Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/collada/AnimationExporter.cpp')
-rw-r--r--source/blender/collada/AnimationExporter.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index 2f692cb0f33..439f48897f6 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -38,7 +38,7 @@ bool AnimationExporter::exportAnimations(Scene *sce)
{
bool has_animations = hasAnimations(sce);
if (has_animations) {
- this->eval_ctx = eval_ctx;
+ this->depsgraph = depsgraph;
this->scene = sce;
openLibrary();
@@ -215,7 +215,7 @@ void AnimationExporter::export_sampled_matrix_animation(Object *ob, std::vector<
for (std::vector<float>::iterator ctime = ctimes.begin(); ctime != ctimes.end(); ++ctime) {
float fmat[4][4];
- bc_update_scene(eval_ctx, scene, *ctime);
+ bc_update_scene(depsgraph, scene, *ctime);
BKE_object_matrix_local_get(ob, fmat);
if (this->export_settings->limit_precision)
bc_sanitize_mat(fmat, 6);
@@ -247,7 +247,7 @@ void AnimationExporter::export_sampled_transrotloc_animation(Object *ob, std::ve
float fsize[3];
float feul[3];
- bc_update_scene(eval_ctx, scene, *ctime);
+ bc_update_scene(depsgraph, scene, *ctime);
BKE_object_matrix_local_get(ob, fmat);
mat4_decompose(floc, fquat, fsize, fmat);
quat_to_eul(feul, fquat);
@@ -722,7 +722,7 @@ void AnimationExporter::sample_and_write_bone_animation_matrix(Object *ob_arm, B
if (flag & ARM_RESTPOS) {
arm->flag &= ~ARM_RESTPOS;
- BKE_pose_where_is(eval_ctx, scene, ob_arm);
+ BKE_pose_where_is(depsgraph, scene, ob_arm);
}
if (fra.size()) {
@@ -731,7 +731,7 @@ void AnimationExporter::sample_and_write_bone_animation_matrix(Object *ob_arm, B
if (flag & ARM_RESTPOS)
arm->flag = flag;
- BKE_pose_where_is(eval_ctx, scene, ob_arm);
+ BKE_pose_where_is(depsgraph, scene, ob_arm);
}
void AnimationExporter::dae_baked_animation(std::vector<float> &fra, Object *ob_arm, Bone *bone)
@@ -1022,7 +1022,7 @@ void AnimationExporter::evaluate_anim_with_constraints(Object *ob, float ctime)
if (obtar) {
BKE_animsys_evaluate_animdata(scene, &obtar->id, obtar->adt, ctime, ADT_RECALC_ANIM);
- BKE_object_where_is_calc_time(this->eval_ctx, scene, obtar, ctime);
+ BKE_object_where_is_calc_time(this->depsgraph, scene, obtar, ctime);
}
}
@@ -1030,7 +1030,7 @@ void AnimationExporter::evaluate_anim_with_constraints(Object *ob, float ctime)
cti->flush_constraint_targets(con, &targets, 1);
}
}
- BKE_object_where_is_calc_time(this->eval_ctx, scene, ob, ctime);
+ BKE_object_where_is_calc_time(this->depsgraph, scene, ob, ctime);
}
/*
@@ -1316,16 +1316,16 @@ std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Obj
float frame = *it;
float ctime = BKE_scene_frame_get_from_ctime(scene, frame);
- bc_update_scene(eval_ctx, scene, ctime);
+ bc_update_scene(depsgraph, scene, ctime);
if (is_bone_animation) {
if (pchan->flag & POSE_CHAIN) {
enable_fcurves(ob->adt->action, NULL);
BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_ALL);
- BKE_pose_where_is(eval_ctx, scene, ob);
+ BKE_pose_where_is(depsgraph, scene, ob);
}
else {
- BKE_pose_where_is_bone(eval_ctx, scene, ob, pchan, ctime, 1);
+ BKE_pose_where_is_bone(depsgraph, scene, ob, pchan, ctime, 1);
}
// compute bone local mat
@@ -1843,7 +1843,7 @@ void AnimationExporter::sample_and_write_bone_animation(Object *ob_arm, Bone *bo
// exit rest position
if (flag & ARM_RESTPOS) {
arm->flag &= ~ARM_RESTPOS;
- BKE_pose_where_is(eval_ctx, scene, ob_arm);
+ BKE_pose_where_is(depsgraph, scene, ob_arm);
}
//v array will hold all values which will be exported.
if (fra.size()) {
@@ -1873,7 +1873,7 @@ void AnimationExporter::sample_and_write_bone_animation(Object *ob_arm, Bone *bo
// restore restpos
if (flag & ARM_RESTPOS)
arm->flag = flag;
- BKE_pose_where_is(eval_ctx, scene, ob_arm);
+ BKE_pose_where_is(depsgraph, scene, ob_arm);
}
void AnimationExporter::sample_animation(float *v, std::vector<float> &frames, int type, Bone *bone, Object *ob_arm, bPoseChannel *pchan)
@@ -1898,7 +1898,7 @@ void AnimationExporter::sample_animation(float *v, std::vector<float> &frames, i
BKE_animsys_evaluate_animdata(scene, &ob_arm->id, ob_arm->adt, ctime, ADT_RECALC_ANIM);
- BKE_pose_where_is_bone(eval_ctx, scene, ob_arm, pchan, ctime, 1);
+ BKE_pose_where_is_bone(depsgraph, scene, ob_arm, pchan, ctime, 1);
// compute bone local mat
if (bone->parent) {