diff options
Diffstat (limited to 'source/blender/bmesh/operators')
-rw-r--r-- | source/blender/bmesh/operators/bmo_connect_pair.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/operators/bmo_create.c | 6 | ||||
-rw-r--r-- | source/blender/bmesh/operators/bmo_edgenet.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/operators/bmo_fill_edgeloop.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/operators/bmo_fill_holes.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/operators/bmo_hull.c | 4 | ||||
-rw-r--r-- | source/blender/bmesh/operators/bmo_inset.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/operators/bmo_join_triangles.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/operators/bmo_offset_edgeloops.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/operators/bmo_rotate_edges.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/operators/bmo_subdivide.c | 6 | ||||
-rw-r--r-- | source/blender/bmesh/operators/bmo_subdivide_edgering.c | 6 |
12 files changed, 19 insertions, 19 deletions
diff --git a/source/blender/bmesh/operators/bmo_connect_pair.c b/source/blender/bmesh/operators/bmo_connect_pair.c index b57c8686e1c..660633e8a0f 100644 --- a/source/blender/bmesh/operators/bmo_connect_pair.c +++ b/source/blender/bmesh/operators/bmo_connect_pair.c @@ -571,7 +571,7 @@ static void bm_vert_pair_to_matrix(BMVert *v_pair[2], float r_unit_mat[3][3]) } /* create a new 'basis_nor' from the best direction. - * note: we could add the directions, + * NOTE: we could add the directions, * but this more often gives 45d rotated matrix, so just use the best one. */ copy_v3_v3(basis_nor, axis_pair[axis_pair[0].angle_cos < axis_pair[1].angle_cos].nor); project_plane_normalized_v3_v3v3(basis_nor, basis_nor, basis_dir); diff --git a/source/blender/bmesh/operators/bmo_create.c b/source/blender/bmesh/operators/bmo_create.c index f38e2e08f33..2e2a7e0964e 100644 --- a/source/blender/bmesh/operators/bmo_create.c +++ b/source/blender/bmesh/operators/bmo_create.c @@ -184,7 +184,7 @@ void bmo_contextual_create_exec(BMesh *bm, BMOperator *op) /* -------------------------------------------------------------------- */ /* Dissolve Face */ if (totf != 0) { /* should be (totf > 1)... see below */ - /* note: allow this to run on single faces so running on a single face + /* NOTE: allow this to run on single faces so running on a single face * won't go on to create a face, treating them as random */ BMOperator op_sub; BMO_op_initf(bm, &op_sub, op->flag, "dissolve_faces faces=%ff", ELE_NEW); @@ -204,7 +204,7 @@ void bmo_contextual_create_exec(BMesh *bm, BMOperator *op) /* Fill EdgeLoop's - fills isolated loops, different from edgenet */ if (tote > 2) { BMOperator op_sub; - /* note: in most cases 'edgenet_fill' will handle this case since in common cases + /* NOTE: in most cases 'edgenet_fill' will handle this case since in common cases * users fill in empty spaces, however its possible to have an edge selection around * existing geometry that makes 'edgenet_fill' fail. */ BMO_op_initf(bm, &op_sub, op->flag, "edgeloop_fill edges=%fe", ELE_NEW); @@ -280,7 +280,7 @@ void bmo_contextual_create_exec(BMesh *bm, BMOperator *op) * last resort when all else fails. */ if (totv > 2) { - /* TODO, some of these vertices may be connected by edges, + /* TODO: some of these vertices may be connected by edges, * this connectivity could be used rather than treating * them as a bunch of isolated verts. */ diff --git a/source/blender/bmesh/operators/bmo_edgenet.c b/source/blender/bmesh/operators/bmo_edgenet.c index 53a2a3b2bba..5449762b83c 100644 --- a/source/blender/bmesh/operators/bmo_edgenet.c +++ b/source/blender/bmesh/operators/bmo_edgenet.c @@ -52,7 +52,7 @@ void bmo_edgenet_fill_exec(BMesh *bm, BMOperator *op) BMO_slot_buffer_hflag_enable(bm, op->slots_in, "edges", BM_EDGE, BM_ELEM_TAG, false); BM_mesh_elem_hflag_disable_all(bm, BM_FACE, BM_ELEM_TAG, false); - BM_mesh_edgenet(bm, true, true); /* TODO, sides */ + BM_mesh_edgenet(bm, true, true); /* TODO: sides. */ BMO_slot_buffer_from_enabled_hflag(bm, op, op->slots_out, "faces.out", BM_FACE, BM_ELEM_TAG); diff --git a/source/blender/bmesh/operators/bmo_fill_edgeloop.c b/source/blender/bmesh/operators/bmo_fill_edgeloop.c index 16f9922b21d..2b481542463 100644 --- a/source/blender/bmesh/operators/bmo_fill_edgeloop.c +++ b/source/blender/bmesh/operators/bmo_fill_edgeloop.c @@ -85,7 +85,7 @@ void bmo_edgeloop_fill_exec(BMesh *bm, BMOperator *op) } if (ok) { - /* note: in the case of multiple loops, this over-allocs (which is fine) */ + /* NOTE: in the case of multiple loops, this over-allocs (which is fine). */ BMVert **f_verts = MEM_mallocN(sizeof(*verts) * totv, __func__); BMIter eiter; diff --git a/source/blender/bmesh/operators/bmo_fill_holes.c b/source/blender/bmesh/operators/bmo_fill_holes.c index 5801db582e1..64107fefe73 100644 --- a/source/blender/bmesh/operators/bmo_fill_holes.c +++ b/source/blender/bmesh/operators/bmo_fill_holes.c @@ -35,7 +35,7 @@ void bmo_holes_fill_exec(BMesh *bm, BMOperator *op) BM_mesh_elem_hflag_disable_all(bm, BM_EDGE | BM_FACE, BM_ELEM_TAG, false); BMO_slot_buffer_hflag_enable(bm, op->slots_in, "edges", BM_EDGE, BM_ELEM_TAG, false); - BM_mesh_edgenet(bm, true, true); // TODO, sides + BM_mesh_edgenet(bm, true, true); // TODO: sides /* bad - remove faces after as a workaround */ if (sides != 0) { diff --git a/source/blender/bmesh/operators/bmo_hull.c b/source/blender/bmesh/operators/bmo_hull.c index 956d55695d6..dd2fe52293f 100644 --- a/source/blender/bmesh/operators/bmo_hull.c +++ b/source/blender/bmesh/operators/bmo_hull.c @@ -278,7 +278,7 @@ static void hull_remove_overlapping(BMesh *bm, } } - /* Note: can't change ghash while iterating, so mark + /* NOTE: can't change ghash while iterating, so mark * with 'skip' flag rather than deleting triangles */ if (BM_vert_in_face(t->v[1], f) && BM_vert_in_face(t->v[2], f) && f_on_hull) { t->skip = true; @@ -505,7 +505,7 @@ static void hull_from_bullet(BMesh *bm, BMOperator *op, BLI_mempool *hull_triang BLI_array_grow_items(fvi, len); plConvexHullGetFaceVertices(hull, i, fvi); - /* Note: here we throw away any NGons from Bullet and turn + /* NOTE: here we throw away any NGons from Bullet and turn * them into triangle fans. Would be nice to use these * directly, but will have to wait until HullTriangle goes * away (TODO) */ diff --git a/source/blender/bmesh/operators/bmo_inset.c b/source/blender/bmesh/operators/bmo_inset.c index 3f6619cc2ee..4833290aa0b 100644 --- a/source/blender/bmesh/operators/bmo_inset.c +++ b/source/blender/bmesh/operators/bmo_inset.c @@ -822,7 +822,7 @@ void bmo_inset_region_exec(BMesh *bm, BMOperator *op) /* this could go in its own loop, * only use the 'es->l->f' so we don't store loops for faces which have no mixed selection * - * note: faces on the other side of the inset will be interpolated too since this is hard to + * NOTE: faces on the other side of the inset will be interpolated too since this is hard to * detect, just allow it even though it will cause some redundant interpolation */ if (use_interpolate) { BMIter viter; diff --git a/source/blender/bmesh/operators/bmo_join_triangles.c b/source/blender/bmesh/operators/bmo_join_triangles.c index c3e96a9b08e..8b456bb0925 100644 --- a/source/blender/bmesh/operators/bmo_join_triangles.c +++ b/source/blender/bmesh/operators/bmo_join_triangles.c @@ -44,7 +44,7 @@ static float quad_calc_error(const float v1[3], { /* Gives a 'weight' to a pair of triangles that join an edge * to decide how good a join they would make. */ - /* Note: this is more complicated than it needs to be and should be cleaned up. */ + /* NOTE: this is more complicated than it needs to be and should be cleaned up. */ float error = 0.0f; /* Normal difference */ diff --git a/source/blender/bmesh/operators/bmo_offset_edgeloops.c b/source/blender/bmesh/operators/bmo_offset_edgeloops.c index 2c7e478b549..98a8432cfb1 100644 --- a/source/blender/bmesh/operators/bmo_offset_edgeloops.c +++ b/source/blender/bmesh/operators/bmo_offset_edgeloops.c @@ -221,7 +221,7 @@ void bmo_offset_edgeloops_exec(BMesh *bm, BMOperator *op) } } - /* Note: instead of duplicate code in alternate direction, + /* NOTE: instead of duplicate code in alternate direction, * we can be sure to hit the other vertex, so the code above runs. */ #if 0 else if (BM_elem_index_get(l->prev->v) == -1) { diff --git a/source/blender/bmesh/operators/bmo_rotate_edges.c b/source/blender/bmesh/operators/bmo_rotate_edges.c index b684aa390cf..f05f6489c99 100644 --- a/source/blender/bmesh/operators/bmo_rotate_edges.c +++ b/source/blender/bmesh/operators/bmo_rotate_edges.c @@ -191,7 +191,7 @@ static void bm_rotate_edges_shared( edges_len_rotate += 1; - /* Note: we could validate all edges which have not been rotated + /* NOTE: we could validate all edges which have not been rotated * (not just previously degenerate edges). * However there is no real need - * they can be left until they're popped off the queue. */ diff --git a/source/blender/bmesh/operators/bmo_subdivide.c b/source/blender/bmesh/operators/bmo_subdivide.c index ae4fa65b55c..7311c94a0d8 100644 --- a/source/blender/bmesh/operators/bmo_subdivide.c +++ b/source/blender/bmesh/operators/bmo_subdivide.c @@ -79,7 +79,7 @@ typedef void (*subd_pattern_fill_fp)(BMesh *bm, const SubDParams *params); /* - * note: this is a pattern-based edge subdivider. + * NOTE: this is a pattern-based edge subdivider. * it tries to match a pattern to edge selections on faces, * then executes functions to cut them. */ @@ -138,7 +138,7 @@ static BMEdge *connect_smallest_face(BMesh *bm, BMVert *v_a, BMVert *v_b, BMFace * multiple faces yet. that might require a convexity test to figure out which * face is "best" and who knows what for non-manifold conditions. * - * note: we allow adjacent here, since there's no chance this happens. + * NOTE: we allow adjacent here, since there's no chance this happens. */ f = BM_vert_pair_share_face_by_len(v_a, v_b, &l_a, &l_b, true); @@ -469,7 +469,7 @@ static void bm_subdivide_multicut( alter_co(v2, &e_tmp, params, 1.0, &v1_tmp, &v2_tmp); } -/* note: the patterns are rotated as necessary to +/* NOTE: the patterns are rotated as necessary to * match the input geometry. they're based on the * pre-split state of the face */ diff --git a/source/blender/bmesh/operators/bmo_subdivide_edgering.c b/source/blender/bmesh/operators/bmo_subdivide_edgering.c index d9bfe96ddc4..caca24f4409 100644 --- a/source/blender/bmesh/operators/bmo_subdivide_edgering.c +++ b/source/blender/bmesh/operators/bmo_subdivide_edgering.c @@ -83,8 +83,8 @@ static float bezier_handle_calc_length_v3(const float co_a[3], float fac = 1.333333f; float len; if (dot < 0.0f) { - /* scale down to 0.666 if we point directly at each other rough but ok */ - /* TODO, current blend from dot may not be optimal but its also a detail */ + /* Scale down to 0.666 if we point directly at each other rough but ok. */ + /* TODO: current blend from dot may not be optimal but its also a detail. */ const float t = 1.0f + dot; fac = (fac * t) + (0.75f * (1.0f - t)); } @@ -821,7 +821,7 @@ static void bm_edgering_pair_interpolate(BMesh *bm, */ static void bm_face_slice(BMesh *bm, BMLoop *l, const int cuts) { - /* TODO, interpolate edge data */ + /* TODO: interpolate edge data. */ BMLoop *l_new = l; int i; |