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Diffstat (limited to 'source/blender/bmesh/intern/bmesh_walkers.c')
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Joseph Eagar, Geoffrey Bantle, Levi Schooley.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/bmesh/intern/bmesh_walkers.c
+ * \ingroup bmesh
+ *
+ * BMesh Walker API.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+
+#include "BKE_customdata.h"
+
+#include "DNA_meshdata_types.h"
+#include "DNA_mesh_types.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_listbase.h"
+#include "BLI_mempool.h"
+#include "BLI_array.h"
+
+#include "bmesh.h"
+
+#include "bmesh_private.h"
+#include "bmesh_walkers_private.h"
+
+/*
+ - joeedh -
+ design notes:
+
+ original desing: walkers directly emulation recursive functions.
+ functions save their state onto a worklist, and also add new states
+ to implement recursive or looping behaviour. generally only one
+ state push per call with a specific state is desired.
+
+ basic design pattern: the walker step function goes through it's
+ list of possible choices for recursion, and recurses (by pushing a new state)
+ using the first non-visited one. this choise is the flagged as visited using
+ the ghash. each step may push multiple new states onto the worklist at once.
+
+ * walkers use tool flags, not header flags
+ * walkers now use ghash for storing visited elements,
+ rather then stealing flags. ghash can be rewritten
+ to be faster if necassary, in the far future :) .
+ * tools should ALWAYS have necassary error handling
+ for if walkers fail.
+*/
+
+void *BMW_Begin(BMWalker *walker, void *start)
+{
+ walker->begin(walker, start);
+
+ return BMW_currentstate(walker) ? walker->step(walker) : NULL;
+}
+
+/*
+ * BMW_CREATE
+ *
+ * Allocates and returns a new mesh walker of
+ * a given type. The elements visited are filtered
+ * by the bitmask 'searchmask'.
+ *
+*/
+
+void BMW_Init(BMWalker *walker, BMesh *bm, int type,
+ short mask_vert, short mask_edge, short mask_loop, short mask_face,
+ int layer)
+{
+ memset(walker, 0, sizeof(BMWalker));
+
+ walker->layer = layer;
+ walker->bm = bm;
+
+ walker->mask_vert = mask_vert;
+ walker->mask_edge = mask_edge;
+ walker->mask_loop = mask_loop;
+ walker->mask_face = mask_face;
+
+ walker->visithash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "bmesh walkers 1");
+
+ if (type >= BMW_MAXWALKERS || type < 0) {
+ bmesh_error();
+ fprintf(stderr,
+ "Invalid walker type in BMW_Init; type: %d, "
+ "searchmask: (v:%d,e:%d,l:%d,f:%d), flag: %d\n",
+ type, mask_vert, mask_edge, mask_loop, mask_face, layer);
+ }
+
+ if (type != BMW_CUSTOM) {
+ walker->begin = bm_walker_types[type]->begin;
+ walker->yield = bm_walker_types[type]->yield;
+ walker->step = bm_walker_types[type]->step;
+ walker->structsize = bm_walker_types[type]->structsize;
+ walker->order = bm_walker_types[type]->order;
+ walker->valid_mask = bm_walker_types[type]->valid_mask;
+
+ /* safety checks */
+ /* if this raises an error either the caller is wrong or
+ * 'bm_walker_types' needs updating */
+ BLI_assert(mask_vert==0 || (walker->valid_mask & BM_VERT));
+ BLI_assert(mask_edge==0 || (walker->valid_mask & BM_EDGE));
+ BLI_assert(mask_loop==0 || (walker->valid_mask & BM_LOOP));
+ BLI_assert(mask_face==0 || (walker->valid_mask & BM_FACE));
+ }
+
+ walker->worklist = BLI_mempool_create(walker->structsize, 100, 100, TRUE, FALSE);
+ walker->states.first = walker->states.last = NULL;
+}
+
+/*
+ * BMW_End
+ *
+ * Frees a walker's worklist.
+ *
+*/
+
+void BMW_End(BMWalker *walker)
+{
+ BLI_mempool_destroy(walker->worklist);
+ BLI_ghash_free(walker->visithash, NULL, NULL);
+}
+
+
+/*
+ * BMW_Step
+ *
+*/
+
+void *BMW_Step(BMWalker *walker)
+{
+ BMHeader *head;
+
+ head = BMW_walk(walker);
+
+ return head;
+}
+
+/*
+ * BMW_CurrentDepth
+ *
+ * Returns the current depth of the walker.
+ *
+*/
+
+int BMW_CurrentDepth(BMWalker *walker)
+{
+ return walker->depth;
+}
+
+/*
+ * BMW_WALK
+ *
+ * Steps a mesh walker forward by one element
+ *
+ * BMESH_TODO:
+ * -add searchmask filtering
+ *
+*/
+
+void *BMW_walk(BMWalker *walker)
+{
+ void *current = NULL;
+
+ while(BMW_currentstate(walker)) {
+ current = walker->step(walker);
+ if(current) return current;
+ }
+ return NULL;
+}
+
+/*
+ * BMW_currentstate
+ *
+ * Returns the first state from the walker state
+ * worklist. This state is the the next in the
+ * worklist for processing.
+ *
+*/
+
+void* BMW_currentstate(BMWalker *walker)
+{
+ bmesh_walkerGeneric *currentstate = walker->states.first;
+ if (currentstate) {
+ /* Automatic update of depth. For most walkers that
+ follow the standard "Step" pattern of:
+ - read current state
+ - remove current state
+ - push new states
+ - return walk result from just-removed current state
+ this simple automatic update should keep track of depth
+ just fine. Walkers that deviate from that pattern may
+ need to manually update the depth if they care about
+ keeping it correct. */
+ walker->depth = currentstate->depth + 1;
+ }
+ return currentstate;
+}
+
+/*
+ * BMW_removestate
+ *
+ * Remove and free an item from the end of the walker state
+ * worklist.
+ *
+*/
+
+void BMW_removestate(BMWalker *walker)
+{
+ void *oldstate;
+ oldstate = BMW_currentstate(walker);
+ BLI_remlink(&walker->states, oldstate);
+ BLI_mempool_free(walker->worklist, oldstate);
+}
+
+/*
+ * BMW_newstate
+ *
+ * Allocate a new empty state and put it on the worklist.
+ * A pointer to the new state is returned so that the caller
+ * can fill in the state data. The new state will be inserted
+ * at the front for depth-first walks, and at the end for
+ * breadth-first walks.
+ *
+*/
+
+void* BMW_addstate(BMWalker *walker)
+{
+ bmesh_walkerGeneric *newstate;
+ newstate = BLI_mempool_alloc(walker->worklist);
+ newstate->depth = walker->depth;
+ switch (walker->order)
+ {
+ case BMW_DEPTH_FIRST:
+ BLI_addhead(&walker->states, newstate);
+ break;
+ case BMW_BREADTH_FIRST:
+ BLI_addtail(&walker->states, newstate);
+ break;
+ default:
+ BLI_assert(0);
+ break;
+ }
+ return newstate;
+}
+
+/*
+ * BMW_reset
+ *
+ * Frees all states from the worklist, resetting the walker
+ * for reuse in a new walk.
+ *
+*/
+
+void BMW_reset(BMWalker *walker)
+{
+ while (BMW_currentstate(walker)) {
+ BMW_removestate(walker);
+ }
+ walker->depth = 0;
+ BLI_ghash_free(walker->visithash, NULL, NULL);
+ walker->visithash = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "bmesh walkers 1");
+}