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Diffstat (limited to 'source/blender/bmesh/operators/bmo_connect_pair.c')
-rw-r--r--source/blender/bmesh/operators/bmo_connect_pair.c20
1 files changed, 12 insertions, 8 deletions
diff --git a/source/blender/bmesh/operators/bmo_connect_pair.c b/source/blender/bmesh/operators/bmo_connect_pair.c
index 418e75b7ac3..9db87ddfb77 100644
--- a/source/blender/bmesh/operators/bmo_connect_pair.c
+++ b/source/blender/bmesh/operators/bmo_connect_pair.c
@@ -141,7 +141,7 @@ static void state_calc_co_pair(const PathContext *pc,
/**
* Ideally we wouldn't need this and for most cases we don't.
- * But when a face has vertices that are on the boundary more then once this becomes tricky.
+ * But when a face has vertices that are on the boundary more than once this becomes tricky.
*/
static bool state_link_find(PathLinkState *state, BMElem *ele)
{
@@ -464,19 +464,23 @@ void bmo_connect_vert_pair_exec(BMesh *bm, BMOperator *op)
negate_v3(basis_nor_b);
}
add_v3_v3v3(basis_nor, basis_nor_a, basis_nor_b);
-
- if (UNLIKELY(fabsf(dot_v3v3(basis_nor, basis_dir)) < FLT_EPSILON)) {
- ortho_v3_v3(basis_nor, basis_dir);
- }
}
#endif
/* get third axis */
+ normalize_v3(basis_dir);
+ normalize_v3(basis_nor);
cross_v3_v3v3(basis_tmp, basis_dir, basis_nor);
+ if (UNLIKELY(normalize_v3(basis_tmp) < FLT_EPSILON)) {
+ ortho_v3_v3(basis_nor, basis_dir);
+ normalize_v3(basis_nor);
+ cross_v3_v3v3(basis_tmp, basis_dir, basis_nor);
+ normalize_v3(basis_tmp);
+ }
- normalize_v3_v3(pc.matrix[0], basis_tmp);
- normalize_v3_v3(pc.matrix[1], basis_dir);
- normalize_v3_v3(pc.matrix[2], basis_nor);
+ copy_v3_v3(pc.matrix[0], basis_tmp);
+ copy_v3_v3(pc.matrix[1], basis_dir);
+ copy_v3_v3(pc.matrix[2], basis_nor);
invert_m3(pc.matrix);
pc.axis_sep = dot_m3_v3_row_x(pc.matrix, pc.v_a->co);