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Diffstat (limited to 'source/blender/bmesh/tools/bmesh_path_uv.c')
-rw-r--r--source/blender/bmesh/tools/bmesh_path_uv.c433
1 files changed, 433 insertions, 0 deletions
diff --git a/source/blender/bmesh/tools/bmesh_path_uv.c b/source/blender/bmesh/tools/bmesh_path_uv.c
new file mode 100644
index 00000000000..57a70645187
--- /dev/null
+++ b/source/blender/bmesh/tools/bmesh_path_uv.c
@@ -0,0 +1,433 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bmesh
+ *
+ * Find a path between 2 elements in UV space.
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_heap_simple.h"
+#include "BLI_linklist.h"
+#include "BLI_math.h"
+
+#include "DNA_meshdata_types.h"
+
+#include "bmesh.h"
+#include "bmesh_path_uv.h" /* own include */
+#include "intern/bmesh_query.h"
+#include "intern/bmesh_query_uv.h"
+
+#define COST_INIT_MAX FLT_MAX
+
+/* -------------------------------------------------------------------- */
+/** \name Generic Helpers
+ * \{ */
+
+/**
+ * Use skip options when we want to start measuring from a boundary.
+ *
+ * See #step_cost_3_v3_ex in bmesh_path.c which follows the same logic.
+ */
+static float step_cost_3_v2_ex(
+ const float v1[2], const float v2[2], const float v3[2], bool skip_12, bool skip_23)
+{
+ float d1[2], d2[2];
+
+ /* The cost is based on the simple sum of the length of the two edges. */
+ sub_v2_v2v2(d1, v2, v1);
+ sub_v2_v2v2(d2, v3, v2);
+ const float cost_12 = normalize_v2(d1);
+ const float cost_23 = normalize_v2(d2);
+ const float cost = ((skip_12 ? 0.0f : cost_12) + (skip_23 ? 0.0f : cost_23));
+
+ /* But is biased to give higher values to sharp turns, so that it will take paths with
+ * fewer "turns" when selecting between equal-weighted paths between the two edges. */
+ return cost * (1.0f + 0.5f * (2.0f - sqrtf(fabsf(dot_v2v2(d1, d2)))));
+}
+
+static float UNUSED_FUNCTION(step_cost_3_v2)(const float v1[2],
+ const float v2[2],
+ const float v3[2])
+{
+ return step_cost_3_v2_ex(v1, v2, v3, false, false);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name BM_mesh_calc_path_uv_vert
+ * \{ */
+
+static void looptag_add_adjacent_uv(HeapSimple *heap,
+ BMLoop *l_a,
+ BMLoop **loops_prev,
+ float *cost,
+ const struct BMCalcPathUVParams *params)
+{
+ BLI_assert(params->aspect_y != 0.0f);
+ const uint cd_loop_uv_offset = params->cd_loop_uv_offset;
+ const int l_a_index = BM_elem_index_get(l_a);
+ const MLoopUV *luv_a = BM_ELEM_CD_GET_VOID_P(l_a, cd_loop_uv_offset);
+ const float uv_a[2] = {luv_a->uv[0], luv_a->uv[1] / params->aspect_y};
+
+ {
+ BMIter liter;
+ BMLoop *l;
+ /* Loop over faces of face, but do so by first looping over loops. */
+ BM_ITER_ELEM (l, &liter, l_a->v, BM_LOOPS_OF_VERT) {
+ const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
+ if (equals_v2v2(luv_a->uv, luv->uv)) {
+ /* 'l_a' is already tagged, tag all adjacent. */
+ BM_elem_flag_enable(l, BM_ELEM_TAG);
+ BMLoop *l_b = l->next;
+ do {
+ if (!BM_elem_flag_test(l_b, BM_ELEM_TAG)) {
+ const MLoopUV *luv_b = BM_ELEM_CD_GET_VOID_P(l_b, cd_loop_uv_offset);
+ const float uv_b[2] = {luv_b->uv[0], luv_b->uv[1] / params->aspect_y};
+ /* We know 'l_b' is not visited, check it out! */
+ const int l_b_index = BM_elem_index_get(l_b);
+ const float cost_cut = params->use_topology_distance ? 1.0f : len_v2v2(uv_a, uv_b);
+ const float cost_new = cost[l_a_index] + cost_cut;
+
+ if (cost[l_b_index] > cost_new) {
+ cost[l_b_index] = cost_new;
+ loops_prev[l_b_index] = l_a;
+ BLI_heapsimple_insert(heap, cost_new, l_b);
+ }
+ }
+ /* This means we only step onto `l->prev` & `l->next`. */
+ if (params->use_step_face == false) {
+ if (l_b == l->next) {
+ l_b = l->prev->prev;
+ }
+ }
+ } while ((l_b = l_b->next) != l);
+ }
+ }
+ }
+}
+
+struct LinkNode *BM_mesh_calc_path_uv_vert(BMesh *bm,
+ BMLoop *l_src,
+ BMLoop *l_dst,
+ const struct BMCalcPathUVParams *params,
+ bool (*filter_fn)(BMLoop *, void *),
+ void *user_data)
+{
+ LinkNode *path = NULL;
+ /* BM_ELEM_TAG flag is used to store visited edges */
+ BMIter viter;
+ HeapSimple *heap;
+ float *cost;
+ BMLoop **loops_prev;
+ int i = 0, totloop;
+ BMFace *f;
+
+ /* Note, would pass BM_EDGE except we are looping over all faces anyway. */
+ // BM_mesh_elem_index_ensure(bm, BM_LOOP); // NOT NEEDED FOR FACETAG
+
+ BM_ITER_MESH (f, &viter, bm, BM_FACES_OF_MESH) {
+ BMLoop *l_first = BM_FACE_FIRST_LOOP(f);
+ BMLoop *l_iter = l_first;
+ do {
+ BM_elem_flag_set(l_iter, BM_ELEM_TAG, !filter_fn(l_iter, user_data));
+ BM_elem_index_set(l_iter, i); /* set_inline */
+ i += 1;
+ } while ((l_iter = l_iter->next) != l_first);
+ }
+ bm->elem_index_dirty &= ~BM_LOOP;
+
+ /* Allocate. */
+ totloop = bm->totloop;
+ loops_prev = MEM_callocN(sizeof(*loops_prev) * totloop, __func__);
+ cost = MEM_mallocN(sizeof(*cost) * totloop, __func__);
+
+ copy_vn_fl(cost, totloop, COST_INIT_MAX);
+
+ /* Regular dijkstra shortest path, but over UV loops instead of vertices. */
+ heap = BLI_heapsimple_new();
+ BLI_heapsimple_insert(heap, 0.0f, l_src);
+ cost[BM_elem_index_get(l_src)] = 0.0f;
+
+ BMLoop *l = NULL;
+ while (!BLI_heapsimple_is_empty(heap)) {
+ l = BLI_heapsimple_pop_min(heap);
+
+ if ((l->v == l_dst->v) && BM_loop_uv_share_vert_check(l, l_dst, params->cd_loop_uv_offset)) {
+ break;
+ }
+
+ if (!BM_elem_flag_test(l, BM_ELEM_TAG)) {
+ /* Adjacent loops are tagged while stepping to avoid 2x loops. */
+ BM_elem_flag_enable(l, BM_ELEM_TAG);
+ looptag_add_adjacent_uv(heap, l, loops_prev, cost, params);
+ }
+ }
+
+ if ((l->v == l_dst->v) && BM_loop_uv_share_vert_check(l, l_dst, params->cd_loop_uv_offset)) {
+ do {
+ BLI_linklist_prepend(&path, l);
+ } while ((l = loops_prev[BM_elem_index_get(l)]));
+ }
+
+ MEM_freeN(loops_prev);
+ MEM_freeN(cost);
+ BLI_heapsimple_free(heap, NULL);
+
+ return path;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name BM_mesh_calc_path_uv_edge
+ * \{ */
+/* TODO(campbell): not very urgent, since the operator fakes this using vertex path. */
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name BM_mesh_calc_path_uv_face
+ * \{ */
+
+static float facetag_cut_cost_edge_uv(BMFace *f_a,
+ BMFace *f_b,
+ BMLoop *l_edge,
+ const void *const f_endpoints[2],
+ const float aspect_v2[2],
+ const int cd_loop_uv_offset)
+{
+ float f_a_cent[2];
+ float f_b_cent[2];
+ float e_cent[2];
+
+ BM_face_uv_calc_center_median_weighted(f_a, aspect_v2, cd_loop_uv_offset, f_a_cent);
+ BM_face_uv_calc_center_median_weighted(f_b, aspect_v2, cd_loop_uv_offset, f_b_cent);
+
+ const float *co_v1 = ((const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_edge, cd_loop_uv_offset))->uv;
+ const float *co_v2 =
+ ((const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_edge->next, cd_loop_uv_offset))->uv;
+
+#if 0
+ mid_v2_v2v2(e_cent, co_v1, co_v2);
+#else
+ /* For triangle fans it gives better results to pick a point on the edge. */
+ {
+ float ix_e[2];
+ isect_line_line_v2_point(co_v1, co_v2, f_a_cent, f_b_cent, ix_e);
+ const float factor = line_point_factor_v2(ix_e, co_v1, co_v2);
+ if (factor < 0.0f) {
+ copy_v2_v2(e_cent, co_v1);
+ }
+ else if (factor > 1.0f) {
+ copy_v2_v2(e_cent, co_v2);
+ }
+ else {
+ copy_v2_v2(e_cent, ix_e);
+ }
+ }
+#endif
+
+ /* Apply aspect before calculating cost. */
+ mul_v2_v2(f_a_cent, aspect_v2);
+ mul_v2_v2(f_b_cent, aspect_v2);
+ mul_v2_v2(e_cent, aspect_v2);
+
+ return step_cost_3_v2_ex(
+ f_a_cent, e_cent, f_b_cent, (f_a == f_endpoints[0]), (f_b == f_endpoints[1]));
+}
+
+static float facetag_cut_cost_vert_uv(BMFace *f_a,
+ BMFace *f_b,
+ BMLoop *l_vert,
+ const void *const f_endpoints[2],
+ const float aspect_v2[2],
+ const int cd_loop_uv_offset)
+{
+ float f_a_cent[2];
+ float f_b_cent[2];
+ float v_cent[2];
+
+ BM_face_uv_calc_center_median_weighted(f_a, aspect_v2, cd_loop_uv_offset, f_a_cent);
+ BM_face_uv_calc_center_median_weighted(f_b, aspect_v2, cd_loop_uv_offset, f_b_cent);
+
+ copy_v2_v2(v_cent, ((const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_vert, cd_loop_uv_offset))->uv);
+
+ mul_v2_v2(f_a_cent, aspect_v2);
+ mul_v2_v2(f_b_cent, aspect_v2);
+ mul_v2_v2(v_cent, aspect_v2);
+
+ return step_cost_3_v2_ex(
+ f_a_cent, v_cent, f_b_cent, (f_a == f_endpoints[0]), (f_b == f_endpoints[1]));
+}
+
+static void facetag_add_adjacent_uv(HeapSimple *heap,
+ BMFace *f_a,
+ BMFace **faces_prev,
+ float *cost,
+ const void *const f_endpoints[2],
+ const float aspect_v2[2],
+ const struct BMCalcPathUVParams *params)
+{
+ const uint cd_loop_uv_offset = params->cd_loop_uv_offset;
+ const int f_a_index = BM_elem_index_get(f_a);
+
+ /* Loop over faces of face, but do so by first looping over loops. */
+ {
+ BMIter liter;
+ BMLoop *l_a;
+
+ BM_ITER_ELEM (l_a, &liter, f_a, BM_LOOPS_OF_FACE) {
+ BMLoop *l_first, *l_iter;
+
+ /* Check there is an adjacent face to loop over. */
+ if (l_a != l_a->radial_next) {
+ l_iter = l_first = l_a->radial_next;
+ do {
+ BMFace *f_b = l_iter->f;
+ if (!BM_elem_flag_test(f_b, BM_ELEM_TAG)) {
+ if (BM_loop_uv_share_edge_check(l_a, l_iter, cd_loop_uv_offset)) {
+ /* We know 'f_b' is not visited, check it out! */
+ const int f_b_index = BM_elem_index_get(f_b);
+ const float cost_cut =
+ params->use_topology_distance ?
+ 1.0f :
+ facetag_cut_cost_edge_uv(
+ f_a, f_b, l_iter, f_endpoints, aspect_v2, cd_loop_uv_offset);
+ const float cost_new = cost[f_a_index] + cost_cut;
+
+ if (cost[f_b_index] > cost_new) {
+ cost[f_b_index] = cost_new;
+ faces_prev[f_b_index] = f_a;
+ BLI_heapsimple_insert(heap, cost_new, f_b);
+ }
+ }
+ }
+ } while ((l_iter = l_iter->radial_next) != l_first);
+ }
+ }
+ }
+
+ if (params->use_step_face) {
+ BMIter liter;
+ BMLoop *l_a;
+
+ BM_ITER_ELEM (l_a, &liter, f_a, BM_LOOPS_OF_FACE) {
+ BMIter litersub;
+ BMLoop *l_b;
+ BM_ITER_ELEM (l_b, &litersub, l_a->v, BM_LOOPS_OF_VERT) {
+ if ((l_a != l_b) && !BM_loop_share_edge_check(l_a, l_b)) {
+ BMFace *f_b = l_b->f;
+ if (!BM_elem_flag_test(f_b, BM_ELEM_TAG)) {
+ if (BM_loop_uv_share_vert_check(l_a, l_b, cd_loop_uv_offset)) {
+ /* We know 'f_b' is not visited, check it out! */
+ const int f_b_index = BM_elem_index_get(f_b);
+ const float cost_cut =
+ params->use_topology_distance ?
+ 1.0f :
+ facetag_cut_cost_vert_uv(
+ f_a, f_b, l_a, f_endpoints, aspect_v2, cd_loop_uv_offset);
+ const float cost_new = cost[f_a_index] + cost_cut;
+
+ if (cost[f_b_index] > cost_new) {
+ cost[f_b_index] = cost_new;
+ faces_prev[f_b_index] = f_a;
+ BLI_heapsimple_insert(heap, cost_new, f_b);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+struct LinkNode *BM_mesh_calc_path_uv_face(BMesh *bm,
+ BMFace *f_src,
+ BMFace *f_dst,
+ const struct BMCalcPathUVParams *params,
+ bool (*filter_fn)(BMFace *, void *),
+ void *user_data)
+{
+ const float aspect_v2[2] = {1.0f, 1.0f / params->aspect_y};
+ LinkNode *path = NULL;
+ /* BM_ELEM_TAG flag is used to store visited edges */
+ BMIter fiter;
+ HeapSimple *heap;
+ float *cost;
+ BMFace **faces_prev;
+ int i = 0, totface;
+
+ /* Start measuring face path at the face edges, ignoring their centers. */
+ const void *const f_endpoints[2] = {f_src, f_dst};
+
+ /* Note, would pass BM_EDGE except we are looping over all faces anyway. */
+ // BM_mesh_elem_index_ensure(bm, BM_LOOP); // NOT NEEDED FOR FACETAG
+
+ {
+ BMFace *f;
+ BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) {
+ BM_elem_flag_set(f, BM_ELEM_TAG, !filter_fn(f, user_data));
+ BM_elem_index_set(f, i); /* set_inline */
+ i += 1;
+ }
+ bm->elem_index_dirty &= ~BM_FACE;
+ }
+
+ /* Allocate. */
+ totface = bm->totface;
+ faces_prev = MEM_callocN(sizeof(*faces_prev) * totface, __func__);
+ cost = MEM_mallocN(sizeof(*cost) * totface, __func__);
+
+ copy_vn_fl(cost, totface, COST_INIT_MAX);
+
+ /* Regular dijkstra shortest path, but over UV faces instead of vertices. */
+ heap = BLI_heapsimple_new();
+ BLI_heapsimple_insert(heap, 0.0f, f_src);
+ cost[BM_elem_index_get(f_src)] = 0.0f;
+
+ BMFace *f = NULL;
+ while (!BLI_heapsimple_is_empty(heap)) {
+ f = BLI_heapsimple_pop_min(heap);
+
+ if (f == f_dst) {
+ break;
+ }
+
+ if (!BM_elem_flag_test(f, BM_ELEM_TAG)) {
+ /* Adjacent loops are tagged while stepping to avoid 2x loops. */
+ BM_elem_flag_enable(f, BM_ELEM_TAG);
+ facetag_add_adjacent_uv(heap, f, faces_prev, cost, f_endpoints, aspect_v2, params);
+ }
+ }
+
+ if (f == f_dst) {
+ do {
+ BLI_linklist_prepend(&path, f);
+ } while ((f = faces_prev[BM_elem_index_get(f)]));
+ }
+
+ MEM_freeN(faces_prev);
+ MEM_freeN(cost);
+ BLI_heapsimple_free(heap, NULL);
+
+ return path;
+}
+
+/** \} */