diff options
Diffstat (limited to 'source/blender/bmesh/operators/bmo_beautify.c')
-rw-r--r-- | source/blender/bmesh/operators/bmo_beautify.c | 412 |
1 files changed, 3 insertions, 409 deletions
diff --git a/source/blender/bmesh/operators/bmo_beautify.c b/source/blender/bmesh/operators/bmo_beautify.c index bd20e384234..b0b3e723603 100644 --- a/source/blender/bmesh/operators/bmo_beautify.c +++ b/source/blender/bmesh/operators/bmo_beautify.c @@ -25,426 +25,19 @@ * * Beautify the mesh by rotating edges between triangles * to more attractive positions until no more rotations can be made. - * - * In principle this is very simple however there is the possibility of - * going into an eternal loop where edges keep rotating. - * To avoid this - each edge stores a set of it previous - * states so as not to rotate back. - * - * TODO - * - Take face normals into account. */ #include "BLI_math.h" -#include "BLI_heap.h" #include "MEM_guardedalloc.h" #include "bmesh.h" +#include "bmesh_tools.h" #include "intern/bmesh_operators_private.h" -#include "BLI_strict_flags.h" - -// #define DEBUG_TIME - -#ifdef DEBUG_TIME -# include "PIL_time.h" -# include "PIL_time_utildefines.h" -#endif - -enum { - VERT_RESTRICT_TAG = (1 << 0), -}; - -/* -------------------------------------------------------------------- */ -/* GSet for edge rotation */ - -typedef struct EdRotState { - int v1, v2; /* edge vert, small -> large */ - int f1, f2; /* face vert, small -> large */ -} EdRotState; - -static unsigned int erot_gsetutil_hash(const void *ptr) -{ - const EdRotState *e_state = (const EdRotState *)ptr; - unsigned int - hash = BLI_ghashutil_inthash(SET_INT_IN_POINTER(e_state->v1)); - hash ^= BLI_ghashutil_inthash(SET_INT_IN_POINTER(e_state->v2)); - hash ^= BLI_ghashutil_inthash(SET_INT_IN_POINTER(e_state->f1)); - hash ^= BLI_ghashutil_inthash(SET_INT_IN_POINTER(e_state->f2)); - return hash; -} -static int erot_gsetutil_cmp(const void *a, const void *b) -{ - const EdRotState *e_state_a = (const EdRotState *)a; - const EdRotState *e_state_b = (const EdRotState *)b; - if (e_state_a->v1 < e_state_b->v1) return -1; - else if (e_state_a->v1 > e_state_b->v1) return 1; - else if (e_state_a->v2 < e_state_b->v2) return -1; - else if (e_state_a->v2 > e_state_b->v2) return 1; - else if (e_state_a->f1 < e_state_b->f1) return -1; - else if (e_state_a->f1 > e_state_b->f1) return 1; - else if (e_state_a->f2 < e_state_b->f2) return -1; - else if (e_state_a->f2 > e_state_b->f2) return 1; - else return 0; -} - -static GSet *erot_gset_new(void) -{ - return BLI_gset_new(erot_gsetutil_hash, erot_gsetutil_cmp, __func__); -} - -/* ensure v0 is smaller */ -#define EDGE_ORD(v0, v1) \ - if (v0 > v1) { \ - v0 ^= v1; \ - v1 ^= v0; \ - v0 ^= v1; \ - } (void)0 - -static void erot_state_ex(const BMEdge *e, int v_index[2], int f_index[2]) -{ - BLI_assert(BM_edge_is_manifold((BMEdge *)e)); - BLI_assert(BM_vert_in_edge(e, e->l->prev->v) == false); - BLI_assert(BM_vert_in_edge(e, e->l->radial_next->prev->v) == false); - - /* verts of the edge */ - v_index[0] = BM_elem_index_get(e->v1); - v_index[1] = BM_elem_index_get(e->v2); - EDGE_ORD(v_index[0], v_index[1]); - - /* verts of each of the 2 faces attached to this edge - * (that are not apart of this edge) */ - f_index[0] = BM_elem_index_get(e->l->prev->v); - f_index[1] = BM_elem_index_get(e->l->radial_next->prev->v); - EDGE_ORD(f_index[0], f_index[1]); -} - -static void erot_state_current(const BMEdge *e, EdRotState *e_state) -{ - erot_state_ex(e, &e_state->v1, &e_state->f1); -} - -static void erot_state_alternate(const BMEdge *e, EdRotState *e_state) -{ - erot_state_ex(e, &e_state->f1, &e_state->v1); -} - -/* -------------------------------------------------------------------- */ -/* Calculate the improvement of rotating the edge */ - -/** - * \return a negative value means the edge can be rotated. - */ -static float bm_edge_calc_rotate_beauty__area( - const float v1[3], const float v2[3], const float v3[3], const float v4[3]) -{ - /* not a loop (only to be able to break out) */ - do { - float v1_xy[2], v2_xy[2], v3_xy[2], v4_xy[2]; - - /* first get the 2d values */ - { - bool is_zero_a, is_zero_b; - float no[3]; - float axis_mat[3][3]; - - // printf("%p %p %p %p - %p %p\n", v1, v2, v3, v4, e->l->f, e->l->radial_next->f); - BLI_assert((ELEM3(v1, v2, v3, v4) == false) && - (ELEM3(v2, v1, v3, v4) == false) && - (ELEM3(v3, v1, v2, v4) == false) && - (ELEM3(v4, v1, v2, v3) == false)); - - is_zero_a = area_tri_v3(v2, v3, v4) <= FLT_EPSILON; - is_zero_b = area_tri_v3(v2, v4, v1) <= FLT_EPSILON; - - if (LIKELY(is_zero_a == false && is_zero_b == false)) { - float no_a[3], no_b[3]; - normal_tri_v3(no_a, v2, v3, v4); /* a */ - normal_tri_v3(no_b, v2, v4, v1); /* b */ - add_v3_v3v3(no, no_a, no_b); - if (UNLIKELY(normalize_v3(no) <= FLT_EPSILON)) { - break; - } - } - else if (is_zero_a == false) { - normal_tri_v3(no, v2, v3, v4); /* a */ - } - else if (is_zero_b == false) { - normal_tri_v3(no, v2, v4, v1); /* b */ - } - else { - /* both zero area, no useful normal can be calculated */ - break; - } - - // { float a = angle_normalized_v3v3(no_a, no_b); printf("~ %.7f\n", a); fflush(stdout);} - - axis_dominant_v3_to_m3(axis_mat, no); - mul_v2_m3v3(v1_xy, axis_mat, v1); - mul_v2_m3v3(v2_xy, axis_mat, v2); - mul_v2_m3v3(v3_xy, axis_mat, v3); - mul_v2_m3v3(v4_xy, axis_mat, v4); - } - - // printf("%p %p %p %p - %p %p\n", v1, v2, v3, v4, e->l->f, e->l->radial_next->f); - - if (is_quad_convex_v2(v1_xy, v2_xy, v3_xy, v4_xy)) { - /* testing rule: the area divided by the perimeter, - * check if (1-3) beats the existing (2-4) edge rotation */ - float area_a, area_b; - float prim_a, prim_b; - float fac_24, fac_13; - - float len_12, len_23, len_34, len_41, len_24, len_13; - - /* edges around the quad */ - len_12 = len_v2v2(v1_xy, v2_xy); - len_23 = len_v2v2(v2_xy, v3_xy); - len_34 = len_v2v2(v3_xy, v4_xy); - len_41 = len_v2v2(v4_xy, v1_xy); - /* edges crossing the quad interior */ - len_13 = len_v2v2(v1_xy, v3_xy); - len_24 = len_v2v2(v2_xy, v4_xy); - - /* edge (2-4), current state */ - area_a = area_tri_v2(v2_xy, v3_xy, v4_xy); - area_b = area_tri_v2(v2_xy, v4_xy, v1_xy); - prim_a = len_23 + len_34 + len_24; - prim_b = len_24 + len_41 + len_12; - fac_24 = (area_a / prim_a) + (area_b / prim_b); - - /* edge (1-3), new state */ - area_a = area_tri_v2(v1_xy, v2_xy, v3_xy); - area_b = area_tri_v2(v1_xy, v3_xy, v4_xy); - prim_a = len_12 + len_23 + len_13; - prim_b = len_34 + len_41 + len_13; - fac_13 = (area_a / prim_a) + (area_b / prim_b); - - /* negative number if (1-3) is an improved state */ - return fac_24 - fac_13; - } - } while (false); - - return FLT_MAX; -} - -static float bm_edge_calc_rotate_beauty__angle( - const float v1[3], const float v2[3], const float v3[3], const float v4[3]) -{ - /* not a loop (only to be able to break out) */ - do { - float no_a[3], no_b[3]; - float angle_24, angle_13; - - /* edge (2-4), current state */ - normal_tri_v3(no_a, v2, v3, v4); - normal_tri_v3(no_b, v2, v4, v1); - angle_24 = angle_normalized_v3v3(no_a, no_b); - - /* edge (1-3), new state */ - /* only check new state for degenerate outcome */ - if ((normal_tri_v3(no_a, v1, v2, v3) == 0.0f) || - (normal_tri_v3(no_b, v1, v3, v4) == 0.0f)) - { - break; - } - angle_13 = angle_normalized_v3v3(no_a, no_b); - - return angle_13 - angle_24; - } while (false); - - return FLT_MAX; -} - -static float bm_edge_calc_rotate_beauty(const BMEdge *e, const short flag, const short method) -{ - /* not a loop (only to be able to break out) */ - do { - const float *v1, *v2, *v3, *v4; - - v1 = e->l->prev->v->co; /* first face co */ - v2 = e->l->v->co; /* e->v1 or e->v2*/ - v3 = e->l->radial_next->prev->v->co; /* second face co */ - v4 = e->l->next->v->co; /* e->v1 or e->v2*/ - - if (flag & VERT_RESTRICT_TAG) { - BMVert *v_a = e->l->prev->v, *v_b = e->l->radial_next->prev->v; - if (BM_elem_flag_test(v_a, BM_ELEM_TAG) == BM_elem_flag_test(v_b, BM_ELEM_TAG)) { - break; - } - } - - if (UNLIKELY(v1 == v3)) { - // printf("This should never happen, but does sometimes!\n"); - break; - } - - switch (method) { - case 0: - return bm_edge_calc_rotate_beauty__area(v1, v2, v3, v4); - default: - return bm_edge_calc_rotate_beauty__angle(v1, v2, v3, v4); - } - } while (false); - - return FLT_MAX; -} - -/* -------------------------------------------------------------------- */ -/* Update the edge cost of rotation in the heap */ - -/* recalc an edge in the heap (surrounding geometry has changed) */ -static void bm_edge_update_beauty_cost_single(BMEdge *e, Heap *eheap, HeapNode **eheap_table, GSet **edge_state_arr, - const short flag, const short method) -{ - if (BM_elem_flag_test(e, BM_ELEM_TAG)) { - const int i = BM_elem_index_get(e); - GSet *e_state_set = edge_state_arr[i]; - - if (eheap_table[i]) { - BLI_heap_remove(eheap, eheap_table[i]); - eheap_table[i] = NULL; - } - - /* check if we can add it back */ - BLI_assert(BM_edge_is_manifold(e) == true); - //BLI_assert(BMO_elem_flag_test(bm, e->l->f, FACE_MARK) && - // BMO_elem_flag_test(bm, e->l->radial_next->f, FACE_MARK)); - - /* check we're not moving back into a state we have been in before */ - if (e_state_set != NULL) { - EdRotState e_state_alt; - erot_state_alternate(e, &e_state_alt); - if (BLI_gset_haskey(e_state_set, (void *)&e_state_alt)) { - // printf(" skipping, we already have this state\n"); - return; - } - } - - { - /* recalculate edge */ - const float cost = bm_edge_calc_rotate_beauty(e, flag, method); - if (cost < 0.0f) { - eheap_table[i] = BLI_heap_insert(eheap, cost, e); - } - else { - eheap_table[i] = NULL; - } - } - } -} - -/* we have rotated an edge, tag other edges and clear this one */ -static void bm_edge_update_beauty_cost(BMEdge *e, Heap *eheap, HeapNode **eheap_table, GSet **edge_state_arr, - const short flag, const short method) -{ - BMLoop *l; - BLI_assert(e->l->f->len == 3 && - e->l->radial_next->f->len == 3); - - l = e->l; - bm_edge_update_beauty_cost_single(l->next->e, eheap, eheap_table, edge_state_arr, flag, method); - bm_edge_update_beauty_cost_single(l->prev->e, eheap, eheap_table, edge_state_arr, flag, method); - l = l->radial_next; - bm_edge_update_beauty_cost_single(l->next->e, eheap, eheap_table, edge_state_arr, flag, method); - bm_edge_update_beauty_cost_single(l->prev->e, eheap, eheap_table, edge_state_arr, flag, method); -} - -/* -------------------------------------------------------------------- */ -/* Beautify Fill */ - #define ELE_NEW 1 #define FACE_MARK 2 -/** - * \note All edges in \a edge_array must be tagged and - * have their index values set according to their position in the array. - */ -static void bm_mesh_beautify_fill(BMesh *bm, BMEdge **edge_array, const int edge_array_len, - const short flag, const short method) -{ - Heap *eheap; /* edge heap */ - HeapNode **eheap_table; /* edge index aligned table pointing to the eheap */ - - GSet **edge_state_arr = MEM_callocN((size_t)edge_array_len * sizeof(GSet *), __func__); - BLI_mempool *edge_state_pool = BLI_mempool_create(sizeof(EdRotState), 512, 512, BLI_MEMPOOL_SYSMALLOC); - int i; - -#ifdef DEBUG_TIME - TIMEIT_START(beautify_fill); -#endif - - eheap = BLI_heap_new_ex((unsigned int)edge_array_len); - eheap_table = MEM_mallocN(sizeof(HeapNode *) * (size_t)edge_array_len, __func__); - - /* build heap */ - for (i = 0; i < edge_array_len; i++) { - BMEdge *e = edge_array[i]; - const float cost = bm_edge_calc_rotate_beauty(e, flag, method); - if (cost < 0.0f) { - eheap_table[i] = BLI_heap_insert(eheap, cost, e); - } - else { - eheap_table[i] = NULL; - } - } - - while (BLI_heap_is_empty(eheap) == false) { - BMEdge *e = BLI_heap_popmin(eheap); - i = BM_elem_index_get(e); - eheap_table[i] = NULL; - - e = BM_edge_rotate(bm, e, false, BM_EDGEROT_CHECK_EXISTS); - if (LIKELY(e)) { - GSet *e_state_set = edge_state_arr[i]; - - /* add the new state into the set so we don't move into this state again - * note: we could add the previous state too but this isn't essential) - * for avoiding eternal loops */ - EdRotState *e_state = BLI_mempool_alloc(edge_state_pool); - erot_state_current(e, e_state); - if (UNLIKELY(e_state_set == NULL)) { - edge_state_arr[i] = e_state_set = erot_gset_new(); /* store previous state */ - } - BLI_assert(BLI_gset_haskey(e_state_set, (void *)e_state) == false); - BLI_gset_insert(e_state_set, e_state); - - - // printf(" %d -> %d, %d\n", i, BM_elem_index_get(e->v1), BM_elem_index_get(e->v2)); - - /* maintain the index array */ - edge_array[i] = e; - BM_elem_index_set(e, i); - - /* recalculate faces connected on the heap */ - bm_edge_update_beauty_cost(e, eheap, eheap_table, edge_state_arr, flag, method); - - /* update flags */ - BMO_elem_flag_enable(bm, e, ELE_NEW); - BMO_elem_flag_enable(bm, e->l->f, FACE_MARK | ELE_NEW); - BMO_elem_flag_enable(bm, e->l->radial_next->f, FACE_MARK | ELE_NEW); - } - } - - BLI_heap_free(eheap, NULL); - MEM_freeN(eheap_table); - - for (i = 0; i < edge_array_len; i++) { - if (edge_state_arr[i]) { - BLI_gset_free(edge_state_arr[i], NULL); - } - } - - MEM_freeN(edge_state_arr); - BLI_mempool_destroy(edge_state_pool); - -#ifdef DEBUG_TIME - TIMEIT_END(beautify_fill); -#endif -} - - void bmo_beautify_fill_exec(BMesh *bm, BMOperator *op) { BMIter iter; @@ -486,9 +79,10 @@ void bmo_beautify_fill_exec(BMesh *bm, BMOperator *op) } bm->elem_index_dirty |= BM_EDGE; - bm_mesh_beautify_fill(bm, edge_array, edge_array_len, flag, method); + BM_mesh_beautify_fill(bm, edge_array, edge_array_len, flag, method); MEM_freeN(edge_array); BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "geom.out", BM_EDGE | BM_FACE, ELE_NEW); } + |