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Diffstat (limited to 'source/blender/bmesh/tools/bmesh_decimate_collapse.c')
-rw-r--r--source/blender/bmesh/tools/bmesh_decimate_collapse.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/tools/bmesh_decimate_collapse.c b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
index 3ee238ad54f..292978cd247 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_collapse.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
@@ -358,7 +358,7 @@ static bool bm_decim_triangulate_begin(BMesh *bm)
* - if there is a quad that has a free standing edge joining it along
* where we want to split the face, there isnt a good way we can handle this.
* currently that edge will get removed when joining the tris back into a quad. */
- f_new = BM_face_split(bm, f, l_a->v, l_b->v, &l_new, NULL, false);
+ f_new = BM_face_split(bm, f, l_a, l_b, &l_new, NULL, false);
if (f_new) {
/* the value of this doesn't matter, only that the 2 loops match and have unique values */