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Diffstat (limited to 'source/blender/bmesh/operators/bmo_connect_pair.c')
-rw-r--r--source/blender/bmesh/operators/bmo_connect_pair.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/bmesh/operators/bmo_connect_pair.c b/source/blender/bmesh/operators/bmo_connect_pair.c
index 18568c364d6..07ead2b8a96 100644
--- a/source/blender/bmesh/operators/bmo_connect_pair.c
+++ b/source/blender/bmesh/operators/bmo_connect_pair.c
@@ -43,9 +43,11 @@
* - never step over the same element twice (tag elements as #ELE_TOUCHED).
* this avoids going into an eternal loop if there are many possible branches (see T45582).
* - when running into a branch, create a new #PathLinkState state and add to the heap.
- * - when the target is reached, finish - since none of the other paths can be shorter then the one just found.
+ * - when the target is reached,
+ * finish - since none of the other paths can be shorter then the one just found.
* - if the connection can't be found - fail.
- * - with the connection found, split all edges tagging verts (or tag verts that sit on the intersection).
+ * - with the connection found, split all edges tagging verts
+ * (or tag verts that sit on the intersection).
* - run the standard connect operator.
*/
@@ -520,7 +522,8 @@ static void bm_vert_pair_to_matrix(BMVert *v_pair[2], float r_unit_mat[3][3])
project_plane_normalized_v3_v3v3(basis_nor_a, v_pair[0]->no, basis_dir);
project_plane_normalized_v3_v3v3(basis_nor_b, v_pair[1]->no, basis_dir);
- /* don't normalize before combining so as normals approach the direction, they have less effect (T46784). */
+ /* Don't normalize before combining so as normals approach the direction,
+ * they have less effect (T46784). */
/* combine the normals */
/* for flipped faces */