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Diffstat (limited to 'source/blender/bmesh/operators/bmo_inset.c')
-rw-r--r--source/blender/bmesh/operators/bmo_inset.c444
1 files changed, 444 insertions, 0 deletions
diff --git a/source/blender/bmesh/operators/bmo_inset.c b/source/blender/bmesh/operators/bmo_inset.c
new file mode 100644
index 00000000000..d64edada06d
--- /dev/null
+++ b/source/blender/bmesh/operators/bmo_inset.c
@@ -0,0 +1,444 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+
+#include "bmesh.h"
+
+#include "intern/bmesh_operators_private.h" /* own include */
+
+#define ELE_NEW 1
+
+typedef struct SplitEdgeInfo {
+ float no[3];
+ float length;
+ BMEdge *e_old;
+ BMEdge *e_new;
+ BMLoop *l;
+} SplitEdgeInfo;
+
+static void edge_loop_tangent(BMEdge *e, BMLoop *e_loop, float r_no[3])
+{
+ float tvec[3];
+ BMVert *v1, *v2;
+ BM_edge_ordered_verts_ex(e, &v1, &v2, e_loop);
+
+ sub_v3_v3v3(tvec, v1->co, v2->co); /* use for temp storage */
+ cross_v3_v3v3(r_no, tvec, e_loop->f->no);
+ normalize_v3(r_no);
+}
+
+/**
+ * return the tag loop where there is...
+ * - only 1 tagged face attached to this edge.
+ * - 1 or more untagged faces.
+ *
+ * \note this function looks to be expensive
+ * but in most cases it will only do 2 iterations.
+ */
+static BMLoop *bm_edge_is_mixed_face_tag(BMLoop *l)
+{
+ if (LIKELY(l != NULL)) {
+ int tot_tag = 0;
+ int tot_untag = 0;
+ BMLoop *l_iter;
+ BMLoop *l_tag = NULL;
+ l_iter = l;
+ do {
+ if (BM_elem_flag_test(l_iter->f, BM_ELEM_TAG)) {
+ /* more then one tagged face - bail out early! */
+ if (tot_tag == 1) {
+ return NULL;
+ }
+ l_tag = l_iter;
+ tot_tag++;
+ }
+ else {
+ tot_untag++;
+ }
+
+ } while ((l_iter = l_iter->radial_next) != l);
+
+ return ((tot_tag == 1) && (tot_untag >= 1)) ? l_tag : NULL;
+ }
+ else {
+ return NULL;
+ }
+}
+
+
+/**
+ * implementation is as follows...
+ *
+ * - set all faces as tagged/untagged based on selection.
+ * - find all edges that have 1 tagged, 1 untagged face.
+ * - separate these edges and tag vertices, set their index to point to the original edge.
+ * - build faces between old/new edges.
+ * - inset the new edges into their faces.
+ */
+
+void bmo_inset_exec(BMesh *bm, BMOperator *op)
+{
+ const int use_outset = BMO_slot_bool_get(op, "use_outset");
+ const int use_boundary = BMO_slot_bool_get(op, "use_boundary") && (use_outset == FALSE);
+ const int use_even_offset = BMO_slot_bool_get(op, "use_even_offset");
+ const int use_even_boundry = use_even_offset; /* could make own option */
+ const int use_relative_offset = BMO_slot_bool_get(op, "use_relative_offset");
+ const float thickness = BMO_slot_float_get(op, "thickness");
+
+ int edge_info_len = 0;
+
+ BMIter iter;
+ SplitEdgeInfo *edge_info;
+ SplitEdgeInfo *es;
+
+ BMVert *v;
+ BMEdge *e;
+ BMFace *f;
+ int i, j, k;
+
+ if (use_outset == FALSE) {
+ BM_mesh_elem_flag_disable_all(bm, BM_FACE, BM_ELEM_TAG);
+ BMO_slot_buffer_hflag_enable(bm, op, "faces", BM_FACE, BM_ELEM_TAG, FALSE);
+ }
+ else {
+ BM_mesh_elem_flag_enable_all(bm, BM_FACE, BM_ELEM_TAG);
+ BMO_slot_buffer_hflag_disable(bm, op, "faces", BM_FACE, BM_ELEM_TAG, FALSE);
+ }
+
+ /* first count all inset edges we will split */
+ /* fill in array and initialize tagging */
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ if (
+ /* tag if boundary is enabled */
+ (use_boundary && BM_edge_is_boundary(e) && BM_elem_flag_test(e->l->f, BM_ELEM_TAG)) ||
+
+ /* tag if edge is an interior edge inbetween a tagged and untagged face */
+ (bm_edge_is_mixed_face_tag(e->l)))
+ {
+ /* tag */
+ BM_elem_flag_enable(e->v1, BM_ELEM_TAG);
+ BM_elem_flag_enable(e->v2, BM_ELEM_TAG);
+ BM_elem_flag_enable(e, BM_ELEM_TAG);
+
+ BM_elem_index_set(e, edge_info_len); /* set_dirty! */
+ edge_info_len++;
+ }
+ else {
+ BM_elem_flag_disable(e->v1, BM_ELEM_TAG);
+ BM_elem_flag_disable(e->v2, BM_ELEM_TAG);
+ BM_elem_flag_disable(e, BM_ELEM_TAG);
+
+ BM_elem_index_set(e, -1); /* set_dirty! */
+ }
+ }
+ bm->elem_index_dirty |= BM_EDGE;
+
+ edge_info = MEM_mallocN(edge_info_len * sizeof(SplitEdgeInfo), __func__);
+
+ /* fill in array and initialize tagging */
+ es = edge_info;
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) {
+ i = BM_elem_index_get(e);
+ if (i != -1) {
+ /* calc edge-split info */
+ es->length = BM_edge_length_calc(e);
+ es->e_old = e;
+ es++;
+ /* initialize no and e_new after */
+ }
+ }
+
+ for (i = 0, es = edge_info; i < edge_info_len; i++, es++) {
+ if ((es->l = bm_edge_is_mixed_face_tag(es->e_old->l))) {
+ /* do nothing */
+ }
+ else {
+ es->l = es->e_old->l; /* must be a boundary */
+ }
+
+
+ /* run the separate arg */
+ bmesh_edge_separate(bm, es->e_old, es->l);
+
+ /* calc edge-split info */
+ es->e_new = es->l->e;
+ edge_loop_tangent(es->e_new, es->l, es->no);
+
+ if (es->e_new == es->e_old) { /* happens on boundary edges */
+ es->e_old = BM_edge_create(bm, es->e_new->v1, es->e_new->v2, es->e_new, FALSE);
+ }
+
+ /* store index back to original in 'edge_info' */
+ BM_elem_index_set(es->e_new, i);
+ BM_elem_flag_enable(es->e_new, BM_ELEM_TAG);
+
+ /* important to tag again here */
+ BM_elem_flag_enable(es->e_new->v1, BM_ELEM_TAG);
+ BM_elem_flag_enable(es->e_new->v2, BM_ELEM_TAG);
+ }
+
+
+ /* show edge normals for debugging */
+#if 0
+ for (i = 0, es = edge_info; i < edge_info_len; i++, es++) {
+ float tvec[3];
+ BMVert *v1, *v2;
+
+ mid_v3_v3v3(tvec, es->e_new->v1->co, es->e_new->v2->co);
+
+ v1 = BM_vert_create(bm, tvec, NULL);
+ v2 = BM_vert_create(bm, tvec, NULL);
+ madd_v3_v3fl(v2->co, es->no, 0.1f);
+ BM_edge_create(bm, v1, v2, NULL, FALSE);
+ }
+#endif
+
+ /* execute the split and position verts, it would be most obvious to loop over verts
+ * here but don't do this since we will be splitting them off (iterating stuff you modify is bad juju)
+ * instead loop over edges then their verts */
+ for (i = 0, es = edge_info; i < edge_info_len; i++, es++) {
+ for (j = 0; j < 2; j++) {
+ v = (j == 0) ? es->e_new->v1 : es->e_new->v2;
+
+ /* end confusing part - just pretend this is a typical loop on verts */
+
+ /* only split of tagged verts - used by separated edges */
+
+ /* comment the first part because we know this verts in a tagged face */
+ if (/* v->e && */BM_elem_flag_test(v, BM_ELEM_TAG)) {
+ BMVert **vout;
+ int r_vout_len;
+ BMVert *v_glue = NULL;
+
+ /* disable touching twice, this _will_ happen if the flags not disabled */
+ BM_elem_flag_disable(v, BM_ELEM_TAG);
+
+ bmesh_vert_separate(bm, v, &vout, &r_vout_len);
+ v = NULL; /* don't use again */
+
+ /* in some cases the edge doesnt split off */
+ if (r_vout_len == 1) {
+ MEM_freeN(vout);
+ continue;
+ }
+
+ for (k = 0; k < r_vout_len; k++) {
+ BMVert *v_split = vout[k]; /* only to avoid vout[k] all over */
+
+ /* need to check if this vertex is from a */
+ int vert_edge_tag_tot = 0;
+ int vecpair[2];
+
+ /* find adjacent */
+ BM_ITER(e, &iter, bm, BM_EDGES_OF_VERT, v_split) {
+ if (BM_elem_flag_test(e, BM_ELEM_TAG) &&
+ BM_elem_flag_test(e->l->f, BM_ELEM_TAG))
+ {
+ if (vert_edge_tag_tot < 2) {
+ vecpair[vert_edge_tag_tot] = BM_elem_index_get(e);
+ BLI_assert(vecpair[vert_edge_tag_tot] != -1);
+ }
+
+ vert_edge_tag_tot++;
+ }
+ }
+
+ if (vert_edge_tag_tot != 0) {
+ float tvec[3];
+
+ if (vert_edge_tag_tot >= 2) { /* 2 edge users - common case */
+ const float *e_no_a = edge_info[vecpair[0]].no;
+ const float *e_no_b = edge_info[vecpair[1]].no;
+
+ add_v3_v3v3(tvec, e_no_a, e_no_b);
+ normalize_v3(tvec);
+
+ /* scale by edge angle */
+ if (use_even_offset) {
+ mul_v3_fl(tvec, shell_angle_to_dist(angle_normalized_v3v3(e_no_a, e_no_b) / 2.0f));
+ }
+
+ /* scale relative to edge lengths */
+ if (use_relative_offset) {
+ mul_v3_fl(tvec, (edge_info[vecpair[0]].length + edge_info[vecpair[1]].length) / 2.0f);
+ }
+ }
+ else if (vert_edge_tag_tot == 1) { /* 1 edge user - boundary vert, not so common */
+ const float *e_no_a = edge_info[vecpair[0]].no;
+
+ if (use_even_boundry) {
+
+ /* This case where only one edge attached to v_split
+ * is used - ei - the face to inset is on a boundary.
+ *
+ * We want the inset to align flush with the
+ * boundary edge, not the normal of the interior
+ * <--- edge which would give an unsightly bump.
+ * --+-------------------------+---------------+--
+ * |^v_other ^e_other /^v_split |
+ * | / |
+ * | / |
+ * | / <- tag split edge |
+ * | / |
+ * | / |
+ * | / |
+ * --+-----------------+-----------------------+--
+ * | |
+ * | |
+ *
+ * note, the fact we are doing location comparisons on verts that are moved about
+ * doesn’t matter because the direction will remain the same in this case.
+ */
+
+ BMEdge *e_other;
+ BMVert *v_other;
+ /* loop will always be either next of prev */
+ BMLoop *l = v_split->e->l;
+ if (l->prev->v == v_split) {
+ l = l->prev;
+ }
+ else if (l->next->v == v_split) {
+ l = l->next;
+ }
+ else if (l->v == v_split) {
+ /* pass */
+ }
+ else {
+ /* should never happen */
+ BLI_assert(0);
+ }
+
+ /* find the edge which is _not_ being split here */
+ if (!BM_elem_flag_test(l->e, BM_ELEM_TAG)) {
+ e_other = l->e;
+ }
+ else if (!BM_elem_flag_test(l->prev->e, BM_ELEM_TAG)) {
+ e_other = l->prev->e;
+ }
+ else {
+ BLI_assert(0);
+ e_other = NULL;
+ }
+
+ v_other = BM_edge_other_vert(e_other, v_split);
+ sub_v3_v3v3(tvec, v_other->co, v_split->co);
+ normalize_v3(tvec);
+
+ if (use_even_offset) {
+ mul_v3_fl(tvec, shell_angle_to_dist(angle_normalized_v3v3(e_no_a, tvec)));
+ }
+ }
+ else {
+ copy_v3_v3(tvec, e_no_a);
+ }
+
+ /* use_even_offset - doesn't apply here */
+
+ /* scale relative to edge length */
+ if (use_relative_offset) {
+ mul_v3_fl(tvec, edge_info[vecpair[0]].length);
+ }
+ }
+ else {
+ /* should never happen */
+ BLI_assert(0);
+ zero_v3(tvec);
+ }
+
+ /* apply the offset */
+ madd_v3_v3fl(v_split->co, tvec, thickness);
+ }
+
+ /* this saves expensive/slow glue check for common cases */
+ if (r_vout_len > 2) {
+ int ok = TRUE;
+ /* last step, NULL this vertex if has a tagged face */
+ BM_ITER(f, &iter, bm, BM_FACES_OF_VERT, v_split) {
+ if (BM_elem_flag_test(f, BM_ELEM_TAG)) {
+ ok = FALSE;
+ break;
+ }
+ }
+
+ if (ok) {
+ if (v_glue == NULL) {
+ v_glue = v_split;
+ }
+ else {
+ BM_vert_splice(bm, v_split, v_glue);
+ }
+ }
+ }
+ /* end glue */
+
+ }
+ MEM_freeN(vout);
+ }
+ }
+ }
+
+ /* create faces */
+ for (i = 0, es = edge_info; i < edge_info_len; i++, es++) {
+ BMVert *varr[4] = {NULL};
+ /* get the verts in the correct order */
+ BM_edge_ordered_verts_ex(es->e_new, &varr[1], &varr[0], es->l);
+#if 0
+ if (varr[0] == es->e_new->v1) {
+ varr[2] = es->e_old->v2;
+ varr[3] = es->e_old->v1;
+ }
+ else {
+ varr[2] = es->e_old->v1;
+ varr[3] = es->e_old->v2;
+ }
+ j = 4;
+#else
+ /* slightly trickier check - since we can't assume the verts are split */
+ j = 2; /* 2 edges are set */
+ if (varr[0] == es->e_new->v1) {
+ if (es->e_old->v2 != es->e_new->v2) { varr[j++] = es->e_old->v2; }
+ if (es->e_old->v1 != es->e_new->v1) { varr[j++] = es->e_old->v1; }
+ }
+ else {
+ if (es->e_old->v1 != es->e_new->v1) { varr[j++] = es->e_old->v1; }
+ if (es->e_old->v2 != es->e_new->v2) { varr[j++] = es->e_old->v2; }
+ }
+
+ if (j == 2) {
+ /* can't make face! */
+ continue;
+ }
+#endif
+ /* no need to check doubles, we KNOW there won't be any */
+ /* yes - reverse face is correct in this case */
+ f = BM_face_create_quad_tri_v(bm, varr, j, es->l->f, FALSE);
+ BMO_elem_flag_enable(bm, f, ELE_NEW);
+ }
+
+ MEM_freeN(edge_info);
+
+ /* we could flag new edges/verts too, is it useful? */
+ BMO_slot_buffer_from_flag(bm, op, "faceout", BM_FACE, ELE_NEW);
+}