diff options
Diffstat (limited to 'source/blender/bmesh/intern')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_construct.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/intern/bmesh_log.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/intern/bmesh_operators.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/intern/bmesh_polygon.c | 4 | ||||
-rw-r--r-- | source/blender/bmesh/intern/bmesh_polygon_edgenet.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/intern/bmesh_walkers.c | 2 |
6 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/bmesh/intern/bmesh_construct.c b/source/blender/bmesh/intern/bmesh_construct.c index 4c70be65bef..2e69c48708c 100644 --- a/source/blender/bmesh/intern/bmesh_construct.c +++ b/source/blender/bmesh/intern/bmesh_construct.c @@ -99,7 +99,7 @@ static void bm_loop_attrs_copy( * If \a no_double is true, then a check is done to see if a face * with these vertices already exists and returns it instead. * - * If a pointer to an example face is provided, it's custom data + * If a pointer to an example face is provided, its custom data * and properties will be copied to the new face. * * \note The winding of the face is determined by the order diff --git a/source/blender/bmesh/intern/bmesh_log.c b/source/blender/bmesh/intern/bmesh_log.c index 69d73f3d647..40eed6238ca 100644 --- a/source/blender/bmesh/intern/bmesh_log.c +++ b/source/blender/bmesh/intern/bmesh_log.c @@ -815,7 +815,7 @@ void BM_log_redo(BMesh *bm, BMLog *log) /* Log a vertex before it is modified * * Before modifying vertex coordinates, masks, or hflags, call this - * function to log it's current values. This is better than logging + * function to log its current values. This is better than logging * after the coordinates have been modified, because only those * vertices that are modified need to have their original values * stored. diff --git a/source/blender/bmesh/intern/bmesh_operators.c b/source/blender/bmesh/intern/bmesh_operators.c index 746e9668671..c5e030c436a 100644 --- a/source/blender/bmesh/intern/bmesh_operators.c +++ b/source/blender/bmesh/intern/bmesh_operators.c @@ -368,7 +368,7 @@ void _bmo_slot_copy(BMOpSlot slot_args_src[BMO_OP_MAX_SLOTS], /* * BMESH OPSTACK SET XXX * - * Sets the value of a slot depending on it's type + * Sets the value of a slot depending on its type */ void BMO_slot_float_set(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, const float f) diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c index 06bab8c8cc1..4ae2cc67140 100644 --- a/source/blender/bmesh/intern/bmesh_polygon.c +++ b/source/blender/bmesh/intern/bmesh_polygon.c @@ -667,7 +667,7 @@ void BM_face_calc_center_median_weighted(const BMFace *f, float r_cent[3]) /** * \brief POLY ROTATE PLANE * - * Rotates a polygon so that it's + * Rotates a polygon so that its * normal is pointing towards the mesh Z axis */ void poly_rotate_plane(const float normal[3], float (*verts)[3], const uint nverts) @@ -889,7 +889,7 @@ float BM_face_calc_normal_vcos(const BMesh *bm, * Calculate a normal from a vertex cloud. * * \note We could make a higher quality version that takes all vertices into account. - * Currently it finds 4 outer most points returning it's normal. + * Currently it finds 4 outer most points returning its normal. */ void BM_verts_calc_normal_from_cloud_ex( BMVert **varr, int varr_len, float r_normal[3], float r_center[3], int *r_index_tangent) diff --git a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c index b92e431c86c..54dc25ebeba 100644 --- a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c +++ b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c @@ -521,7 +521,7 @@ bool BM_face_split_edgenet(BMesh *bm, /* Note: 'VERT_IN_QUEUE' is often not needed at all, * however in rare cases verts are added multiple times to the queue, - * that on it's own is harmless but in _very_ rare cases, + * that on its own is harmless but in _very_ rare cases, * the queue will overflow its maximum size, * so we better be strict about this! see: T51539 */ diff --git a/source/blender/bmesh/intern/bmesh_walkers.c b/source/blender/bmesh/intern/bmesh_walkers.c index 860c83ec1e5..da1d3df2046 100644 --- a/source/blender/bmesh/intern/bmesh_walkers.c +++ b/source/blender/bmesh/intern/bmesh_walkers.c @@ -39,7 +39,7 @@ * to implement recursive or looping behavior. generally only one * state push per call with a specific state is desired. * - * basic design pattern: the walker step function goes through it's + * basic design pattern: the walker step function goes through its * list of possible choices for recursion, and recurses (by pushing a new state) * using the first non-visited one. This choice is the flagged as visited using * the ghash. each step may push multiple new states onto the worklist at once. |