diff options
Diffstat (limited to 'source/blender/bmesh/intern')
-rw-r--r-- | source/blender/bmesh/intern/bmesh_marking.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/intern/bmesh_polygon.c | 8 |
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/bmesh/intern/bmesh_marking.c b/source/blender/bmesh/intern/bmesh_marking.c index d6ca7239e39..7178a8132d2 100644 --- a/source/blender/bmesh/intern/bmesh_marking.c +++ b/source/blender/bmesh/intern/bmesh_marking.c @@ -842,7 +842,7 @@ void BM_editselection_normal(BMEditSelection *ese, float r_normal[3]) /* the 2 vertex normals will be close but not at rightangles to the edge * for rotate about edge we want them to be at right angles, so we need to - * do some extra colculation to correct the vert normals, + * do some extra calculation to correct the vert normals, * we need the plane for this */ cross_v3_v3v3(vec, r_normal, plane); cross_v3_v3v3(r_normal, plane, vec); diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c index 870f8c7fc0d..13b6a3c13c5 100644 --- a/source/blender/bmesh/intern/bmesh_polygon.c +++ b/source/blender/bmesh/intern/bmesh_polygon.c @@ -371,7 +371,7 @@ void BM_vert_tri_calc_tangent_edge_pair(BMVert *verts[3], float r_tangent[3]) } /** - * Compute the tanget of the face, using the longest edge. + * Compute the tangent of the face, using the longest edge. */ void BM_face_calc_tangent_edge(const BMFace *f, float r_tangent[3]) { @@ -384,7 +384,7 @@ void BM_face_calc_tangent_edge(const BMFace *f, float r_tangent[3]) } /** - * Compute the tanget of the face, using the two longest disconnected edges. + * Compute the tangent of the face, using the two longest disconnected edges. * * \param r_tangent: Calculated unit length tangent (return value). */ @@ -449,7 +449,7 @@ void BM_face_calc_tangent_edge_pair(const BMFace *f, float r_tangent[3]) } /** - * Compute the tanget of the face, using the edge farthest away from any vertex in the face. + * Compute the tangent of the face, using the edge farthest away from any vertex in the face. * * \param r_tangent: Calculated unit length tangent (return value). */ @@ -485,7 +485,7 @@ void BM_face_calc_tangent_edge_diagonal(const BMFace *f, float r_tangent[3]) } /** - * Compute the tanget of the face, using longest distance between vertices on the face. + * Compute the tangent of the face, using longest distance between vertices on the face. * * \note The logic is almost identical to #BM_face_calc_tangent_edge_diagonal */ |