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Diffstat (limited to 'source/blender/collada/AnimationClipExporter.h')
-rw-r--r-- | source/blender/collada/AnimationClipExporter.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/source/blender/collada/AnimationClipExporter.h b/source/blender/collada/AnimationClipExporter.h new file mode 100644 index 00000000000..d76a3fa1380 --- /dev/null +++ b/source/blender/collada/AnimationClipExporter.h @@ -0,0 +1,50 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include <stdlib.h> +#include <stdio.h> +#include <math.h> + +#include "COLLADASWLibraryAnimationClips.h" + + +class AnimationClipExporter:COLLADASW::LibraryAnimationClips { +private: + Depsgraph *depsgraph; + Scene *scene; + COLLADASW::StreamWriter *sw; + const ExportSettings *export_settings; + std::vector<std::vector<std::string>> anim_meta; + +public: + + AnimationClipExporter(Depsgraph *depsgraph , COLLADASW::StreamWriter *sw, const ExportSettings *export_settings, std::vector<std::vector<std::string>> anim_meta) : + depsgraph(depsgraph), + COLLADASW::LibraryAnimationClips(sw), + export_settings(export_settings), + anim_meta(anim_meta) + { + this->sw = sw; + } + + void exportAnimationClips(Scene *sce); +}; |