -/** - * Returns true if the faces share a vert. - */ bool BM_face_share_vert_check(BMFace *f_a, BMFace *f_b) { BMLoop *l_iter; @@ -1299,18 +1066,12 @@ bool BM_face_share_vert_check(BMFace *f_a, BMFace *f_b) return false; } -/** - * Returns true when 2 loops share an edge (are adjacent in the face-fan) - */ bool BM_loop_share_edge_check(BMLoop *l_a, BMLoop *l_b) { BLI_assert(l_a->v == l_b->v); return (ELEM(l_a->e, l_b->e, l_b->prev->e) || ELEM(l_b->e, l_a->e, l_a->prev->e)); } -/** - * Test if e1 shares any faces with e2 - */ bool BM_edge_share_face_check(BMEdge *e1, BMEdge *e2) { BMLoop *l; @@ -1329,9 +1090,6 @@ bool BM_edge_share_face_check(BMEdge *e1, BMEdge *e2) return false; } -/** - * Test if e1 shares any quad faces with e2 - */ bool BM_edge_share_quad_check(BMEdge *e1, BMEdge *e2) { BMLoop *l; @@ -1352,17 +1110,11 @@ bool BM_edge_share_quad_check(BMEdge *e1, BMEdge *e2) return false; } -/** - * Tests to see if e1 shares a vertex with e2 - */ bool BM_edge_share_vert_check(BMEdge *e1, BMEdge *e2) { return (e1->v1 == e2->v1 || e1->v1 == e2->v2 || e1->v2 == e2->v1 || e1->v2 == e2->v2); } -/** - * Return the shared vertex between the two edges or NULL - */ BMVert *BM_edge_share_vert(BMEdge *e1, BMEdge *e2) { BLI_assert(e1 != e2); @@ -1375,14 +1127,6 @@ BMVert *BM_edge_share_vert(BMEdge *e1, BMEdge *e2) return NULL; } -/** - * \brief Return the Loop Shared by Edge and Vert - * - * Finds the loop used which uses \a in face loop \a l - * - * \note this function takes a loop rather than an edge - * so we can select the face that the loop should be from. - */ BMLoop *BM_edge_vert_share_loop(BMLoop *l, BMVert *v) { BLI_assert(BM_vert_in_edge(l->e, v)); @@ -1392,14 +1136,6 @@ BMLoop *BM_edge_vert_share_loop(BMLoop *l, BMVert *v) return l->next; } -/** - * \brief Return the Loop Shared by Face and Vertex - * - * Finds the loop used which uses \a v in face loop \a l - * - * \note currently this just uses simple loop in future may be sped up - * using radial vars - */ BMLoop *BM_face_vert_share_loop(BMFace *f, BMVert *v) { BMLoop *l_first; @@ -1415,14 +1151,6 @@ BMLoop *BM_face_vert_share_loop(BMFace *f, BMVert *v) return NULL; } -/** - * \brief Return the Loop Shared by Face and Edge - * - * Finds the loop used which uses \a e in face loop \a l - * - * \note currently this just uses simple loop in future may be sped up - * using radial vars - */ BMLoop *BM_face_edge_share_loop(BMFace *f, BMEdge *e) { BMLoop *l_first; @@ -1438,18 +1166,6 @@ BMLoop *BM_face_edge_share_loop(BMFace *f, BMEdge *e) return NULL; } -/** - * Returns the verts of an edge as used in a face - * if used in a face at all, otherwise just assign as used in the edge. - * - * Useful to get a deterministic winding order when calling - * BM_face_create_ngon() on an arbitrary array of verts, - * though be sure to pick an edge which has a face. - * - * \note This is in fact quite a simple check, - * mainly include this function so the intent is more obvious. - * We know these 2 verts will _always_ make up the loops edge - */ void BM_edge_ordered_verts_ex(const BMEdge *edge, BMVert **r_v1, BMVert **r_v2, @@ -1466,9 +1182,6 @@ void BM_edge_ordered_verts(const BMEdge *edge, BMVert **r_v1, BMVert **r_v2) BM_edge_ordered_verts_ex(edge, r_v1, r_v2, edge->l); } -/** - * \return The previous loop, over \a eps_sq distance from \a l (or \a NULL if l_stop is reached). - */ BMLoop *BM_loop_find_prev_nodouble(BMLoop *l, BMLoop *l_stop, const float eps_sq) { BMLoop *l_step = l->prev; @@ -1486,9 +1199,6 @@ BMLoop *BM_loop_find_prev_nodouble(BMLoop *l, BMLoop *l_stop, const float eps_sq return l_step; } -/** - * \return The next loop, over \a eps_sq distance from \a l (or \a NULL if l_stop is reached). - */ BMLoop *BM_loop_find_next_nodouble(BMLoop *l, BMLoop *l_stop, const float eps_sq) { BMLoop *l_step = l->next; @@ -1506,10 +1216,6 @@ BMLoop *BM_loop_find_next_nodouble(BMLoop *l, BMLoop *l_stop, const float eps_sq return l_step; } -/** - * Check if the loop is convex or concave - * (depends on face normal) - */ bool BM_loop_is_convex(const BMLoop *l) { float e_dir_prev[3]; @@ -1522,26 +1228,11 @@ bool BM_loop_is_convex(const BMLoop *l) return dot_v3v3(l_no, l->f->no) > 0.0f; } -/** - * Calculates the angle between the previous and next loops - * (angle at this loops face corner). - * - * \return angle in radians - */ float BM_loop_calc_face_angle(const BMLoop *l) { return angle_v3v3v3(l->prev->v->co, l->v->co, l->next->v->co); } -/** - * \brief BM_loop_calc_face_normal - * - * Calculate the normal at this loop corner or fallback to the face normal on straight lines. - * - * \param l: The loop to calculate the normal at. - * \param epsilon_sq: Value to avoid numeric errors (1e-5f works well). - * \param r_normal: Resulting normal. - */ float BM_loop_calc_face_normal_safe_ex(const BMLoop *l, const float epsilon_sq, float r_normal[3]) { /* NOTE: we cannot use result of normal_tri_v3 here to detect colinear vectors @@ -1571,9 +1262,6 @@ float BM_loop_calc_face_normal_safe_ex(const BMLoop *l, const float epsilon_sq, return 0.0f; } -/** - * A version of BM_loop_calc_face_normal_safe_ex which takes vertex coordinates. - */ float BM_loop_calc_face_normal_safe_vcos_ex(const BMLoop *l, const float normal_fallback[3], float const (*vertexCos)[3], @@ -1604,11 +1292,6 @@ float BM_loop_calc_face_normal_safe_vcos_ex(const BMLoop *l, return 0.0f; } -/** - * #BM_loop_calc_face_normal_safe_ex with predefined sane epsilon. - * - * Since this doesn't scale based on triangle size, fixed value works well. - */ float BM_loop_calc_face_normal_safe(const BMLoop *l, float r_normal[3]) { return BM_loop_calc_face_normal_safe_ex(l, 1e-5f, r_normal); @@ -1623,15 +1306,6 @@ float BM_loop_calc_face_normal_safe_vcos(const BMLoop *l, return BM_loop_calc_face_normal_safe_vcos_ex(l, normal_fallback, vertexCos, 1e-5f, r_normal); } -/** - * \brief BM_loop_calc_face_normal - * - * Calculate the normal at this loop corner or fallback to the face normal on straight lines. - * - * \param l: The loop to calculate the normal at - * \param r_normal: Resulting normal - * \return The length of the cross product (double the area). - */ float BM_loop_calc_face_normal(const BMLoop *l, float r_normal[3]) { float v1[3], v2[3]; @@ -1646,14 +1320,6 @@ float BM_loop_calc_face_normal(const BMLoop *l, float r_normal[3]) return len; } -/** - * \brief BM_loop_calc_face_direction - * - * Calculate the direction a loop is pointing. - * - * \param l: The loop to calculate the direction at - * \param r_dir: Resulting direction - */ void BM_loop_calc_face_direction(const BMLoop *l, float r_dir[3]) { float v_prev[3]; @@ -1669,15 +1335,6 @@ void BM_loop_calc_face_direction(const BMLoop *l, float r_dir[3]) normalize_v3(r_dir); } -/** - * \brief BM_loop_calc_face_tangent - * - * Calculate the tangent at this loop corner or fallback to the face normal on straight lines. - * This vector always points inward into the face. - * - * \param l: The loop to calculate the tangent at - * \param r_tangent: Resulting tangent - */ void BM_loop_calc_face_tangent(const BMLoop *l, float r_tangent[3]) { float v_prev[3]; @@ -1708,14 +1365,6 @@ void BM_loop_calc_face_tangent(const BMLoop *l, float r_tangent[3]) normalize_v3(r_tangent); } -/** - * \brief BMESH EDGE/FACE ANGLE - * - * Calculates the angle between two faces. - * Assumes the face normals are correct. - * - * \return angle in radians - */ float BM_edge_calc_face_angle_ex(const BMEdge *e, const float fallback) { if (BM_edge_is_manifold(e)) { @@ -1730,14 +1379,6 @@ float BM_edge_calc_face_angle(const BMEdge *e) return BM_edge_calc_face_angle_ex(e, DEG2RADF(90.0f)); } -/** - * \brief BMESH EDGE/FACE ANGLE - * - * Calculates the angle between two faces in world space. - * Assumes the face normals are correct. - * - * \return angle in radians - */ float BM_edge_calc_face_angle_with_imat3_ex(const BMEdge *e, const float imat3[3][3], const float fallback) @@ -1764,14 +1405,6 @@ float BM_edge_calc_face_angle_with_imat3(const BMEdge *e, const float imat3[3][3 return BM_edge_calc_face_angle_with_imat3_ex(e, imat3, DEG2RADF(90.0f)); } -/** - * \brief BMESH EDGE/FACE ANGLE - * - * Calculates the angle between two faces. - * Assumes the face normals are correct. - * - * \return angle in radians - */ float BM_edge_calc_face_angle_signed_ex(const BMEdge *e, const float fallback) { if (BM_edge_is_manifold(e)) { @@ -1799,7 +1432,6 @@ float BM_edge_calc_face_angle_signed(const BMEdge *e) * used to get the face and winding direction. * \param r_tangent: The loop corner tangent to set */ - void BM_edge_calc_face_tangent(const BMEdge *e, const BMLoop *e_loop, float r_tangent[3]) { float tvec[3]; @@ -1813,13 +1445,6 @@ void BM_edge_calc_face_tangent(const BMEdge *e, const BMLoop *e_loop, float r_ta normalize_v3(r_tangent); } -/** - * \brief BMESH VERT/EDGE ANGLE - * - * Calculates the angle a verts 2 edges. - * - * \returns the angle in radians - */ float BM_vert_calc_edge_angle_ex(const BMVert *v, const float fallback) { BMEdge *e1, *e2; @@ -1843,10 +1468,6 @@ float BM_vert_calc_edge_angle(const BMVert *v) return BM_vert_calc_edge_angle_ex(v, DEG2RADF(90.0f)); } -/** - * \note this isn't optimal to run on an array of verts, - * see 'solidify_add_thickness' for a function which runs on an array. - */ float BM_vert_calc_shell_factor(const BMVert *v) { BMIter iter; @@ -1865,8 +1486,6 @@ float BM_vert_calc_shell_factor(const BMVert *v) } return 1.0f; } -/* alternate version of #BM_vert_calc_shell_factor which only - * uses 'hflag' faces, but falls back to all if none found. */ float BM_vert_calc_shell_factor_ex(const BMVert *v, const float no[3], const char hflag) { BMIter iter; @@ -1896,10 +1515,6 @@ float BM_vert_calc_shell_factor_ex(const BMVert *v, const float no[3], const cha return 1.0f; } -/** - * \note quite an obscure function. - * used in bmesh operators that have a relative scale options, - */ float BM_vert_calc_median_tagged_edge_length(const BMVert *v) { BMIter iter; @@ -1920,9 +1535,6 @@ float BM_vert_calc_median_tagged_edge_length(const BMVert *v) return 0.0f; } -/** - * Returns the loop of the shortest edge in f. - */ BMLoop *BM_face_find_shortest_loop(BMFace *f) { BMLoop *shortest_loop = NULL; @@ -1944,9 +1556,6 @@ BMLoop *BM_face_find_shortest_loop(BMFace *f) return shortest_loop; } -/** - * Returns the loop of the longest edge in f. - */ BMLoop *BM_face_find_longest_loop(BMFace *f) { BMLoop *longest_loop = NULL; @@ -2020,11 +1629,6 @@ BMEdge *BM_edge_exists(BMVert *v_a, BMVert *v_b) } #endif -/** - * Returns an edge sharing the same vertices as this one. - * This isn't an invalid state but tools should clean up these cases before - * returning the mesh to the user. - */ BMEdge *BM_edge_find_double(BMEdge *e) { BMVert *v = e->v1; @@ -2042,10 +1646,6 @@ BMEdge *BM_edge_find_double(BMEdge *e) return NULL; } -/** - * Only #BMEdge.l access us needed, however when we want the first visible loop, - * a utility function is needed. - */ BMLoop *BM_edge_find_first_loop_visible(BMEdge *e) { if (e->l != NULL) { @@ -2060,13 +1660,6 @@ BMLoop *BM_edge_find_first_loop_visible(BMEdge *e) return NULL; } -/** - * Given a set of vertices (varr), find out if - * there is a face with exactly those vertices - * (and only those vertices). - * - * \note there used to be a BM_face_exists_overlap function that checks for partial overlap. - */ BMFace *BM_face_exists(BMVert **varr, int len) { if (varr[0]->e) { @@ -2115,9 +1708,6 @@ BMFace *BM_face_exists(BMVert **varr, int len) return NULL; } -/** - * Check if the face has an exact duplicate (both winding directions). - */ BMFace *BM_face_find_double(BMFace *f) { BMLoop *l_first = BM_FACE_FIRST_LOOP(f); @@ -2150,18 +1740,6 @@ BMFace *BM_face_find_double(BMFace *f) return NULL; } -/** - * Given a set of vertices and edges (\a varr, \a earr), find out if - * all those vertices are filled in by existing faces that _only_ use those vertices. - * - * This is for use in cases where creating a face is possible but would result in - * many overlapping faces. - * - * An example of how this is used: when 2 tri's are selected that share an edge, - * pressing Fkey would make a new overlapping quad (without a check like this) - * - * \a earr and \a varr can be in any order, however they _must_ form a closed loop. - */ bool BM_face_exists_multi(BMVert **varr, BMEdge **earr, int len) { BMFace *f; @@ -2270,7 +1848,6 @@ finally: return ok; } -/* same as 'BM_face_exists_multi' but built vert array from edges */ bool BM_face_exists_multi_edge(BMEdge **earr, int len) { BMVert **varr = BLI_array_alloca(varr, len); @@ -2284,20 +1861,6 @@ bool BM_face_exists_multi_edge(BMEdge **earr, int len) return BM_face_exists_multi(varr, earr, len); } -/** - * Given a set of vertices (varr), find out if - * all those vertices overlap an existing face. - * - * \note The face may contain other verts \b not in \a varr. - * - * \note Its possible there are more than one overlapping faces, - * in this case the first one found will be returned. - * - * \param varr: Array of unordered verts. - * \param len: \a varr array length. - * \return The face or NULL. - */ - BMFace *BM_face_exists_overlap(BMVert **varr, const int len) { BMIter viter; @@ -2336,14 +1899,6 @@ BMFace *BM_face_exists_overlap(BMVert **varr, const int len) return f_overlap; } -/** - * Given a set of vertices (varr), find out if - * there is a face that uses vertices only from this list - * (that the face is a subset or made from the vertices given). - * - * \param varr: Array of unordered verts. - * \param len: varr array length. - */ bool BM_face_exists_overlap_subset(BMVert **varr, const int len) { BMIter viter; @@ -2477,7 +2032,6 @@ bool BM_edge_is_any_face_flag_test(const BMEdge *e, const char hflag) return false; } -/* convenience functions for checking flags */ bool BM_edge_is_any_vert_flag_test(const BMEdge *e, const char hflag) { return (BM_elem_flag_test(e->v1, hflag) || BM_elem_flag_test(e->v2, hflag)); @@ -2527,9 +2081,6 @@ bool BM_edge_is_any_face_len_test(const BMEdge *e, const int len) return false; } -/** - * Use within assert's to check normals are valid. - */ bool BM_face_is_normal_valid(const BMFace *f) { const float eps = 0.0001f; @@ -2592,22 +2143,6 @@ double BM_mesh_calc_volume(BMesh *bm, bool is_signed) } /* NOTE: almost duplicate of #BM_mesh_calc_edge_groups, keep in sync. */ -/** - * Calculate isolated groups of faces with optional filtering. - * - * \param bm: the BMesh. - * \param r_groups_array: Array of ints to fill in, length of bm->totface - * (or when hflag_test is set, the number of flagged faces). - * \param r_group_index: index, length pairs into \a r_groups_array, size of return value - * int pairs: (array_start, array_length). - * \param filter_fn: Filter the edge-loops or vert-loops we step over (depends on \a htype_step). - * \param user_data: Optional user data for \a filter_fn, can be NULL. - * \param hflag_test: Optional flag to test faces, - * use to exclude faces from the calculation, 0 for all faces. - * \param htype_step: BM_VERT to walk over face-verts, BM_EDGE to walk over faces edges - * (having both set is supported too). - * \return The number of groups found. - */ int BM_mesh_calc_face_groups(BMesh *bm, int *r_groups_array, int (**r_group_index)[2], @@ -2756,24 +2291,6 @@ int BM_mesh_calc_face_groups(BMesh *bm, } /* NOTE: almost duplicate of #BM_mesh_calc_face_groups, keep in sync. */ -/** - * Calculate isolated groups of edges with optional filtering. - * - * \param bm: the BMesh. - * \param r_groups_array: Array of ints to fill in, length of bm->totedge - * (or when hflag_test is set, the number of flagged edges). - * \param r_group_index: index, length pairs into \a r_groups_array, size of return value - * int pairs: (array_start, array_length). - * \param filter_fn: Filter the edges or verts we step over (depends on \a htype_step) - * as to which types we deal with. - * \param user_data: Optional user data for \a filter_fn, can be NULL. - * \param hflag_test: Optional flag to test edges, - * use to exclude edges from the calculation, 0 for all edges. - * \return The number of groups found. - * - * \note Unlike #BM_mesh_calc_face_groups there is no 'htype_step' argument, - * since we always walk over verts. - */ int BM_mesh_calc_edge_groups(BMesh *bm, int *r_groups_array, int (**r_group_index)[2], @@ -2892,13 +2409,6 @@ int BM_mesh_calc_edge_groups(BMesh *bm, return group_curr; } -/** - * This is an alternative to #BM_mesh_calc_edge_groups. - * - * While we could call this, then create vertex & face arrays, - * it requires looping over geometry connectivity twice, - * this slows down edit-mesh separate by loose parts, see: T70864. - */ int BM_mesh_calc_edge_groups_as_arrays( BMesh *bm, BMVert **verts, BMEdge **edges, BMFace **faces, int (**r_groups)[3]) { |