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Diffstat (limited to 'source/blender/bmesh/tools/bmesh_beautify.c')
-rw-r--r--source/blender/bmesh/tools/bmesh_beautify.c123
1 files changed, 37 insertions, 86 deletions
diff --git a/source/blender/bmesh/tools/bmesh_beautify.c b/source/blender/bmesh/tools/bmesh_beautify.c
index 6639e767e77..990a2108bd7 100644
--- a/source/blender/bmesh/tools/bmesh_beautify.c
+++ b/source/blender/bmesh/tools/bmesh_beautify.c
@@ -37,6 +37,7 @@
#include "BLI_math.h"
#include "BLI_heap.h"
+#include "BLI_polyfill2d_beautify.h"
#include "MEM_guardedalloc.h"
@@ -96,7 +97,7 @@ static GSet *erot_gset_new(void)
static void erot_state_ex(const BMEdge *e, int v_index[2], int f_index[2])
{
- BLI_assert(BM_edge_is_manifold((BMEdge *)e));
+ BLI_assert(BM_edge_is_manifold(e));
BLI_assert(BM_vert_in_edge(e, e->l->prev->v) == false);
BLI_assert(BM_vert_in_edge(e, e->l->radial_next->prev->v) == false);
@@ -125,22 +126,22 @@ static void erot_state_alternate(const BMEdge *e, EdRotState *e_state)
/* -------------------------------------------------------------------- */
/* Calculate the improvement of rotating the edge */
-/**
- * \return a negative value means the edge can be rotated.
- */
static float bm_edge_calc_rotate_beauty__area(
const float v1[3], const float v2[3], const float v3[3], const float v4[3])
{
/* not a loop (only to be able to break out) */
do {
float v1_xy[2], v2_xy[2], v3_xy[2], v4_xy[2];
- bool is_zero_a, is_zero_b;
/* first get the 2d values */
{
+ const float eps = 1e-5;
float no_a[3], no_b[3];
float no[3];
float axis_mat[3][3];
+ float no_scale;
+ cross_tri_v3(no_a, v2, v3, v4);
+ cross_tri_v3(no_b, v2, v4, v1);
// printf("%p %p %p %p - %p %p\n", v1, v2, v3, v4, e->l->f, e->l->radial_next->f);
BLI_assert((ELEM(v1, v2, v3, v4) == false) &&
@@ -148,97 +149,40 @@ static float bm_edge_calc_rotate_beauty__area(
(ELEM(v3, v1, v2, v4) == false) &&
(ELEM(v4, v1, v2, v3) == false));
- is_zero_a = (normal_tri_v3(no_a, v2, v3, v4) <= FLT_EPSILON);
- is_zero_b = (normal_tri_v3(no_b, v2, v4, v1) <= FLT_EPSILON);
-
- if (LIKELY(is_zero_a == false && is_zero_b == false)) {
- add_v3_v3v3(no, no_a, no_b);
- if (UNLIKELY(normalize_v3(no) <= FLT_EPSILON)) {
- break;
- }
- }
- else if (is_zero_a == false) {
- copy_v3_v3(no, no_a);
- }
- else if (is_zero_b == false) {
- copy_v3_v3(no, no_b);
- }
- else {
- /* both zero area, no useful normal can be calculated */
+ add_v3_v3v3(no, no_a, no_b);
+ if (UNLIKELY((no_scale = normalize_v3(no)) <= FLT_EPSILON)) {
break;
}
- // { float a = angle_normalized_v3v3(no_a, no_b); printf("~ %.7f\n", a); fflush(stdout);}
-
axis_dominant_v3_to_m3(axis_mat, no);
mul_v2_m3v3(v1_xy, axis_mat, v1);
mul_v2_m3v3(v2_xy, axis_mat, v2);
mul_v2_m3v3(v3_xy, axis_mat, v3);
mul_v2_m3v3(v4_xy, axis_mat, v4);
- }
-
- // printf("%p %p %p %p - %p %p\n", v1, v2, v3, v4, e->l->f, e->l->radial_next->f);
-
- if (is_zero_a == false && is_zero_b == false) {
- /* both tri's are valid, check we make a concave quad */
- if (!is_quad_convex_v2(v1_xy, v2_xy, v3_xy, v4_xy)) {
- break;
- }
- }
- else {
- /* one of the tri's was degenerate, chech we're not rotating
- * into a different degenerate shape or flipping the face */
- float area_a, area_b;
-
- area_a = area_tri_signed_v2(v1_xy, v2_xy, v3_xy);
- area_b = area_tri_signed_v2(v1_xy, v3_xy, v4_xy);
-
- if ((fabsf(area_a) <= FLT_EPSILON) || (fabsf(area_b) <= FLT_EPSILON)) {
- /* one of the new rotations is degenerate */
- break;
- }
- if ((area_a >= 0.0f) != (area_b >= 0.0f)) {
- /* rotation would cause flipping */
+ /**
+ * Check if input faces are already flipped.
+ * Logic for 'signum_i' addition is:
+ *
+ * Accept:
+ * - (1, 1) or (-1, -1): same side (common case).
+ * - (-1/1, 0): one degenerate, OK since we may rotate into a valid state.
+ *
+ * Ignore:
+ * - (-1, 1): opposite winding, ignore.
+ * - ( 0, 0): both degenerate, ignore.
+ *
+ * \note The cross product is divided by 'no_scale'
+ * so the rotation calculation is scale independent.
+ */
+ if (!(signum_i_ex(cross_tri_v2(v2_xy, v3_xy, v4_xy) / no_scale, eps) +
+ signum_i_ex(cross_tri_v2(v2_xy, v4_xy, v1_xy) / no_scale, eps)))
+ {
break;
}
}
- {
- /* testing rule: the area divided by the perimeter,
- * check if (1-3) beats the existing (2-4) edge rotation */
- float area_a, area_b;
- float prim_a, prim_b;
- float fac_24, fac_13;
-
- float len_12, len_23, len_34, len_41, len_24, len_13;
-
- /* edges around the quad */
- len_12 = len_v2v2(v1_xy, v2_xy);
- len_23 = len_v2v2(v2_xy, v3_xy);
- len_34 = len_v2v2(v3_xy, v4_xy);
- len_41 = len_v2v2(v4_xy, v1_xy);
- /* edges crossing the quad interior */
- len_13 = len_v2v2(v1_xy, v3_xy);
- len_24 = len_v2v2(v2_xy, v4_xy);
-
- /* edge (2-4), current state */
- area_a = area_tri_v2(v2_xy, v3_xy, v4_xy);
- area_b = area_tri_v2(v2_xy, v4_xy, v1_xy);
- prim_a = len_23 + len_34 + len_24;
- prim_b = len_24 + len_41 + len_12;
- fac_24 = (area_a / prim_a) + (area_b / prim_b);
-
- /* edge (1-3), new state */
- area_a = area_tri_v2(v1_xy, v2_xy, v3_xy);
- area_b = area_tri_v2(v1_xy, v3_xy, v4_xy);
- prim_a = len_12 + len_23 + len_13;
- prim_b = len_34 + len_41 + len_13;
- fac_13 = (area_a / prim_a) + (area_b / prim_b);
-
- /* negative number if (1-3) is an improved state */
- return fac_24 - fac_13;
- }
+ return BLI_polyfill_beautify_quad_rotate_calc(v1_xy, v2_xy, v3_xy, v4_xy);
} while (false);
return FLT_MAX;
@@ -272,6 +216,12 @@ static float bm_edge_calc_rotate_beauty__angle(
return FLT_MAX;
}
+/**
+ * Assuming we have 2 triangles sharing an edge (2 - 4),
+ * check if the edge running from (1 - 3) gives better results.
+ *
+ * \return (negative number means the edge can be rotated, lager == better).
+ */
float BM_verts_calc_rotate_beauty(
const BMVert *v1, const BMVert *v2, const BMVert *v3, const BMVert *v4,
const short flag, const short method)
@@ -400,9 +350,10 @@ static void bm_edge_update_beauty_cost(BMEdge *e, Heap *eheap, HeapNode **eheap_
/**
* \note This function sets the edge indices to invalid values.
*/
-void BM_mesh_beautify_fill(BMesh *bm, BMEdge **edge_array, const int edge_array_len,
- const short flag, const short method,
- const short oflag_edge, const short oflag_face)
+void BM_mesh_beautify_fill(
+ BMesh *bm, BMEdge **edge_array, const int edge_array_len,
+ const short flag, const short method,
+ const short oflag_edge, const short oflag_face)
{
Heap *eheap; /* edge heap */
HeapNode **eheap_table; /* edge index aligned table pointing to the eheap */