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-rw-r--r--source/blender/bmesh/bmesh_class.h2
-rw-r--r--source/blender/bmesh/intern/bmesh_delete.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_iterators.h4
-rw-r--r--source/blender/bmesh/intern/bmesh_log.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_marking.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_normals.c4
-rw-r--r--source/blender/bmesh/intern/bmesh_mods.c6
-rw-r--r--source/blender/bmesh/intern/bmesh_opdefines.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_operator_api.h4
-rw-r--r--source/blender/bmesh/intern/bmesh_operators.c8
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon.c2
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon_edgenet.c6
-rw-r--r--source/blender/bmesh/intern/bmesh_query.c10
-rw-r--r--source/blender/bmesh/intern/bmesh_structure.h2
-rw-r--r--source/blender/bmesh/operators/bmo_connect_pair.c2
-rw-r--r--source/blender/bmesh/operators/bmo_create.c6
-rw-r--r--source/blender/bmesh/operators/bmo_edgenet.c2
-rw-r--r--source/blender/bmesh/operators/bmo_fill_edgeloop.c2
-rw-r--r--source/blender/bmesh/operators/bmo_fill_holes.c2
-rw-r--r--source/blender/bmesh/operators/bmo_hull.c4
-rw-r--r--source/blender/bmesh/operators/bmo_inset.c2
-rw-r--r--source/blender/bmesh/operators/bmo_join_triangles.c2
-rw-r--r--source/blender/bmesh/operators/bmo_offset_edgeloops.c2
-rw-r--r--source/blender/bmesh/operators/bmo_rotate_edges.c2
-rw-r--r--source/blender/bmesh/operators/bmo_subdivide.c6
-rw-r--r--source/blender/bmesh/operators/bmo_subdivide_edgering.c6
-rw-r--r--source/blender/bmesh/tools/bmesh_beautify.c2
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c16
-rw-r--r--source/blender/bmesh/tools/bmesh_decimate_collapse.c4
-rw-r--r--source/blender/bmesh/tools/bmesh_decimate_dissolve.c2
-rw-r--r--source/blender/bmesh/tools/bmesh_path.c6
-rw-r--r--source/blender/bmesh/tools/bmesh_path_uv.c4
-rw-r--r--source/blender/bmesh/tools/bmesh_region_match.c2
-rw-r--r--source/blender/bmesh/tools/bmesh_wireframe.c2
34 files changed, 66 insertions, 66 deletions
diff --git a/source/blender/bmesh/bmesh_class.h b/source/blender/bmesh/bmesh_class.h
index e3efeec951e..7aee93bb157 100644
--- a/source/blender/bmesh/bmesh_class.h
+++ b/source/blender/bmesh/bmesh_class.h
@@ -37,7 +37,7 @@ struct MLoopNorSpaceArray;
struct BLI_mempool;
-/* note: it is very important for BMHeader to start with two
+/* NOTE: it is very important for BMHeader to start with two
* pointers. this is a requirement of mempool's method of
* iteration.
*
diff --git a/source/blender/bmesh/intern/bmesh_delete.c b/source/blender/bmesh/intern/bmesh_delete.c
index f470361e5fb..9f2fb1370bb 100644
--- a/source/blender/bmesh/intern/bmesh_delete.c
+++ b/source/blender/bmesh/intern/bmesh_delete.c
@@ -205,7 +205,7 @@ void BMO_mesh_delete_oflag_context(BMesh *bm, const short oflag, const int type)
/* BM functions
*
- * note! this is just a duplicate of the code above (bad!)
+ * NOTE: this is just a duplicate of the code above (bad!)
* but for now keep in sync, its less hassle than having to create bmesh operator flags,
* each time we need to remove some geometry.
*/
diff --git a/source/blender/bmesh/intern/bmesh_iterators.h b/source/blender/bmesh/intern/bmesh_iterators.h
index 470aceeb756..4bb83492548 100644
--- a/source/blender/bmesh/intern/bmesh_iterators.h
+++ b/source/blender/bmesh/intern/bmesh_iterators.h
@@ -158,7 +158,7 @@ typedef void (*BMIter__begin_cb)(void *);
typedef void *(*BMIter__step_cb)(void *);
/* Iterator Structure */
-/* note: some of these vars are not used,
+/* NOTE: some of these vars are not used,
* so they have been commented to save stack space since this struct is used all over */
typedef struct BMIter {
/* keep union first */
@@ -180,7 +180,7 @@ typedef struct BMIter {
BMIter__begin_cb begin;
BMIter__step_cb step;
- int count; /* note, only some iterators set this, don't rely on it */
+ int count; /* NOTE: only some iterators set this, don't rely on it. */
char itype;
} BMIter;
diff --git a/source/blender/bmesh/intern/bmesh_log.c b/source/blender/bmesh/intern/bmesh_log.c
index 40eed6238ca..1febae54b39 100644
--- a/source/blender/bmesh/intern/bmesh_log.c
+++ b/source/blender/bmesh/intern/bmesh_log.c
@@ -397,7 +397,7 @@ static BMLogEntry *bm_log_entry_create(void)
/* Free the data in a log entry
*
- * Note: does not free the log entry itself */
+ * NOTE: does not free the log entry itself. */
static void bm_log_entry_free(BMLogEntry *entry)
{
BLI_ghash_free(entry->deleted_verts, NULL, NULL);
diff --git a/source/blender/bmesh/intern/bmesh_marking.c b/source/blender/bmesh/intern/bmesh_marking.c
index 190698f504c..b70e26f51ea 100644
--- a/source/blender/bmesh/intern/bmesh_marking.c
+++ b/source/blender/bmesh/intern/bmesh_marking.c
@@ -1386,7 +1386,7 @@ void BM_mesh_elem_hflag_enable_test(BMesh *bm,
BLI_assert((htype & ~BM_ALL_NOLOOP) == 0);
- /* note, better not attempt a fast path for selection as done with de-select
+ /* NOTE: better not attempt a fast path for selection as done with de-select
* because hidden geometry and different selection modes can give different results,
* we could of course check for no hidden faces and then use
* quicker method but its not worth it. */
diff --git a/source/blender/bmesh/intern/bmesh_mesh_normals.c b/source/blender/bmesh/intern/bmesh_mesh_normals.c
index 6ab7b8a2057..f429e77c656 100644
--- a/source/blender/bmesh/intern/bmesh_mesh_normals.c
+++ b/source/blender/bmesh/intern/bmesh_mesh_normals.c
@@ -604,7 +604,7 @@ static void bm_mesh_loops_calc_normals(BMesh *bm,
* If we find a new, never-processed cyclic smooth fan, we can do it now using that loop/edge
* as 'entry point', otherwise we can skip it. */
- /* Note: In theory, we could make bm_mesh_loop_check_cyclic_smooth_fan() store
+ /* NOTE: In theory, we could make bm_mesh_loop_check_cyclic_smooth_fan() store
* mlfan_pivot's in a stack, to avoid having to fan again around
* the vert during actual computation of clnor & clnorspace. However, this would complicate
* the code, add more memory usage, and
@@ -1281,7 +1281,7 @@ void BM_lnorspace_invalidate(BMesh *bm, const bool do_invalidate_all)
BMVert *v;
BMLoop *l;
BMIter viter, liter;
- /* Note: we could use temp tag of BMItem for that,
+ /* NOTE: we could use temp tag of BMItem for that,
* but probably better not use it in such a low-level func?
* --mont29 */
BLI_bitmap *done_verts = BLI_BITMAP_NEW(bm->totvert, __func__);
diff --git a/source/blender/bmesh/intern/bmesh_mods.c b/source/blender/bmesh/intern/bmesh_mods.c
index f75497f2f19..5fa12397a07 100644
--- a/source/blender/bmesh/intern/bmesh_mods.c
+++ b/source/blender/bmesh/intern/bmesh_mods.c
@@ -183,7 +183,7 @@ bool BM_disk_dissolve(BMesh *bm, BMVert *v)
}
/* collapse the vertex */
- /* note, the baseedge can be a boundary of manifold, use this as join_faces arg */
+ /* NOTE: the baseedge can be a boundary of manifold, use this as join_faces arg. */
e = BM_vert_collapse_faces(
bm, baseedge, v, 1.0, true, !BM_edge_is_boundary(baseedge), true, true);
@@ -873,7 +873,7 @@ bool BM_edge_rotate_check(BMEdge *e)
*/
bool BM_edge_rotate_check_degenerate(BMEdge *e, BMLoop *l1, BMLoop *l2)
{
- /* note: for these vars 'old' just means initial edge state. */
+ /* NOTE: for these vars 'old' just means initial edge state. */
float ed_dir_old[3]; /* edge vector */
float ed_dir_new[3]; /* edge vector */
@@ -1054,7 +1054,7 @@ BMEdge *BM_edge_rotate(BMesh *bm, BMEdge *e, const bool ccw, const short check_f
return NULL;
}
- /* note, this assumes joining the faces _didnt_ also remove the verts.
+ /* NOTE: this assumes joining the faces _didnt_ also remove the verts.
* the #BM_edge_rotate_check will ensure this, but its possibly corrupt state or future edits
* break this */
if ((l1 = BM_face_vert_share_loop(f, v1)) && (l2 = BM_face_vert_share_loop(f, v2)) &&
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c
index a5cce41eee4..9466be4a300 100644
--- a/source/blender/bmesh/intern/bmesh_opdefines.c
+++ b/source/blender/bmesh/intern/bmesh_opdefines.c
@@ -567,7 +567,7 @@ static BMOpDefine bmo_contextual_create_def = {
},
/* slots_out */
{{"faces.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_FACE}}, /* newly-made face(s) */
- /* note, this is for stand-alone edges only, not edges which are a part of newly created faces */
+ /* NOTE: this is for stand-alone edges only, not edges which are a part of newly created faces. */
{"edges.out", BMO_OP_SLOT_ELEMENT_BUF, {BM_EDGE}}, /* newly-made edge(s) */
{{'\0'}},
},
diff --git a/source/blender/bmesh/intern/bmesh_operator_api.h b/source/blender/bmesh/intern/bmesh_operator_api.h
index d09c0ee428d..767c455e5e9 100644
--- a/source/blender/bmesh/intern/bmesh_operator_api.h
+++ b/source/blender/bmesh/intern/bmesh_operator_api.h
@@ -537,7 +537,7 @@ void BMO_slot_buffer_hflag_disable(BMesh *bm,
const bool do_flush);
/* puts every element of type 'type' (which is a bitmask) with header
- * flag 'flag', into a slot. note: ignores hidden elements
+ * flag 'flag', into a slot. NOTE: ignores hidden elements
* (e.g. elements with header flag BM_ELEM_HIDDEN set). */
void BMO_slot_buffer_from_enabled_hflag(BMesh *bm,
BMOperator *op,
@@ -547,7 +547,7 @@ void BMO_slot_buffer_from_enabled_hflag(BMesh *bm,
const char hflag);
/* puts every element of type 'type' (which is a bitmask) without
- * header flag 'flag', into a slot. note: ignores hidden elements
+ * header flag 'flag', into a slot. NOTE: ignores hidden elements
* (e.g. elements with header flag BM_ELEM_HIDDEN set). */
void BMO_slot_buffer_from_disabled_hflag(BMesh *bm,
BMOperator *op,
diff --git a/source/blender/bmesh/intern/bmesh_operators.c b/source/blender/bmesh/intern/bmesh_operators.c
index 303b5336a5c..37b1c9386e5 100644
--- a/source/blender/bmesh/intern/bmesh_operators.c
+++ b/source/blender/bmesh/intern/bmesh_operators.c
@@ -829,7 +829,7 @@ void BMO_slot_buffer_from_all(BMesh *bm,
BMO_slot_buffer_alloc(op, slot_args, slot_name, totelement);
- /* TODO - collapse these loops into one */
+ /* TODO: collapse these loops into one. */
if (htype & BM_VERT) {
BM_ITER_MESH (ele, &iter, bm, BM_VERTS_OF_MESH) {
@@ -890,7 +890,7 @@ static void bmo_slot_buffer_from_hflag(BMesh *bm,
BMO_slot_buffer_alloc(op, slot_args, slot_name, totelement);
- /* TODO - collapse these loops into one */
+ /* TODO: collapse these loops into one. */
if (htype & BM_VERT) {
BM_ITER_MESH (ele, &iter, bm, BM_VERTS_OF_MESH) {
@@ -1061,7 +1061,7 @@ static void bmo_slot_buffer_from_flag(BMesh *bm,
ele_array = (BMHeader **)slot->data.buf;
- /* TODO - collapse these loops into one */
+ /* TODO: collapse these loops into one. */
if (htype & BM_VERT) {
BM_ITER_MESH (ele, &iter, bm, BM_VERTS_OF_MESH) {
@@ -1953,7 +1953,7 @@ bool BMO_op_vinitf(BMesh *bm, BMOperator *op, const int flag, const char *_fmt,
return true;
error:
- /* non urgent todo - explain exactly what is failing */
+ /* TODO: explain exactly what is failing (not urgent). */
fprintf(stderr, "%s: error parsing formatting string\n", __func__);
fprintf(stderr, "string: '%s', position %d\n", _fmt, (int)(fmt - ofmt));
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c
index 5397098a7f3..0aab10e7b1a 100644
--- a/source/blender/bmesh/intern/bmesh_polygon.c
+++ b/source/blender/bmesh/intern/bmesh_polygon.c
@@ -1296,7 +1296,7 @@ void BM_face_triangulate(BMesh *bm,
r_edges_new[ne_i++] = e;
}
}
- /* note, never disable tag's */
+ /* NOTE: never disable tag's. */
} while ((l_iter = l_iter->next) != l_first);
}
diff --git a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
index 0754564fa47..99e50b35d97 100644
--- a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
+++ b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c
@@ -49,7 +49,7 @@
*
* \{ */
-/* Note: All these flags _must_ be cleared on exit */
+/* NOTE: All these flags _must_ be cleared on exit. */
/* face is a part of the edge-net (including the original face we're splitting) */
#define FACE_NET _FLAG_WALK
@@ -519,7 +519,7 @@ bool BM_face_split_edgenet(BMesh *bm,
} while ((l_iter = l_iter->next) != l_first);
#endif
- /* Note: 'VERT_IN_QUEUE' is often not needed at all,
+ /* NOTE: 'VERT_IN_QUEUE' is often not needed at all,
* however in rare cases verts are added multiple times to the queue,
* that on its own is harmless but in _very_ rare cases,
* the queue will overflow its maximum size,
@@ -1299,7 +1299,7 @@ bool BM_face_split_edgenet_connect_islands(BMesh *bm,
BMVert *v_delimit = (&edge_arr[i]->v1)[j];
BMVert *v_other;
- /* note, remapping will _never_ map a vertex to an already mapped vertex */
+ /* NOTE: remapping will _never_ map a vertex to an already mapped vertex. */
while (UNLIKELY((v_other = bm_face_split_edgenet_partial_connect(bm, v_delimit, f)))) {
struct TempVertPair *tvp = BLI_memarena_alloc(mem_arena, sizeof(*tvp));
tvp->next = temp_vert_pairs.list;
diff --git a/source/blender/bmesh/intern/bmesh_query.c b/source/blender/bmesh/intern/bmesh_query.c
index 8047b52b625..bc881040e4e 100644
--- a/source/blender/bmesh/intern/bmesh_query.c
+++ b/source/blender/bmesh/intern/bmesh_query.c
@@ -1544,12 +1544,12 @@ float BM_loop_calc_face_angle(const BMLoop *l)
*/
float BM_loop_calc_face_normal_safe_ex(const BMLoop *l, const float epsilon_sq, float r_normal[3])
{
- /* Note: we cannot use result of normal_tri_v3 here to detect colinear vectors
+ /* NOTE: we cannot use result of normal_tri_v3 here to detect colinear vectors
* (vertex on a straight line) from zero value,
* because it does not normalize both vectors before making cross-product.
* Instead of adding two costly normalize computations,
* just check ourselves for colinear case. */
- /* Note: FEPSILON might need some finer tweaking at some point?
+ /* NOTE: FEPSILON might need some finer tweaking at some point?
* Seems to be working OK for now though. */
float v1[3], v2[3], v_tmp[3];
sub_v3_v3v3(v1, l->prev->v->co, l->v->co);
@@ -1807,7 +1807,7 @@ void BM_edge_calc_face_tangent(const BMEdge *e, const BMLoop *e_loop, float r_ta
BM_edge_ordered_verts_ex(e, &v1, &v2, e_loop);
sub_v3_v3v3(tvec, v1->co, v2->co); /* use for temp storage */
- /* note, we could average the tangents of both loops,
+ /* NOTE: we could average the tangents of both loops,
* for non flat ngons it will give a better direction */
cross_v3_v3v3(r_tangent, tvec, e_loop->f->no);
normalize_v3(r_tangent);
@@ -2591,7 +2591,7 @@ double BM_mesh_calc_volume(BMesh *bm, bool is_signed)
return vol;
}
-/* note, almost duplicate of BM_mesh_calc_edge_groups, keep in sync */
+/* NOTE: almost duplicate of #BM_mesh_calc_edge_groups, keep in sync. */
/**
* Calculate isolated groups of faces with optional filtering.
*
@@ -2753,7 +2753,7 @@ int BM_mesh_calc_face_groups(BMesh *bm,
return group_curr;
}
-/* note, almost duplicate of BM_mesh_calc_face_groups, keep in sync */
+/* NOTE: almost duplicate of #BM_mesh_calc_face_groups, keep in sync. */
/**
* Calculate isolated groups of edges with optional filtering.
*
diff --git a/source/blender/bmesh/intern/bmesh_structure.h b/source/blender/bmesh/intern/bmesh_structure.h
index b3b9536618c..ca51a9c39de 100644
--- a/source/blender/bmesh/intern/bmesh_structure.h
+++ b/source/blender/bmesh/intern/bmesh_structure.h
@@ -63,7 +63,7 @@ BMEdge *bmesh_disk_faceedge_find_next(const BMEdge *e, const BMVert *v) ATTR_WAR
void bmesh_radial_loop_append(BMEdge *e, BMLoop *l) ATTR_NONNULL();
void bmesh_radial_loop_remove(BMEdge *e, BMLoop *l) ATTR_NONNULL();
void bmesh_radial_loop_unlink(BMLoop *l) ATTR_NONNULL();
-/* note:
+/* NOTE:
* bmesh_radial_loop_next(BMLoop *l) / prev.
* just use member access l->radial_next, l->radial_prev now */
diff --git a/source/blender/bmesh/operators/bmo_connect_pair.c b/source/blender/bmesh/operators/bmo_connect_pair.c
index b57c8686e1c..660633e8a0f 100644
--- a/source/blender/bmesh/operators/bmo_connect_pair.c
+++ b/source/blender/bmesh/operators/bmo_connect_pair.c
@@ -571,7 +571,7 @@ static void bm_vert_pair_to_matrix(BMVert *v_pair[2], float r_unit_mat[3][3])
}
/* create a new 'basis_nor' from the best direction.
- * note: we could add the directions,
+ * NOTE: we could add the directions,
* but this more often gives 45d rotated matrix, so just use the best one. */
copy_v3_v3(basis_nor, axis_pair[axis_pair[0].angle_cos < axis_pair[1].angle_cos].nor);
project_plane_normalized_v3_v3v3(basis_nor, basis_nor, basis_dir);
diff --git a/source/blender/bmesh/operators/bmo_create.c b/source/blender/bmesh/operators/bmo_create.c
index f38e2e08f33..2e2a7e0964e 100644
--- a/source/blender/bmesh/operators/bmo_create.c
+++ b/source/blender/bmesh/operators/bmo_create.c
@@ -184,7 +184,7 @@ void bmo_contextual_create_exec(BMesh *bm, BMOperator *op)
/* -------------------------------------------------------------------- */
/* Dissolve Face */
if (totf != 0) { /* should be (totf > 1)... see below */
- /* note: allow this to run on single faces so running on a single face
+ /* NOTE: allow this to run on single faces so running on a single face
* won't go on to create a face, treating them as random */
BMOperator op_sub;
BMO_op_initf(bm, &op_sub, op->flag, "dissolve_faces faces=%ff", ELE_NEW);
@@ -204,7 +204,7 @@ void bmo_contextual_create_exec(BMesh *bm, BMOperator *op)
/* Fill EdgeLoop's - fills isolated loops, different from edgenet */
if (tote > 2) {
BMOperator op_sub;
- /* note: in most cases 'edgenet_fill' will handle this case since in common cases
+ /* NOTE: in most cases 'edgenet_fill' will handle this case since in common cases
* users fill in empty spaces, however its possible to have an edge selection around
* existing geometry that makes 'edgenet_fill' fail. */
BMO_op_initf(bm, &op_sub, op->flag, "edgeloop_fill edges=%fe", ELE_NEW);
@@ -280,7 +280,7 @@ void bmo_contextual_create_exec(BMesh *bm, BMOperator *op)
* last resort when all else fails.
*/
if (totv > 2) {
- /* TODO, some of these vertices may be connected by edges,
+ /* TODO: some of these vertices may be connected by edges,
* this connectivity could be used rather than treating
* them as a bunch of isolated verts. */
diff --git a/source/blender/bmesh/operators/bmo_edgenet.c b/source/blender/bmesh/operators/bmo_edgenet.c
index 53a2a3b2bba..5449762b83c 100644
--- a/source/blender/bmesh/operators/bmo_edgenet.c
+++ b/source/blender/bmesh/operators/bmo_edgenet.c
@@ -52,7 +52,7 @@ void bmo_edgenet_fill_exec(BMesh *bm, BMOperator *op)
BMO_slot_buffer_hflag_enable(bm, op->slots_in, "edges", BM_EDGE, BM_ELEM_TAG, false);
BM_mesh_elem_hflag_disable_all(bm, BM_FACE, BM_ELEM_TAG, false);
- BM_mesh_edgenet(bm, true, true); /* TODO, sides */
+ BM_mesh_edgenet(bm, true, true); /* TODO: sides. */
BMO_slot_buffer_from_enabled_hflag(bm, op, op->slots_out, "faces.out", BM_FACE, BM_ELEM_TAG);
diff --git a/source/blender/bmesh/operators/bmo_fill_edgeloop.c b/source/blender/bmesh/operators/bmo_fill_edgeloop.c
index 16f9922b21d..2b481542463 100644
--- a/source/blender/bmesh/operators/bmo_fill_edgeloop.c
+++ b/source/blender/bmesh/operators/bmo_fill_edgeloop.c
@@ -85,7 +85,7 @@ void bmo_edgeloop_fill_exec(BMesh *bm, BMOperator *op)
}
if (ok) {
- /* note: in the case of multiple loops, this over-allocs (which is fine) */
+ /* NOTE: in the case of multiple loops, this over-allocs (which is fine). */
BMVert **f_verts = MEM_mallocN(sizeof(*verts) * totv, __func__);
BMIter eiter;
diff --git a/source/blender/bmesh/operators/bmo_fill_holes.c b/source/blender/bmesh/operators/bmo_fill_holes.c
index 5801db582e1..64107fefe73 100644
--- a/source/blender/bmesh/operators/bmo_fill_holes.c
+++ b/source/blender/bmesh/operators/bmo_fill_holes.c
@@ -35,7 +35,7 @@ void bmo_holes_fill_exec(BMesh *bm, BMOperator *op)
BM_mesh_elem_hflag_disable_all(bm, BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
BMO_slot_buffer_hflag_enable(bm, op->slots_in, "edges", BM_EDGE, BM_ELEM_TAG, false);
- BM_mesh_edgenet(bm, true, true); // TODO, sides
+ BM_mesh_edgenet(bm, true, true); // TODO: sides
/* bad - remove faces after as a workaround */
if (sides != 0) {
diff --git a/source/blender/bmesh/operators/bmo_hull.c b/source/blender/bmesh/operators/bmo_hull.c
index 956d55695d6..dd2fe52293f 100644
--- a/source/blender/bmesh/operators/bmo_hull.c
+++ b/source/blender/bmesh/operators/bmo_hull.c
@@ -278,7 +278,7 @@ static void hull_remove_overlapping(BMesh *bm,
}
}
- /* Note: can't change ghash while iterating, so mark
+ /* NOTE: can't change ghash while iterating, so mark
* with 'skip' flag rather than deleting triangles */
if (BM_vert_in_face(t->v[1], f) && BM_vert_in_face(t->v[2], f) && f_on_hull) {
t->skip = true;
@@ -505,7 +505,7 @@ static void hull_from_bullet(BMesh *bm, BMOperator *op, BLI_mempool *hull_triang
BLI_array_grow_items(fvi, len);
plConvexHullGetFaceVertices(hull, i, fvi);
- /* Note: here we throw away any NGons from Bullet and turn
+ /* NOTE: here we throw away any NGons from Bullet and turn
* them into triangle fans. Would be nice to use these
* directly, but will have to wait until HullTriangle goes
* away (TODO) */
diff --git a/source/blender/bmesh/operators/bmo_inset.c b/source/blender/bmesh/operators/bmo_inset.c
index 3f6619cc2ee..4833290aa0b 100644
--- a/source/blender/bmesh/operators/bmo_inset.c
+++ b/source/blender/bmesh/operators/bmo_inset.c
@@ -822,7 +822,7 @@ void bmo_inset_region_exec(BMesh *bm, BMOperator *op)
/* this could go in its own loop,
* only use the 'es->l->f' so we don't store loops for faces which have no mixed selection
*
- * note: faces on the other side of the inset will be interpolated too since this is hard to
+ * NOTE: faces on the other side of the inset will be interpolated too since this is hard to
* detect, just allow it even though it will cause some redundant interpolation */
if (use_interpolate) {
BMIter viter;
diff --git a/source/blender/bmesh/operators/bmo_join_triangles.c b/source/blender/bmesh/operators/bmo_join_triangles.c
index c3e96a9b08e..8b456bb0925 100644
--- a/source/blender/bmesh/operators/bmo_join_triangles.c
+++ b/source/blender/bmesh/operators/bmo_join_triangles.c
@@ -44,7 +44,7 @@ static float quad_calc_error(const float v1[3],
{
/* Gives a 'weight' to a pair of triangles that join an edge
* to decide how good a join they would make. */
- /* Note: this is more complicated than it needs to be and should be cleaned up. */
+ /* NOTE: this is more complicated than it needs to be and should be cleaned up. */
float error = 0.0f;
/* Normal difference */
diff --git a/source/blender/bmesh/operators/bmo_offset_edgeloops.c b/source/blender/bmesh/operators/bmo_offset_edgeloops.c
index 2c7e478b549..98a8432cfb1 100644
--- a/source/blender/bmesh/operators/bmo_offset_edgeloops.c
+++ b/source/blender/bmesh/operators/bmo_offset_edgeloops.c
@@ -221,7 +221,7 @@ void bmo_offset_edgeloops_exec(BMesh *bm, BMOperator *op)
}
}
- /* Note: instead of duplicate code in alternate direction,
+ /* NOTE: instead of duplicate code in alternate direction,
* we can be sure to hit the other vertex, so the code above runs. */
#if 0
else if (BM_elem_index_get(l->prev->v) == -1) {
diff --git a/source/blender/bmesh/operators/bmo_rotate_edges.c b/source/blender/bmesh/operators/bmo_rotate_edges.c
index b684aa390cf..f05f6489c99 100644
--- a/source/blender/bmesh/operators/bmo_rotate_edges.c
+++ b/source/blender/bmesh/operators/bmo_rotate_edges.c
@@ -191,7 +191,7 @@ static void bm_rotate_edges_shared(
edges_len_rotate += 1;
- /* Note: we could validate all edges which have not been rotated
+ /* NOTE: we could validate all edges which have not been rotated
* (not just previously degenerate edges).
* However there is no real need -
* they can be left until they're popped off the queue. */
diff --git a/source/blender/bmesh/operators/bmo_subdivide.c b/source/blender/bmesh/operators/bmo_subdivide.c
index ae4fa65b55c..7311c94a0d8 100644
--- a/source/blender/bmesh/operators/bmo_subdivide.c
+++ b/source/blender/bmesh/operators/bmo_subdivide.c
@@ -79,7 +79,7 @@ typedef void (*subd_pattern_fill_fp)(BMesh *bm,
const SubDParams *params);
/*
- * note: this is a pattern-based edge subdivider.
+ * NOTE: this is a pattern-based edge subdivider.
* it tries to match a pattern to edge selections on faces,
* then executes functions to cut them.
*/
@@ -138,7 +138,7 @@ static BMEdge *connect_smallest_face(BMesh *bm, BMVert *v_a, BMVert *v_b, BMFace
* multiple faces yet. that might require a convexity test to figure out which
* face is "best" and who knows what for non-manifold conditions.
*
- * note: we allow adjacent here, since there's no chance this happens.
+ * NOTE: we allow adjacent here, since there's no chance this happens.
*/
f = BM_vert_pair_share_face_by_len(v_a, v_b, &l_a, &l_b, true);
@@ -469,7 +469,7 @@ static void bm_subdivide_multicut(
alter_co(v2, &e_tmp, params, 1.0, &v1_tmp, &v2_tmp);
}
-/* note: the patterns are rotated as necessary to
+/* NOTE: the patterns are rotated as necessary to
* match the input geometry. they're based on the
* pre-split state of the face */
diff --git a/source/blender/bmesh/operators/bmo_subdivide_edgering.c b/source/blender/bmesh/operators/bmo_subdivide_edgering.c
index d9bfe96ddc4..caca24f4409 100644
--- a/source/blender/bmesh/operators/bmo_subdivide_edgering.c
+++ b/source/blender/bmesh/operators/bmo_subdivide_edgering.c
@@ -83,8 +83,8 @@ static float bezier_handle_calc_length_v3(const float co_a[3],
float fac = 1.333333f;
float len;
if (dot < 0.0f) {
- /* scale down to 0.666 if we point directly at each other rough but ok */
- /* TODO, current blend from dot may not be optimal but its also a detail */
+ /* Scale down to 0.666 if we point directly at each other rough but ok. */
+ /* TODO: current blend from dot may not be optimal but its also a detail. */
const float t = 1.0f + dot;
fac = (fac * t) + (0.75f * (1.0f - t));
}
@@ -821,7 +821,7 @@ static void bm_edgering_pair_interpolate(BMesh *bm,
*/
static void bm_face_slice(BMesh *bm, BMLoop *l, const int cuts)
{
- /* TODO, interpolate edge data */
+ /* TODO: interpolate edge data. */
BMLoop *l_new = l;
int i;
diff --git a/source/blender/bmesh/tools/bmesh_beautify.c b/source/blender/bmesh/tools/bmesh_beautify.c
index 4ef165fe6c1..d5c5063f2cb 100644
--- a/source/blender/bmesh/tools/bmesh_beautify.c
+++ b/source/blender/bmesh/tools/bmesh_beautify.c
@@ -429,7 +429,7 @@ void BM_mesh_beautify_fill(BMesh *bm,
GSet *e_state_set = edge_state_arr[i];
/* add the new state into the set so we don't move into this state again
- * note: we could add the previous state too but this isn't essential)
+ * NOTE: we could add the previous state too but this isn't essential)
* for avoiding eternal loops */
EdRotState *e_state = BLI_mempool_alloc(edge_state_pool);
erot_state_current(e, e_state);
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index 65cceb8dcfd..28d0aecbb3d 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -321,7 +321,7 @@ typedef struct BevelParams {
GHash *vert_hash;
/** Records new faces: key BMFace*, value one of {VERT/EDGE/RECON}_POLY. */
GHash *face_hash;
- /** Use for all allocs while bevel runs. Note: If we need to free we can switch to mempool. */
+ /** Use for all allocs while bevel runs. NOTE: If we need to free we can switch to mempool. */
MemArena *mem_arena;
/** Profile vertex location and spacings. */
ProfileSpacing pro_spacing;
@@ -1225,7 +1225,7 @@ static void offset_meet_lines_percent_or_absolute(BevelParams *bp,
float r_l2b[3])
{
/* Get points the specified distance along each leg.
- * Note: not all BevVerts and EdgeHalfs have been made yet, so we have
+ * NOTE: not all BevVerts and EdgeHalfs have been made yet, so we have
* to find required edges by moving around faces and use fake EdgeHalfs for
* some of the edges. If there aren't faces to move around, we have to give up.
* The legs we need are:
@@ -3621,7 +3621,7 @@ static void adjust_the_cycle_or_chain(BoundVert *vstart, bool iscycle)
} while (v && v != vstart);
EIG_linear_solver_solve(solver);
#ifdef DEBUG_ADJUST
- /* Note: this print only works after solve, but by that time b has been cleared. */
+ /* NOTE: this print only works after solve, but by that time b has been cleared. */
EIG_linear_solver_print_matrix(solver);
printf("\nSolution:\n");
for (i = 0; i < np; i++) {
@@ -3682,7 +3682,7 @@ static void adjust_the_cycle_or_chain(BoundVert *vstart, bool iscycle)
static void adjust_offsets(BevelParams *bp, BMesh *bm)
{
/* Find and process chains and cycles of unvisited BoundVerts that have eon set. */
- /* Note: for repeatability, iterate over all verts of mesh rather than over ghash'ed BMVerts. */
+ /* NOTE: for repeatability, iterate over all verts of mesh rather than over ghash'ed BMVerts. */
BMIter iter;
BMVert *bmv;
BM_ITER_MESH (bmv, &iter, bm, BM_VERTS_OF_MESH) {
@@ -6194,7 +6194,7 @@ static BevVert *bevel_vert_construct(BMesh *bm, BevelParams *bp, BMVert *v)
weight = BM_elem_float_data_get(&bm->vdata, v, CD_BWEIGHT);
bv->offset *= weight;
}
- /* Find center axis. Note: Don't use vert normal, can give unwanted results. */
+ /* Find center axis. NOTE: Don't use vert normal, can give unwanted results. */
if (ELEM(bp->offset_type, BEVEL_AMT_WIDTH, BEVEL_AMT_DEPTH)) {
float edge_dir[3];
EdgeHalf *e = bv->edges;
@@ -6872,7 +6872,7 @@ static double find_superellipse_chord_endpoint(double x0, double dtarget, float
double ymin = superellipse_co(xmin, r, rbig);
double ymax = superellipse_co(xmax, r, rbig);
- /* Note: using distance**2 (no sqrt needed) does not converge that well. */
+ /* NOTE: using distance**2 (no sqrt needed) does not converge that well. */
double dmaxerr = sqrt(pow((xmax - x0), 2) + pow((ymax - y0), 2)) - dtarget;
double dminerr = sqrt(pow((xmin - x0), 2) + pow((ymin - y0), 2)) - dtarget;
@@ -7253,7 +7253,7 @@ static float geometry_collide_offset(BevelParams *bp, EdgeHalf *eb)
return no_collide_offset;
}
float kb = eb->offset_l_spec;
- EdgeHalf *ea = eb->next; /* Note: this is in direction b --> a. */
+ EdgeHalf *ea = eb->next; /* NOTE: this is in direction b --> a. */
float ka = ea->offset_r_spec;
BMVert *vb, *vc;
if (eb->is_rev) {
@@ -7282,7 +7282,7 @@ static float geometry_collide_offset(BevelParams *bp, EdgeHalf *eb)
return no_collide_offset;
}
if (ebother != NULL) {
- ec = ebother->prev; /* Note: this is in direction c --> d. */
+ ec = ebother->prev; /* NOTE: this is in direction c --> d. */
vc = bvc->v;
kc = ec->offset_l_spec;
vd = ec->is_rev ? ec->e->v1 : ec->e->v2;
diff --git a/source/blender/bmesh/tools/bmesh_decimate_collapse.c b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
index a1630d9d2ff..20b6903b239 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_collapse.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
@@ -285,7 +285,7 @@ static void bm_decim_build_edge_cost_single(BMEdge *e,
cost = (BLI_quadric_evaluate(q1, optimize_co) + BLI_quadric_evaluate(q2, optimize_co));
}
- /* note, 'cost' shouldn't be negative but happens sometimes with small values.
+ /* NOTE: 'cost' shouldn't be negative but happens sometimes with small values.
* this can cause faces that make up a flat surface to over-collapse, see T37121. */
cost = fabsf(cost);
@@ -303,7 +303,7 @@ static void bm_decim_build_edge_cost_single(BMEdge *e,
const float e_weight = (vweights[BM_elem_index_get(e->v1)] +
vweights[BM_elem_index_get(e->v2)]);
cost = bm_decim_build_edge_cost_single__topology(e) - cost;
- /* note, this is rather arbitrary max weight is 2 here,
+ /* NOTE: this is rather arbitrary max weight is 2 here,
* allow for skipping edges 4x the length, based on weights */
if (e_weight) {
cost *= 1.0f + (e_weight * vweight_factor);
diff --git a/source/blender/bmesh/tools/bmesh_decimate_dissolve.c b/source/blender/bmesh/tools/bmesh_decimate_dissolve.c
index 036dae1b9bd..d8a586acee5 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_dissolve.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_dissolve.c
@@ -55,7 +55,7 @@ static float bm_vert_edge_face_angle(BMVert *v,
#define ANGLE_TO_UNIT (1.0f / UNIT_TO_ANGLE)
const float angle = BM_vert_calc_edge_angle(v);
- /* note: could be either edge, it doesn't matter */
+ /* NOTE: could be either edge, it doesn't matter. */
if (v->e && BM_edge_is_manifold(v->e)) {
/* Checking delimited is important here,
* otherwise the boundary between two materials for e.g.
diff --git a/source/blender/bmesh/tools/bmesh_path.c b/source/blender/bmesh/tools/bmesh_path.c
index cb75f47acf3..ea1e7eb1e43 100644
--- a/source/blender/bmesh/tools/bmesh_path.c
+++ b/source/blender/bmesh/tools/bmesh_path.c
@@ -142,7 +142,7 @@ LinkNode *BM_mesh_calc_path_vert(BMesh *bm,
BMVert **verts_prev;
int i, totvert;
- /* Note, would pass #BM_EDGE except we are looping over all faces anyway. */
+ /* NOTE: would pass #BM_EDGE except we are looping over all faces anyway. */
// BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */); // NOT NEEDED FOR FACETAG
BM_ITER_MESH_INDEX (v, &viter, bm, BM_VERTS_OF_MESH, i) {
@@ -322,7 +322,7 @@ LinkNode *BM_mesh_calc_path_edge(BMesh *bm,
BMEdge **edges_prev;
int i, totedge;
- /* Note, would pass #BM_EDGE except we are looping over all edges anyway. */
+ /* NOTE: would pass #BM_EDGE except we are looping over all edges anyway. */
BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */);
BM_ITER_MESH_INDEX (e, &eiter, bm, BM_EDGES_OF_MESH, i) {
@@ -523,7 +523,7 @@ LinkNode *BM_mesh_calc_path_face(BMesh *bm,
/* Start measuring face path at the face edges, ignoring their centers. */
const void *const f_endpoints[2] = {f_src, f_dst};
- /* Note, would pass #BM_EDGE except we are looping over all faces anyway. */
+ /* NOTE: would pass #BM_EDGE except we are looping over all faces anyway. */
// BM_mesh_elem_index_ensure(bm, BM_VERT /* | BM_EDGE */); // NOT NEEDED FOR FACETAG
BM_ITER_MESH_INDEX (f, &fiter, bm, BM_FACES_OF_MESH, i) {
diff --git a/source/blender/bmesh/tools/bmesh_path_uv.c b/source/blender/bmesh/tools/bmesh_path_uv.c
index 57a70645187..30b109d4731 100644
--- a/source/blender/bmesh/tools/bmesh_path_uv.c
+++ b/source/blender/bmesh/tools/bmesh_path_uv.c
@@ -139,7 +139,7 @@ struct LinkNode *BM_mesh_calc_path_uv_vert(BMesh *bm,
int i = 0, totloop;
BMFace *f;
- /* Note, would pass BM_EDGE except we are looping over all faces anyway. */
+ /* NOTE: would pass BM_EDGE except we are looping over all faces anyway. */
// BM_mesh_elem_index_ensure(bm, BM_LOOP); // NOT NEEDED FOR FACETAG
BM_ITER_MESH (f, &viter, bm, BM_FACES_OF_MESH) {
@@ -377,7 +377,7 @@ struct LinkNode *BM_mesh_calc_path_uv_face(BMesh *bm,
/* Start measuring face path at the face edges, ignoring their centers. */
const void *const f_endpoints[2] = {f_src, f_dst};
- /* Note, would pass BM_EDGE except we are looping over all faces anyway. */
+ /* NOTE: would pass BM_EDGE except we are looping over all faces anyway. */
// BM_mesh_elem_index_ensure(bm, BM_LOOP); // NOT NEEDED FOR FACETAG
{
diff --git a/source/blender/bmesh/tools/bmesh_region_match.c b/source/blender/bmesh/tools/bmesh_region_match.c
index c538d5b17cd..4ae5bfb7fb2 100644
--- a/source/blender/bmesh/tools/bmesh_region_match.c
+++ b/source/blender/bmesh/tools/bmesh_region_match.c
@@ -1053,7 +1053,7 @@ static BMEdge *bm_face_region_pivot_edge_find(BMFace **faces_region,
uint verts_region_len,
uint *r_depth)
{
- /* note, keep deterministic where possible (geometry order independent)
+ /* NOTE: keep deterministic where possible (geometry order independent)
* this function assumed all visit faces & edges are tagged */
BLI_LINKSTACK_DECLARE(vert_queue_prev, BMVert *);
diff --git a/source/blender/bmesh/tools/bmesh_wireframe.c b/source/blender/bmesh/tools/bmesh_wireframe.c
index de2deee2929..af4a4424103 100644
--- a/source/blender/bmesh/tools/bmesh_wireframe.c
+++ b/source/blender/bmesh/tools/bmesh_wireframe.c
@@ -77,7 +77,7 @@ static void bm_vert_boundary_tangent(
}
if (e_a && e_b) {
- /* note, with an incorrectly flushed selection this can crash */
+ /* NOTE: with an incorrectly flushed selection this can crash. */
l_a = bm_edge_tag_faceloop(e_a);
l_b = bm_edge_tag_faceloop(e_b);