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Diffstat (limited to 'source/blender/bmesh/tools/bmesh_bevel.c')
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index 588f716142d..39174a49283 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -917,7 +917,7 @@ static void math_layer_info_init(BevelParams *bp, BMesh *bm)
* segment (and its continuation into vmesh) can usually arbitrarily be
* the previous face or the next face.
* Or, for the center polygon of a corner, all of the faces around
- * the vertex are possible choices.
+ * the vertex are possibleface_component choices.
* If we just choose randomly, the resulting UV maps or material
* assignment can look ugly/inconsistent.
* Allow for the case when arguments are null.