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Diffstat (limited to 'source/blender/bmesh/intern/bmesh_query.c')
-rw-r--r--source/blender/bmesh/intern/bmesh_query.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/bmesh/intern/bmesh_query.c b/source/blender/bmesh/intern/bmesh_query.c
index 479dc99beee..4a47bcccb25 100644
--- a/source/blender/bmesh/intern/bmesh_query.c
+++ b/source/blender/bmesh/intern/bmesh_query.c
@@ -1512,7 +1512,7 @@ float BM_loop_calc_face_normal_safe_ex(const BMLoop *l, const float epsilon_sq,
{
/* Note: we cannot use result of normal_tri_v3 here to detect colinear vectors
* (vertex on a straight line) from zero value,
- * because it does not normalize both vectors before making crossproduct.
+ * because it does not normalize both vectors before making cross-product.
* Instead of adding two costly normalize computations,
* just check ourselves for colinear case. */
/* Note: FEPSILON might need some finer tweaking at some point?
@@ -1529,7 +1529,7 @@ float BM_loop_calc_face_normal_safe_ex(const BMLoop *l, const float epsilon_sq,
mul_v3_v3fl(v_tmp, v2, fac);
sub_v3_v3(v_tmp, v1);
if (fac != 0.0f && !is_zero_v3(v1) && len_squared_v3(v_tmp) > epsilon_sq) {
- /* Not co-linear, we can compute crossproduct and normalize it into normal. */
+ /* Not co-linear, we can compute cross-product and normalize it into normal. */
cross_v3_v3v3(r_normal, v1, v2);
return normalize_v3(r_normal);
}