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-rw-r--r--source/blender/bmesh/bmesh.h5
-rw-r--r--source/blender/bmesh/intern/bmesh_core.c1
-rw-r--r--source/blender/bmesh/operators/bmo_subdivide.c3
3 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index ac002070484..955b1a729c5 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -196,6 +196,11 @@
*
* There may be a better place for this section, but adding here for now.
*
+ * \subsection bm_todo_api API
+ *
+ * - make crease and bevel weight optional, they come for free in meshes but are allocated layers
+ * in the bmesh data structure.
+ *
*
* \subsection bm_todo_tools Tools
*
diff --git a/source/blender/bmesh/intern/bmesh_core.c b/source/blender/bmesh/intern/bmesh_core.c
index 94d94cbec3e..c449dec1b6c 100644
--- a/source/blender/bmesh/intern/bmesh_core.c
+++ b/source/blender/bmesh/intern/bmesh_core.c
@@ -1483,6 +1483,7 @@ BMVert *bmesh_semv(BMesh *bm, BMVert *tv, BMEdge *e, BMEdge **r_e)
* and collapses the edge on that vertex.
*
* \par Examples:
+ *
* <pre>
* Before: OE KE
* ------- -------
diff --git a/source/blender/bmesh/operators/bmo_subdivide.c b/source/blender/bmesh/operators/bmo_subdivide.c
index ade560edd49..23526d7498b 100644
--- a/source/blender/bmesh/operators/bmo_subdivide.c
+++ b/source/blender/bmesh/operators/bmo_subdivide.c
@@ -987,7 +987,8 @@ void bmo_subdivide_edges_exec(BMesh *bm, BMOperator *op)
* and not try to be clever guessing which face to cut up.
*
* To avoid this case we need to check:
- * Do the verts of each loop share a face (but not connect to make an edge of that face)
+ * Do the verts of each share a face besides the one we are subdividing,
+ * (but not connect to make an edge of that face).
*/
{
BMLoop *other_loop;