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Diffstat (limited to 'source/blender/collada/ArmatureExporter.cpp')
-rw-r--r--source/blender/collada/ArmatureExporter.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index 90c3cfbb001..ad9098db3d8 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -89,14 +89,14 @@ void ArmatureExporter::add_instance_controller(Object *ob)
ins.add();
}
-void ArmatureExporter::export_controllers(Scene *sce)
+void ArmatureExporter::export_controllers(Scene *sce, bool export_selected)
{
scene = sce;
openLibrary();
GeometryFunctor gf;
- gf.forEachMeshObjectInScene<ArmatureExporter>(sce, *this);
+ gf.forEachMeshObjectInScene<ArmatureExporter>(sce, *this, export_selected);
closeLibrary();
}
@@ -351,12 +351,17 @@ std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase
bPoseChannel *pchan = get_pose_channel(pose, def->name);
+ float pose_mat[4][4];
float mat[4][4];
float world[4][4];
float inv_bind_mat[4][4];
+ // pose_mat is the same as pchan->pose_mat, but without the rotation
+ unit_m4(pose_mat);
+ translate_m4(pose_mat, pchan->pose_head[0], pchan->pose_head[1], pchan->pose_head[2]);
+
// make world-space matrix, pose_mat is armature-space
- mul_m4_m4m4(world, pchan->pose_mat, ob_arm->obmat);
+ mul_m4_m4m4(world, pose_mat, ob_arm->obmat);
invert_m4_m4(mat, world);
converter.mat4_to_dae(inv_bind_mat, mat);