diff options
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r-- | source/blender/bmesh/tools/bmesh_bevel.c | 49 |
1 files changed, 27 insertions, 22 deletions
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c index 8499db2fdb5..f0c2a343d4a 100644 --- a/source/blender/bmesh/tools/bmesh_bevel.c +++ b/source/blender/bmesh/tools/bmesh_bevel.c @@ -1261,31 +1261,36 @@ static bool make_unit_square_map( sub_v3_v3v3(va_vmid, vmid, va); sub_v3_v3v3(vb_vmid, vmid, vb); - if (fabsf(angle_v3v3(va_vmid, vb_vmid) - (float)M_PI) > BEVEL_EPSILON_ANG) { - sub_v3_v3v3(vo, va, vb_vmid); - cross_v3_v3v3(vddir, vb_vmid, va_vmid); - normalize_v3(vddir); - add_v3_v3v3(vd, vo, vddir); - - /* The cols of m are: {vmid - va, vmid - vb, vmid + vd - va -vb, va + vb - vmid; - * blender transform matrices are stored such that m[i][*] is ith column; - * the last elements of each col remain as they are in unity matrix */ - sub_v3_v3v3(&r_mat[0][0], vmid, va); - r_mat[0][3] = 0.0f; - sub_v3_v3v3(&r_mat[1][0], vmid, vb); - r_mat[1][3] = 0.0f; - add_v3_v3v3(&r_mat[2][0], vmid, vd); - sub_v3_v3(&r_mat[2][0], va); - sub_v3_v3(&r_mat[2][0], vb); - r_mat[2][3] = 0.0f; - add_v3_v3v3(&r_mat[3][0], va, vb); - sub_v3_v3(&r_mat[3][0], vmid); - r_mat[3][3] = 1.0f; - return true; + if (is_zero_v3(va_vmid) || is_zero_v3(vb_vmid)) { + return false; } - else + + if (fabsf(angle_v3v3(va_vmid, vb_vmid) - (float)M_PI) <= BEVEL_EPSILON_ANG) { return false; + } + + sub_v3_v3v3(vo, va, vb_vmid); + cross_v3_v3v3(vddir, vb_vmid, va_vmid); + normalize_v3(vddir); + add_v3_v3v3(vd, vo, vddir); + + /* The cols of m are: {vmid - va, vmid - vb, vmid + vd - va -vb, va + vb - vmid; + * blender transform matrices are stored such that m[i][*] is ith column; + * the last elements of each col remain as they are in unity matrix */ + sub_v3_v3v3(&r_mat[0][0], vmid, va); + r_mat[0][3] = 0.0f; + sub_v3_v3v3(&r_mat[1][0], vmid, vb); + r_mat[1][3] = 0.0f; + add_v3_v3v3(&r_mat[2][0], vmid, vd); + sub_v3_v3(&r_mat[2][0], va); + sub_v3_v3(&r_mat[2][0], vb); + r_mat[2][3] = 0.0f; + add_v3_v3v3(&r_mat[3][0], va, vb); + sub_v3_v3(&r_mat[3][0], vmid); + r_mat[3][3] = 1.0f; + + return true; } /* Like make_unit_square_map, but this one makes a matrix that transforms the |