diff options
Diffstat (limited to 'source/blender/bmesh/operators/mesh_conv.c')
-rw-r--r-- | source/blender/bmesh/operators/mesh_conv.c | 463 |
1 files changed, 463 insertions, 0 deletions
diff --git a/source/blender/bmesh/operators/mesh_conv.c b/source/blender/bmesh/operators/mesh_conv.c new file mode 100644 index 00000000000..15bc1f25bba --- /dev/null +++ b/source/blender/bmesh/operators/mesh_conv.c @@ -0,0 +1,463 @@ +#include <string.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_listBase.h" +#include "DNA_customdata_types.h" +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" + +#include "BKE_customdata.h" +#include "BKE_utildefines.h" +#include "BKE_mesh.h" +#include "BKE_global.h" +#include "BKE_DerivedMesh.h" +#include "BKE_cdderivedmesh.h" + +#include "BLI_blenlib.h" +#include "BLI_edgehash.h" +#include "BLI_editVert.h" +#include "BLI_scanfill.h" +#include "BLI_array.h" + +#include "ED_mesh.h" + +#include "mesh_intern.h" +#include "bmesh.h" + +/* + * MESH CONV.C + * + * This file contains functions + * for converting a Mesh + * into a Bmesh, and back again. + * +*/ + +void mesh_to_bmesh_exec(BMesh *bm, BMOperator *op) { + Mesh *me = BMO_Get_Pnt(op, "mesh"); + MVert *mvert; + MEdge *medge; + MLoop *ml; + MPoly *mpoly; + BMVert *v, **vt=NULL; + BMEdge *e, **fedges=NULL, **et = NULL; + BLI_array_declare(fedges); + BMFace *f; + int i, j, li, allocsize[4] = {512, 512, 2048, 512}; + + if (!me || !me->totvert) return; /*sanity check*/ + + mvert = me->mvert; + + vt = MEM_mallocN(sizeof(void**)*me->totvert, "mesh to bmesh vtable"); + + CustomData_copy(&me->vdata, &bm->vdata, CD_MASK_BMESH, CD_CALLOC, 0); + CustomData_copy(&me->edata, &bm->edata, CD_MASK_BMESH, CD_CALLOC, 0); + CustomData_copy(&me->ldata, &bm->ldata, CD_MASK_BMESH, CD_CALLOC, 0); + CustomData_copy(&me->pdata, &bm->pdata, CD_MASK_BMESH, CD_CALLOC, 0); + + CustomData_bmesh_init_pool(&bm->vdata, allocsize[0]); + CustomData_bmesh_init_pool(&bm->edata, allocsize[1]); + CustomData_bmesh_init_pool(&bm->ldata, allocsize[2]); + CustomData_bmesh_init_pool(&bm->pdata, allocsize[3]); + + for (i=0; i<me->totvert; i++, mvert++) { + v = BM_Make_Vert(bm, mvert->co, NULL); + VECCOPY(v->no, mvert->no); + + vt[i] = v; + BMINDEX_SET(v, i); + + /*this is necassary for selection counts to work properly*/ + if(v->head.flag & BM_SELECT) BM_Select_Vert(bm, v, 1); + + /*transfer flags*/ + v->head.flag = MEFlags_To_BMFlags(mvert->flag, BM_VERT); + v->bweight = (float)mvert->bweight / 255.0f; + + /*Copy Custom Data*/ + CustomData_to_bmesh_block(&me->vdata, &bm->vdata, i, &v->head.data); + } + + if (!me->totedge) { + MEM_freeN(vt); + return; + } + + et = MEM_mallocN(sizeof(void**)*me->totedge, "mesh to bmesh etable"); + + medge = me->medge; + for (i=0; i<me->totedge; i++, medge++) { + e = BM_Make_Edge(bm, vt[medge->v1], vt[medge->v2], NULL, 0); + et[i] = e; + + /*Copy Custom Data*/ + CustomData_to_bmesh_block(&me->edata, &bm->edata, i, &e->head.data); + + e->crease = (float)medge->crease / 255.0f; + e->bweight = (float)medge->bweight / 255.0f; + + /*this is necassary for selection counts to work properly*/ + if (e->head.flag & BM_SELECT) BM_Select(bm, e, 1); + + /*transfer flags*/ + e->head.flag = MEFlags_To_BMFlags(medge->flag, BM_EDGE); + } + + if (!me->totpoly) { + MEM_freeN(vt); + MEM_freeN(et); + return; + } + + mpoly = me->mpoly; + li = 0; + for (i=0; i<me->totpoly; i++, mpoly++) { + BMVert *v1, *v2; + BMIter iter; + BMLoop *l; + + BLI_array_empty(fedges); + for (j=0; j<mpoly->totloop; j++) { + ml = &me->mloop[mpoly->loopstart+j]; + v = vt[ml->v]; + e = et[ml->e]; + + BLI_array_growone(fedges); + + fedges[j] = e; + } + + v1 = vt[me->mloop[mpoly->loopstart].v]; + v2 = vt[me->mloop[mpoly->loopstart+1].v]; + + if (v1 == fedges[0]->v1) v2 = fedges[0]->v2; + else { + v1 = fedges[0]->v2; + v2 = fedges[0]->v1; + } + + f = BM_Make_Ngon(bm, v1, v2, fedges, mpoly->totloop, 0); + + if (!f) { + printf("Warning! Bad face in mesh" + " \"%s\" at index %d!\n", me->id.name+2, i); + continue; + } + + /*this is necassary for selection counts to work properly*/ + if (f->head.flag & BM_SELECT) BM_Select(bm, f, 1); + + /*transfer flags*/ + f->head.flag = MEFlags_To_BMFlags(mpoly->flag, BM_FACE); + + f->mat_nr = mpoly->mat_nr; + if (i == me->act_face) bm->act_face = f; + + /*Copy over loop customdata*/ + BM_ITER(l, &iter, bm, BM_LOOPS_OF_FACE, f) { + CustomData_to_bmesh_block(&me->ldata, &bm->ldata, li, &l->head.data); + li++; + } + + /*Copy Custom Data*/ + CustomData_to_bmesh_block(&me->pdata, &bm->pdata, i, &f->head.data); + } + + BLI_array_free(fedges); + + MEM_freeN(vt); + MEM_freeN(et); +} + + +static void loops_to_corners(BMesh *bm, Mesh *me, int findex, + BMFace *f, BMLoop *ls[3], int numTex, int numCol) +{ + BMLoop *l; + MTFace *texface; + MTexPoly *texpoly; + MCol *mcol; + MLoopCol *mloopcol; + MLoopUV *mloopuv; + int i, j; + + for(i=0; i < numTex; i++){ + texface = CustomData_get_n(&me->fdata, CD_MTFACE, findex, i); + texpoly = CustomData_bmesh_get_n(&bm->pdata, f->head.data, CD_MTEXPOLY, i); + + texface->tpage = texpoly->tpage; + texface->flag = texpoly->flag; + texface->transp = texpoly->transp; + texface->mode = texpoly->mode; + texface->tile = texpoly->tile; + texface->unwrap = texpoly->unwrap; + + for (j=0; j<3; j++) { + l = ls[j]; + mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPUV, i); + texface->uv[j][0] = mloopuv->uv[0]; + texface->uv[j][1] = mloopuv->uv[1]; + } + } + + for(i=0; i < numCol; i++){ + mcol = CustomData_get_n(&me->fdata, CD_MCOL, findex, i); + + for (j=0; j<3; j++) { + l = ls[j]; + mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->head.data, CD_MLOOPCOL, i); + mcol[j].r = mloopcol->r; + mcol[j].g = mloopcol->g; + mcol[j].b = mloopcol->b; + mcol[j].a = mloopcol->a; + } + } +} + +void object_load_bmesh_exec(BMesh *bm, BMOperator *op) { + Object *ob = BMO_Get_Pnt(op, "object"); + Scene *scene = BMO_Get_Pnt(op, "scene"); + Mesh *me = ob->data; + + BMO_CallOpf(bm, "bmesh_to_mesh meshptr=%p", me); + + /*BMESH_TODO eventually we'll have to handle shapekeys here*/ +} + +void bmesh_to_mesh_exec(BMesh *bm, BMOperator *op) { + Mesh *me = BMO_Get_Pnt(op, "meshptr"); + MLoop *mloop; + MPoly *mpoly; + MVert *mvert, *oldverts; + MEdge *medge; + MFace *mface; + BMVert *v; + BMEdge *e; + BMLoop *l; + BMFace *f; + BMIter iter, liter; + int i, j, ototvert, totloop, totface, numTex, numCol; + int dotess = !BMO_Get_Int(op, "notesselation"); + + numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY); + numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL); + + /* new Vertex block */ + if(bm->totvert==0) mvert= NULL; + else mvert= MEM_callocN(bm->totvert*sizeof(MVert), "loadeditbMesh vert"); + + /* new Edge block */ + if(bm->totedge==0) medge= NULL; + else medge= MEM_callocN(bm->totedge*sizeof(MEdge), "loadeditbMesh edge"); + + /*build ngon data*/ + /* new Ngon Face block */ + if(bm->totface==0) mpoly = NULL; + else mpoly= MEM_callocN(bm->totface*sizeof(MPoly), "loadeditbMesh poly"); + + /*find number of loops to allocate*/ + totloop = 0; + BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) { + totloop += f->len; + } + + if (totloop==0) mloop = NULL; + else mloop = MEM_callocN(totloop*sizeof(MLoop), "loadeditbMesh loop"); + + /* lets save the old verts just in case we are actually working on + * a key ... we now do processing of the keys at the end */ + oldverts= me->mvert; + + /* don't free this yet */ + CustomData_set_layer(&me->vdata, CD_MVERT, NULL); + + /* free custom data */ + CustomData_free(&me->vdata, me->totvert); + CustomData_free(&me->edata, me->totedge); + CustomData_free(&me->fdata, me->totface); + CustomData_free(&me->ldata, me->totloop); + CustomData_free(&me->pdata, me->totpoly); + + /* add new custom data */ + me->totvert= bm->totvert; + me->totedge= bm->totedge; + me->totloop= totloop; + me->totpoly= bm->totface; + + CustomData_copy(&bm->vdata, &me->vdata, CD_MASK_MESH, CD_CALLOC, me->totvert); + CustomData_copy(&bm->edata, &me->edata, CD_MASK_MESH, CD_CALLOC, me->totedge); + CustomData_copy(&bm->ldata, &me->ldata, CD_MASK_MESH, CD_CALLOC, me->totloop); + CustomData_copy(&bm->pdata, &me->pdata, CD_MASK_MESH, CD_CALLOC, me->totpoly); + + CustomData_add_layer(&me->vdata, CD_MVERT, CD_ASSIGN, mvert, me->totvert); + CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, medge, me->totedge); + CustomData_add_layer(&me->ldata, CD_MLOOP, CD_ASSIGN, mloop, me->totloop); + CustomData_add_layer(&me->pdata, CD_MPOLY, CD_ASSIGN, mpoly, me->totpoly); + + i = 0; + BM_ITER(v, &iter, bm, BM_VERTS_OF_MESH, NULL) { + VECCOPY(mvert->co, v->co); + + mvert->no[0] = (short) (v->no[0]*32767.0f); + mvert->no[1] = (short) (v->no[1]*32767.0f); + mvert->no[2] = (short) (v->no[2]*32767.0f); + + mvert->flag = BMFlags_To_MEFlags(v); + + BMINDEX_SET(v, i); + + /*copy over customdata*/ + CustomData_from_bmesh_block(&bm->vdata, &me->vdata, v->head.data, i); + + i++; + mvert++; + } + + i = 0; + BM_ITER(e, &iter, bm, BM_EDGES_OF_MESH, NULL) { + medge->v1 = BMINDEX_GET(e->v1); + medge->v2 = BMINDEX_GET(e->v2); + + medge->flag = BMFlags_To_MEFlags(e); + + BMINDEX_SET(e, i); + + /*copy over customdata*/ + CustomData_from_bmesh_block(&bm->edata, &me->edata, e->head.data, i); + + i++; + medge++; + } + + /*new scanfill tesselation code*/ + if (dotess) { + /*first counter number of faces we'll need*/ + totface = 0; + BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) { + EditVert *eve, *lasteve = NULL, *firsteve = NULL; + EditFace *efa; + + i = 0; + BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) { + eve = BLI_addfillvert(l->v->co); + eve->tmp.p = l; + + BMINDEX_SET(l, i); + + if (lasteve) { + BLI_addfilledge(lasteve, eve); + } + + lasteve = eve; + if (!firsteve) firsteve = eve; + + i++; + } + + BLI_addfilledge(lasteve, firsteve); + BLI_edgefill(0, 0); + + for (efa=fillfacebase.first; efa; efa=efa->next) + totface++; + + BLI_end_edgefill(); + } + + me->totface = totface; + + /* new tess face block */ + if(totface==0) mface= NULL; + else mface= MEM_callocN(totface*sizeof(MFace), "loadeditbMesh face"); + + CustomData_add_layer(&me->fdata, CD_MFACE, CD_ASSIGN, mface, me->totface); + CustomData_from_bmeshpoly(&me->fdata, &bm->pdata, &bm->ldata, totface); + + mesh_update_customdata_pointers(me); + + i = 0; + BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) { + EditVert *eve, *lasteve = NULL, *firsteve = NULL; + EditFace *efa; + BMLoop *ls[3]; + + BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) { + eve = BLI_addfillvert(l->v->co); + eve->tmp.p = l; + + if (lasteve) { + BLI_addfilledge(lasteve, eve); + } + + lasteve = eve; + if (!firsteve) firsteve = eve; + } + + BLI_addfilledge(lasteve, firsteve); + BLI_edgefill(0, 0); + + for (efa=fillfacebase.first; efa; efa=efa->next) { + ls[0] = efa->v1->tmp.p; + ls[1] = efa->v2->tmp.p; + ls[2] = efa->v3->tmp.p; + + /*ensure correct winding. I believe this is + analogous to bubble sort on three elements.*/ + if (BMINDEX_GET(ls[0]) > BMINDEX_GET(ls[1])) { + SWAP(BMLoop*, ls[0], ls[1]); + } + if (BMINDEX_GET(ls[1]) > BMINDEX_GET(ls[2])) { + SWAP(BMLoop*, ls[1], ls[2]); + } + if (BMINDEX_GET(ls[0]) > BMINDEX_GET(ls[1])) { + SWAP(BMLoop*, ls[0], ls[1]); + } + + mface->mat_nr = f->mat_nr; + mface->flag = BMFlags_To_MEFlags(f); + + mface->v1 = BMINDEX_GET(ls[0]->v); + mface->v2 = BMINDEX_GET(ls[1]->v); + mface->v3 = BMINDEX_GET(ls[2]->v); + + test_index_face(mface, &me->fdata, i, 1); + + loops_to_corners(bm, me, i, f, ls, numTex, numCol); + mface++; + i++; + } + BLI_end_edgefill(); + } + } + + i = 0; + j = 0; + BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) { + mpoly->loopstart = j; + mpoly->totloop = f->len; + mpoly->mat_nr = f->mat_nr; + mpoly->flag = BMFlags_To_MEFlags(f); + + l = BMIter_New(&liter, bm, BM_LOOPS_OF_FACE, f); + for ( ; l; l=BMIter_Step(&liter), j++, mloop++) { + mloop->e = BMINDEX_GET(l->e); + mloop->v = BMINDEX_GET(l->v); + + /*copy over customdata*/ + CustomData_from_bmesh_block(&bm->ldata, &me->ldata, l->head.data, j); + } + + if (f == bm->act_face) me->act_face = i; + + /*copy over customdata*/ + CustomData_from_bmesh_block(&bm->pdata, &me->pdata, f->head.data, i); + + i++; + mpoly++; + } + + mesh_update_customdata_pointers(me); +}
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