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-rw-r--r--source/blender/bmesh/tools/bmesh_bisect_plane.c2
-rw-r--r--source/blender/bmesh/tools/bmesh_decimate_collapse.c2
-rw-r--r--source/blender/bmesh/tools/bmesh_intersect.c6
-rw-r--r--source/blender/bmesh/tools/bmesh_wireframe.c2
4 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/bmesh/tools/bmesh_bisect_plane.c b/source/blender/bmesh/tools/bmesh_bisect_plane.c
index e7d0fe6a0c6..8f03b86b859 100644
--- a/source/blender/bmesh/tools/bmesh_bisect_plane.c
+++ b/source/blender/bmesh/tools/bmesh_bisect_plane.c
@@ -368,7 +368,7 @@ static void bm_face_bisect_verts(
}
}
- /* Ideally wont happen, but it can for self intersecting faces. */
+ /* Ideally won't happen, but it can for self-intersecting faces. */
// BLI_assert(found == true);
/* In fact this simple test is good enough, test if the loops are adjacent. */
diff --git a/source/blender/bmesh/tools/bmesh_decimate_collapse.c b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
index bc497c38e7a..82878c7618a 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_collapse.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
@@ -1372,7 +1372,7 @@ void BM_mesh_decimate_collapse(BMesh *bm,
/* handy to detect corruptions elsewhere */
BLI_assert(BM_elem_index_get(e) < tot_edge_orig);
- /* Under normal conditions wont be accessed again,
+ /* Under normal conditions won't be accessed again,
* but NULL just in case so we don't use freed node. */
eheap_table[BM_elem_index_get(e)] = NULL;
diff --git a/source/blender/bmesh/tools/bmesh_intersect.c b/source/blender/bmesh/tools/bmesh_intersect.c
index 710d7f79637..cc980a81aad 100644
--- a/source/blender/bmesh/tools/bmesh_intersect.c
+++ b/source/blender/bmesh/tools/bmesh_intersect.c
@@ -560,8 +560,8 @@ static void bm_isect_tri_tri(
/* vert-vert
* --------- */
{
- /* first check in any verts are touching
- * (any case where we wont create new verts)
+ /* first check if any verts are touching
+ * (any case where we won't create new verts)
*/
uint i_a;
for (i_a = 0; i_a < 3; i_a++) {
@@ -1606,7 +1606,7 @@ bool BM_mesh_intersect(BMesh *bm,
for (node = s.vert_dissolve; node; node = node->next) {
BMVert *v = node->link;
if (BM_vert_is_edge_pair(v)) {
- /* we wont create degenerate faces from this */
+ /* we won't create degenerate faces from this */
bool ok = true;
/* would we create a 2-sided-face?
diff --git a/source/blender/bmesh/tools/bmesh_wireframe.c b/source/blender/bmesh/tools/bmesh_wireframe.c
index 1c820db74f4..a3db93be033 100644
--- a/source/blender/bmesh/tools/bmesh_wireframe.c
+++ b/source/blender/bmesh/tools/bmesh_wireframe.c
@@ -63,7 +63,7 @@ static void bm_vert_boundary_tangent(
float tvec_a[3], tvec_b[3];
/* get 2 boundary edges, there should only _be_ 2,
- * in case there are more - results wont be valid of course */
+ * in case there are more - results won't be valid of course */
BM_ITER_ELEM (e_iter, &iter, v, BM_EDGES_OF_VERT) {
if (BM_elem_flag_test(e_iter, BM_ELEM_TAG)) {
if (e_a == NULL) {