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Diffstat (limited to 'source/blender/collada/ArmatureExporter.cpp')
-rw-r--r--source/blender/collada/ArmatureExporter.cpp38
1 files changed, 25 insertions, 13 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index 0d45df37796..743d3c2a158 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -127,7 +127,7 @@ void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<O
objects.clear();
Base *base= (Base*) sce->base.first;
- while (base) {
+ while(base) {
Object *ob = base->object;
if (ob->type == OB_MESH && get_assigned_armature(ob) == ob_arm) {
@@ -191,8 +191,10 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene* sce,
// Write nodes of childobjects, remove written objects from list
std::list<Object*>::iterator i = child_objects.begin();
- while (i != child_objects.end()) {
- if ((*i)->partype == PARBONE && (0 == strcmp((*i)->parsubstr, bone->name))) {
+ while( i != child_objects.end() )
+ {
+ if ((*i)->partype == PARBONE && (0 == strcmp((*i)->parsubstr, bone->name)))
+ {
float backup_parinv[4][4];
copy_m4_m4(backup_parinv, (*i)->parentinv);
@@ -208,7 +210,8 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene* sce,
// TODO: when such objects are animated as
// single matrix the tweak must be applied
// to the result.
- if (export_settings->second_life) {
+ if (export_settings->second_life)
+ {
// tweak objects parentinverse to match compatibility
float temp[4][4];
@@ -271,7 +274,8 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW:
}
// SECOND_LIFE_COMPATIBILITY
- if (export_settings->second_life) {
+ if (export_settings->second_life)
+ {
// Remove rotations vs armature from transform
// parent_rest_rot * mat * irest_rot
float temp[4][4];
@@ -281,7 +285,8 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW:
mult_m4_m4m4(mat, mat, temp);
- if (bone->parent) {
+ if (bone->parent)
+ {
copy_m4_m4(temp, bone->parent->arm_mat);
temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
@@ -365,21 +370,25 @@ void ArmatureExporter::export_controller(Object* ob, Object *ob_arm)
for (j = 0; j < vert->totweight; j++) {
int joint_index = joint_index_by_def_index[vert->dw[j].def_nr];
- if (joint_index != -1 && vert->dw[j].weight > 0.0f) {
+ if (joint_index != -1 && vert->dw[j].weight > 0.0f)
+ {
jw[joint_index] += vert->dw[j].weight;
sumw += vert->dw[j].weight;
}
}
- if (sumw > 0.0f) {
+ if (sumw > 0.0f)
+ {
float invsumw = 1.0f/sumw;
vcounts.push_back(jw.size());
- for (std::map<int, float>::iterator m = jw.begin(); m != jw.end(); ++m) {
+ for (std::map<int, float>::iterator m = jw.begin(); m != jw.end(); ++m)
+ {
joints.push_back((*m).first);
weights.push_back(invsumw*(*m).second);
}
}
- else {
+ else
+ {
vcounts.push_back(0);
/*vcounts.push_back(1);
joints.push_back(-1);
@@ -493,14 +502,16 @@ std::string ArmatureExporter::add_inv_bind_mats_source(Object *ob_arm, ListBase
float inv_bind_mat[4][4];
// SECOND_LIFE_COMPATIBILITY
- if (export_settings->second_life) {
+ if (export_settings->second_life)
+ {
// Only translations, no rotation vs armature
float temp[4][4];
unit_m4(temp);
copy_v3_v3(temp[3], pchan->bone->arm_mat[3]);
mult_m4_m4m4(world, ob_arm->obmat, temp);
}
- else {
+ else
+ {
// make world-space matrix, arm_mat is armature-space
mult_m4_m4m4(world, ob_arm->obmat, pchan->bone->arm_mat);
}
@@ -586,7 +597,8 @@ void ArmatureExporter::add_vertex_weights_element(const std::string& weights_sou
// write deformer index - weight index pairs
int weight_index = 0;
- for (std::list<int>::const_iterator i = joints.begin(); i != joints.end(); ++i) {
+ for (std::list<int>::const_iterator i = joints.begin(); i != joints.end(); ++i)
+ {
weightselem.appendValues(*i, weight_index++);
}