diff options
Diffstat (limited to 'source/blender/bmesh/operators/bmo_connect_pair.c')
-rw-r--r-- | source/blender/bmesh/operators/bmo_connect_pair.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/bmesh/operators/bmo_connect_pair.c b/source/blender/bmesh/operators/bmo_connect_pair.c index a73c86fd122..b474ad9fc7b 100644 --- a/source/blender/bmesh/operators/bmo_connect_pair.c +++ b/source/blender/bmesh/operators/bmo_connect_pair.c @@ -530,8 +530,8 @@ static void bm_vert_pair_to_matrix(BMVert *v_pair[2], float r_unit_mat[3][3]) float basis_nor_b[3]; /* align normal to direction */ - project_plane_v3_v3v3(basis_nor_a, v_pair[0]->no, basis_dir); - project_plane_v3_v3v3(basis_nor_b, v_pair[1]->no, basis_dir); + project_plane_normalized_v3_v3v3(basis_nor_a, v_pair[0]->no, basis_dir); + project_plane_normalized_v3_v3v3(basis_nor_b, v_pair[1]->no, basis_dir); /* don't normalize before combining so as normals approach the direction, they have less effect (T46784). */ @@ -569,7 +569,7 @@ static void bm_vert_pair_to_matrix(BMVert *v_pair[2], float r_unit_mat[3][3]) float angle_cos_test; /* project basis dir onto the normal to find its closest angle */ - project_plane_v3_v3v3(basis_dir_proj, basis_dir, l->f->no); + project_plane_normalized_v3_v3v3(basis_dir_proj, basis_dir, l->f->no); if (normalize_v3(basis_dir_proj) > eps) { angle_cos_test = dot_v3v3(basis_dir_proj, basis_dir); @@ -586,7 +586,7 @@ static void bm_vert_pair_to_matrix(BMVert *v_pair[2], float r_unit_mat[3][3]) * note: we could add the directions, * but this more often gives 45d rotated matrix, so just use the best one. */ copy_v3_v3(basis_nor, axis_pair[axis_pair[0].angle_cos < axis_pair[1].angle_cos].nor); - project_plane_v3_v3v3(basis_nor, basis_nor, basis_dir); + project_plane_normalized_v3_v3v3(basis_nor, basis_nor, basis_dir); cross_v3_v3v3(basis_tmp, basis_dir, basis_nor); |