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Diffstat (limited to 'source/blender/bmesh/operators/bmo_connect_pair.c')
-rw-r--r--source/blender/bmesh/operators/bmo_connect_pair.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/source/blender/bmesh/operators/bmo_connect_pair.c b/source/blender/bmesh/operators/bmo_connect_pair.c
index 660633e8a0f..29fd8d9094b 100644
--- a/source/blender/bmesh/operators/bmo_connect_pair.c
+++ b/source/blender/bmesh/operators/bmo_connect_pair.c
@@ -120,19 +120,18 @@ typedef struct PathLinkState {
float co_prev[3];
} PathLinkState;
-/**
- * \name Min Dist Dir Util
+/* -------------------------------------------------------------------- */
+/** \name Min Dist Dir Util
*
* Simply getting the closest intersecting vert/edge is _not_ good enough. see T43792
* we need to get the closest in both directions since the absolute closest may be a dead-end.
*
* Logic is simple:
*
- * - first intersection, store the direction.
- * - successive intersections will update the first distance if its aligned with the first hit.
+ * - First intersection, store the direction.
+ * - Successive intersections will update the first distance if its aligned with the first hit.
* otherwise update the opposite distance.
- * - caller stores best outcome in both directions.
- *
+ * - Caller stores best outcome in both directions.
* \{ */
typedef struct MinDistDir {