diff options
Diffstat (limited to 'source/blender/bmesh')
-rw-r--r-- | source/blender/bmesh/bmesh.h | 2 | ||||
-rw-r--r-- | source/blender/bmesh/intern/bmesh_construct.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/intern/bmesh_log.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/intern/bmesh_operators.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/intern/bmesh_polygon.c | 4 | ||||
-rw-r--r-- | source/blender/bmesh/intern/bmesh_polygon_edgenet.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/intern/bmesh_walkers.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/operators/bmo_edgenet.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/operators/bmo_rotate_edges.c | 2 | ||||
-rw-r--r-- | source/blender/bmesh/tools/bmesh_decimate_collapse.c | 2 |
10 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h index 22f7d50c144..5d2f739651b 100644 --- a/source/blender/bmesh/bmesh.h +++ b/source/blender/bmesh/bmesh.h @@ -120,7 +120,7 @@ * which are private to an operator. * These flags may be used by the client operator code as needed * (a common example is flagging elements for use in another operator). - * Each call to an operator allocates it's own set of tool flags when it's executed, + * Each call to an operator allocates its own set of tool flags when it's executed, * avoiding flag conflicts between operators. * * These flags should not be confused with header flags, which are used to store persistent flags diff --git a/source/blender/bmesh/intern/bmesh_construct.c b/source/blender/bmesh/intern/bmesh_construct.c index 4c70be65bef..2e69c48708c 100644 --- a/source/blender/bmesh/intern/bmesh_construct.c +++ b/source/blender/bmesh/intern/bmesh_construct.c @@ -99,7 +99,7 @@ static void bm_loop_attrs_copy( * If \a no_double is true, then a check is done to see if a face * with these vertices already exists and returns it instead. * - * If a pointer to an example face is provided, it's custom data + * If a pointer to an example face is provided, its custom data * and properties will be copied to the new face. * * \note The winding of the face is determined by the order diff --git a/source/blender/bmesh/intern/bmesh_log.c b/source/blender/bmesh/intern/bmesh_log.c index 69d73f3d647..40eed6238ca 100644 --- a/source/blender/bmesh/intern/bmesh_log.c +++ b/source/blender/bmesh/intern/bmesh_log.c @@ -815,7 +815,7 @@ void BM_log_redo(BMesh *bm, BMLog *log) /* Log a vertex before it is modified * * Before modifying vertex coordinates, masks, or hflags, call this - * function to log it's current values. This is better than logging + * function to log its current values. This is better than logging * after the coordinates have been modified, because only those * vertices that are modified need to have their original values * stored. diff --git a/source/blender/bmesh/intern/bmesh_operators.c b/source/blender/bmesh/intern/bmesh_operators.c index 746e9668671..c5e030c436a 100644 --- a/source/blender/bmesh/intern/bmesh_operators.c +++ b/source/blender/bmesh/intern/bmesh_operators.c @@ -368,7 +368,7 @@ void _bmo_slot_copy(BMOpSlot slot_args_src[BMO_OP_MAX_SLOTS], /* * BMESH OPSTACK SET XXX * - * Sets the value of a slot depending on it's type + * Sets the value of a slot depending on its type */ void BMO_slot_float_set(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, const float f) diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c index 06bab8c8cc1..4ae2cc67140 100644 --- a/source/blender/bmesh/intern/bmesh_polygon.c +++ b/source/blender/bmesh/intern/bmesh_polygon.c @@ -667,7 +667,7 @@ void BM_face_calc_center_median_weighted(const BMFace *f, float r_cent[3]) /** * \brief POLY ROTATE PLANE * - * Rotates a polygon so that it's + * Rotates a polygon so that its * normal is pointing towards the mesh Z axis */ void poly_rotate_plane(const float normal[3], float (*verts)[3], const uint nverts) @@ -889,7 +889,7 @@ float BM_face_calc_normal_vcos(const BMesh *bm, * Calculate a normal from a vertex cloud. * * \note We could make a higher quality version that takes all vertices into account. - * Currently it finds 4 outer most points returning it's normal. + * Currently it finds 4 outer most points returning its normal. */ void BM_verts_calc_normal_from_cloud_ex( BMVert **varr, int varr_len, float r_normal[3], float r_center[3], int *r_index_tangent) diff --git a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c index b92e431c86c..54dc25ebeba 100644 --- a/source/blender/bmesh/intern/bmesh_polygon_edgenet.c +++ b/source/blender/bmesh/intern/bmesh_polygon_edgenet.c @@ -521,7 +521,7 @@ bool BM_face_split_edgenet(BMesh *bm, /* Note: 'VERT_IN_QUEUE' is often not needed at all, * however in rare cases verts are added multiple times to the queue, - * that on it's own is harmless but in _very_ rare cases, + * that on its own is harmless but in _very_ rare cases, * the queue will overflow its maximum size, * so we better be strict about this! see: T51539 */ diff --git a/source/blender/bmesh/intern/bmesh_walkers.c b/source/blender/bmesh/intern/bmesh_walkers.c index 860c83ec1e5..da1d3df2046 100644 --- a/source/blender/bmesh/intern/bmesh_walkers.c +++ b/source/blender/bmesh/intern/bmesh_walkers.c @@ -39,7 +39,7 @@ * to implement recursive or looping behavior. generally only one * state push per call with a specific state is desired. * - * basic design pattern: the walker step function goes through it's + * basic design pattern: the walker step function goes through its * list of possible choices for recursion, and recurses (by pushing a new state) * using the first non-visited one. This choice is the flagged as visited using * the ghash. each step may push multiple new states onto the worklist at once. diff --git a/source/blender/bmesh/operators/bmo_edgenet.c b/source/blender/bmesh/operators/bmo_edgenet.c index 0f6ef1cb019..53a2a3b2bba 100644 --- a/source/blender/bmesh/operators/bmo_edgenet.c +++ b/source/blender/bmesh/operators/bmo_edgenet.c @@ -117,7 +117,7 @@ void bmo_edgenet_prepare_exec(BMesh *bm, BMOperator *op) BMO_slot_buffer_flag_enable(bm, op->slots_in, "edges", BM_EDGE, EDGE_MARK); /* validate that each edge has at most one other tagged edge in the - * disk cycle around each of it's vertices */ + * disk cycle around each of its vertices */ BMO_ITER (e, &siter, op->slots_in, "edges", BM_EDGE) { for (i = 0; i < 2; i++) { count = BMO_iter_elem_count_flag(bm, BM_EDGES_OF_VERT, (i ? e->v2 : e->v1), EDGE_MARK, true); diff --git a/source/blender/bmesh/operators/bmo_rotate_edges.c b/source/blender/bmesh/operators/bmo_rotate_edges.c index 0c7c13610e6..b684aa390cf 100644 --- a/source/blender/bmesh/operators/bmo_rotate_edges.c +++ b/source/blender/bmesh/operators/bmo_rotate_edges.c @@ -33,7 +33,7 @@ #define FACE_MARK 1 /** - * Rotate edges where every edge has it's own faces (we can rotate in any order). + * Rotate edges where every edge has its own faces (we can rotate in any order). */ static void bm_rotate_edges_simple(BMesh *bm, BMOperator *op, diff --git a/source/blender/bmesh/tools/bmesh_decimate_collapse.c b/source/blender/bmesh/tools/bmesh_decimate_collapse.c index 7900aba0086..3ef5b42b2cd 100644 --- a/source/blender/bmesh/tools/bmesh_decimate_collapse.c +++ b/source/blender/bmesh/tools/bmesh_decimate_collapse.c @@ -137,7 +137,7 @@ static void bm_decim_build_quadrics(BMesh *bm, Quadric *vquadrics) static void bm_decim_calc_target_co_db(BMEdge *e, double optimize_co[3], const Quadric *vquadrics) { /* compute an edge contraction target for edge 'e' - * this is computed by summing it's vertices quadrics and + * this is computed by summing its vertices quadrics and * optimizing the result. */ Quadric q; |