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-rw-r--r--source/blender/bmesh/operators/bmo_connect_pair.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/bmesh/operators/bmo_connect_pair.c b/source/blender/bmesh/operators/bmo_connect_pair.c
index ead1c7126e4..12af8902dc5 100644
--- a/source/blender/bmesh/operators/bmo_connect_pair.c
+++ b/source/blender/bmesh/operators/bmo_connect_pair.c
@@ -215,7 +215,7 @@ static void state_calc_co_pair(
interp_v3_v3v3(r_co, co_a, co_b, fac);
}
-#ifdef DEBUG
+#ifndef NDEBUG
/**
* Ideally we wouldn't need this and for most cases we don't.
* But when a face has vertices that are on the boundary more than once this becomes tricky.