diff options
Diffstat (limited to 'source/blender/bmesh/operators/bmo_inset.c')
-rw-r--r-- | source/blender/bmesh/operators/bmo_inset.c | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/source/blender/bmesh/operators/bmo_inset.c b/source/blender/bmesh/operators/bmo_inset.c index eede35ae7b7..12ec4617f0a 100644 --- a/source/blender/bmesh/operators/bmo_inset.c +++ b/source/blender/bmesh/operators/bmo_inset.c @@ -659,7 +659,8 @@ void bmo_inset_region_exec(BMesh *bm, BMOperator *op) BM_edge_calc_face_tangent(es->e_new, es->l, es->no); if (es->e_new == es->e_old) { /* happens on boundary edges */ - /* take care here, we're creating this double edge which _must_ have its verts replaced later on */ + /* Take care here, we're creating this double edge which _must_ + * have its verts replaced later on. */ es->e_old = BM_edge_create(bm, es->e_new->v1, es->e_new->v2, es->e_new, BM_CREATE_NOP); } @@ -709,9 +710,10 @@ void bmo_inset_region_exec(BMesh *bm, BMOperator *op) } #endif - /* execute the split and position verts, it would be most obvious to loop over verts - * here but don't do this since we will be splitting them off (iterating stuff you modify is bad juju) - * instead loop over edges then their verts */ + /* Execute the split and position verts, it would be most obvious to loop + * over verts here but don't do this since we will be splitting them off + * (iterating stuff you modify is bad juju) + * instead loop over edges then their verts. */ for (i = 0, es = edge_info; i < edge_info_len; i++, es++) { for (int j = 0; j < 2; j++) { v = (j == 0) ? es->e_new->v1 : es->e_new->v2; @@ -1048,7 +1050,8 @@ void bmo_inset_region_exec(BMesh *bm, BMOperator *op) /* Copy for loop data, otherwise UV's and vcols are no good. * tiny speedup here we could be more clever and copy from known adjacent data - * also - we could attempt to interpolate the loop data, this would be much slower but more useful too */ + * also - we could attempt to interpolate the loop data, + * this would be much slower but more useful too. */ if (0) { /* Don't use this because face boundaries have no adjacent loops and won't be filled in. * instead copy from the opposite side with the code below */ @@ -1163,8 +1166,8 @@ void bmo_inset_region_exec(BMesh *bm, BMOperator *op) float(*varr_co)[3]; BMOIter oiter; - /* we need to re-calculate tagged normals, but for this purpose we can copy tagged verts from the - * faces they inset from, */ + /* We need to re-calculate tagged normals, + * but for this purpose we can copy tagged verts from the faces they inset from. */ for (i = 0, es = edge_info; i < edge_info_len; i++, es++) { zero_v3(es->e_new->v1->no); zero_v3(es->e_new->v2->no); |