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Diffstat (limited to 'source/blender/collada/AnimationExporter.h')
-rw-r--r-- | source/blender/collada/AnimationExporter.h | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/source/blender/collada/AnimationExporter.h b/source/blender/collada/AnimationExporter.h new file mode 100644 index 00000000000..d277dad8e8c --- /dev/null +++ b/source/blender/collada/AnimationExporter.h @@ -0,0 +1,163 @@ +/* + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include <stdlib.h> +#include <stdio.h> +#include <math.h> +extern "C" +{ +#include "DNA_scene_types.h" +#include "DNA_object_types.h" +#include "DNA_anim_types.h" +#include "DNA_action_types.h" +#include "DNA_curve_types.h" +#include "DNA_lamp_types.h" +#include "DNA_camera_types.h" +#include "DNA_armature_types.h" +#include "DNA_material_types.h" + +#include "BKE_DerivedMesh.h" +#include "BKE_fcurve.h" +#include "BKE_animsys.h" +#ifdef NAN_BUILDINFO +extern char build_rev[]; +#endif +} + +#include "MEM_guardedalloc.h" + +#include "BKE_action.h" // pose functions +#include "BKE_armature.h" +#include "BKE_object.h" + +#include "BLI_math.h" +#include "BLI_string.h" +#include "BLI_listbase.h" + +#include "RNA_access.h" + +#include "COLLADASWSource.h" +#include "COLLADASWInstanceGeometry.h" +#include "COLLADASWInputList.h" +#include "COLLADASWPrimitves.h" +#include "COLLADASWVertices.h" +#include "COLLADASWLibraryAnimations.h" +#include "COLLADASWParamTemplate.h" +#include "COLLADASWParamBase.h" +#include "COLLADASWSampler.h" +#include "COLLADASWConstants.h" +#include "COLLADASWBaseInputElement.h" + +#include "EffectExporter.h" + +#include "collada_internal.h" + +#include <vector> +#include <algorithm> // std::find + +class AnimationExporter: COLLADASW::LibraryAnimations +{ +private: + Scene *scene; + COLLADASW::StreamWriter *sw; + +public: + + AnimationExporter(COLLADASW::StreamWriter *sw): COLLADASW::LibraryAnimations(sw) { this->sw = sw; } + + + void exportAnimations(Scene *sce); + + // called for each exported object + void operator() (Object *ob); + +protected: + + void dae_animation(Object* ob, FCurve *fcu, char* transformName , bool is_param, Material *ma = NULL); + + void write_bone_animation_matrix(Object *ob_arm, Bone *bone); + + void write_bone_animation(Object *ob_arm, Bone *bone); + + void sample_and_write_bone_animation(Object *ob_arm, Bone *bone, int transform_type); + + bool is_bone_deform_group(Bone * bone); + + void sample_and_write_bone_animation_matrix(Object *ob_arm, Bone *bone); + + void sample_animation(float *v, std::vector<float> &frames, int type, Bone *bone, Object *ob_arm, bPoseChannel *pChan); + + void sample_animation(std::vector<float[4][4]> &mats, std::vector<float> &frames, Bone *bone, Object *ob_arm, bPoseChannel *pChan); + + // dae_bone_animation -> add_bone_animation + // (blend this into dae_bone_animation) + void dae_bone_animation(std::vector<float> &fra, float *v, int tm_type, int axis, std::string ob_name, std::string bone_name); + + void dae_baked_animation(std::vector<float> &fra, Object *ob_arm , Bone *bone); + + float convert_time(float frame); + + float convert_angle(float angle); + + std::string get_semantic_suffix(COLLADASW::InputSemantic::Semantics semantic); + + void add_source_parameters(COLLADASW::SourceBase::ParameterNameList& param, + COLLADASW::InputSemantic::Semantics semantic, bool is_rot, const char *axis , bool transform); + + void get_source_values(BezTriple *bezt, COLLADASW::InputSemantic::Semantics semantic, bool rotation, float *values, int *length); + + float * get_eul_source_for_quat(Object *ob ); + + std::string create_source_from_fcurve(COLLADASW::InputSemantic::Semantics semantic, FCurve *fcu, const std::string& anim_id, const char *axis_name); + + std::string create_source_from_array(COLLADASW::InputSemantic::Semantics semantic, float *v, int tot, bool is_rot, const std::string& anim_id, const char *axis_name); + + std::string create_source_from_vector(COLLADASW::InputSemantic::Semantics semantic, std::vector<float> &fra, bool is_rot, const std::string& anim_id, const char *axis_name); + + std::string create_xyz_source(float *v, int tot, const std::string& anim_id); + + std::string create_4x4_source(std::vector<float> &frames , Object * ob_arm, Bone *bone , const std::string& anim_id); + + std::string create_interpolation_source(FCurve *fcu, const std::string& anim_id, const char *axis_name, bool *has_tangents); + + std::string fake_interpolation_source(int tot, const std::string& anim_id, const char *axis_name); + // for rotation, axis name is always appended and the value of append_axis is ignored + std::string get_transform_sid(char *rna_path, int tm_type, const char *axis_name, bool append_axis); + std::string get_light_param_sid(char *rna_path, int tm_type, const char *axis_name, bool append_axis); + std::string get_camera_param_sid(char *rna_path, int tm_type, const char *axis_name, bool append_axis); + void find_frames(Object *ob, std::vector<float> &fra, const char *prefix, const char *tm_name); + void find_frames(Object *ob, std::vector<float> &fra); + + void find_rotation_frames(Object *ob, std::vector<float> &fra, const char *prefix, int rotmode); + + // enable fcurves driving a specific bone, disable all the rest + // if bone_name = NULL enable all fcurves + void enable_fcurves(bAction *act, char *bone_name); + + bool hasAnimations(Scene *sce); + + char* extract_transform_name(char *rna_path); + + std::string getObjectBoneName ( Object *ob,const FCurve * fcu); +}; |