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Diffstat (limited to 'source/blender/bmesh/tools/bmesh_bevel.c')
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index bd7378f30e9..aedc551b5a6 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -1631,7 +1631,7 @@ static void build_boundary(BevelParams *bp, BevVert *bv, bool construct)
* corresponding ones that changed on the other end.
* The graph is dynamic in the sense that having an offset that
* doesn't meet the user spec can be added as the search proceeds.
- * We want this search to be deterministic (not dependendent
+ * We want this search to be deterministic (not dependent
* on order of processing through hash table), so as to avoid
* flicker to to different decisions made if search is different
* while dragging the offset number in the UI. So look for the
@@ -3387,7 +3387,7 @@ static void bevel_build_edge_polygons(BMesh *bm, BevelParams *bp, BMEdge *bme)
VMesh *vm1, *vm2;
EdgeHalf *e1, *e2;
BMEdge *bme1, *bme2;
- BMFace *f1, *f2, *f, *newf;
+ BMFace *f1, *f2, *f;
int k, nseg, i1, i2, odd, mid;
int mat_nr = bp->mat_nr;
@@ -3428,7 +3428,7 @@ static void bevel_build_edge_polygons(BMesh *bm, BevelParams *bp, BMEdge *bme)
vm2 = bv2->vmesh;
if (nseg == 1) {
- newf = bev_create_quad_straddle(bm, bmv1, bmv2, bmv3, bmv4, f1, f2, mat_nr, e1->is_seam);
+ bev_create_quad_straddle(bm, bmv1, bmv2, bmv3, bmv4, f1, f2, mat_nr, e1->is_seam);
}
else {
bmv1i = bmv1;