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Diffstat (limited to 'source/blender/collada/ArmatureExporter.cpp')
-rw-r--r--source/blender/collada/ArmatureExporter.cpp183
1 files changed, 128 insertions, 55 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index 0e89f2db74b..9399ce6771d 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -43,6 +43,7 @@
#include "GeometryExporter.h"
#include "ArmatureExporter.h"
+#include "SceneExporter.h"
// XXX exporter writes wrong data for shared armatures. A separate
// controller should be written for each armature-mesh binding how do
@@ -50,14 +51,16 @@
ArmatureExporter::ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryControllers(sw), export_settings(export_settings) {}
// write bone nodes
-void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce)
+void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene* sce,
+ SceneExporter* se,
+ std::list<Object*>& child_objects)
{
// write bone nodes
bArmature *arm = (bArmature*)ob_arm->data;
for (Bone *bone = (Bone*)arm->bonebase.first; bone; bone = bone->next) {
// start from root bones
if (!bone->parent)
- add_bone_node(bone, ob_arm);
+ add_bone_node(bone, ob_arm, sce, se, child_objects);
}
}
@@ -163,7 +166,9 @@ std::string ArmatureExporter::get_joint_sid(Bone *bone, Object *ob_arm)
}
// parent_mat is armature-space
-void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm)
+void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene* sce,
+ SceneExporter* se,
+ std::list<Object*>& child_objects)
{
std::string node_id = get_joint_id(bone, ob_arm);
std::string node_name = std::string(bone->name);
@@ -183,14 +188,54 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm)
add_bone_transform(ob_arm, bone, node);
+ // Write nodes of childobjects, remove written objects from list
+ std::list<Object*>::iterator i = child_objects.begin();
+
+ while( i != child_objects.end() )
+ {
+ if((*i)->partype == PARBONE && (0 == strcmp((*i)->parsubstr, bone->name)))
+ {
+ float backup_parinv[4][4];
+
+ // SECOND_LIFE_COMPATIBILITY
+ // crude, temporary change to parentinv
+ // so transform gets exported correctly.
+ // TODO: when such objects are animated as
+ // single matrix the tweak must be applied
+ // to the result.
+ if(export_settings->second_life)
+ {
+ copy_m4_m4(backup_parinv, (*i)->parentinv);
+ // tweak objects parentinverse to match
+ // the second life- compatibility
+ float temp[4][4];
+
+ copy_m4_m4(temp, bone->arm_mat);
+ temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
+
+ mult_m4_m4m4((*i)->parentinv, temp, backup_parinv);
+ }
+
+ se->writeNodes(*i, sce);
+
+ // restore original parentinv
+ if(export_settings->second_life)
+ {
+ copy_m4_m4((*i)->parentinv, backup_parinv);
+ }
+ child_objects.erase(i++);
+ }
+ else i++;
+ }
+
for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) {
- add_bone_node(child, ob_arm);
+ add_bone_node(child, ob_arm, sce, se, child_objects);
}
node.end();
//}
}
-void ArmatureExporter::add_blender_leaf_bone(Bone *bone, Object *ob_arm, COLLADASW::Node& node)
+/*void ArmatureExporter::add_blender_leaf_bone(Bone *bone, Object *ob_arm, COLLADASW::Node& node)
{
node.start();
@@ -201,11 +246,11 @@ void ArmatureExporter::add_blender_leaf_bone(Bone *bone, Object *ob_arm, COLLADA
node.addExtraTechniqueParameter("blender", "tip_z", bone->tail[2] );
for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next) {
- add_bone_node(child, ob_arm);
+ add_bone_node(child, ob_arm, sce, se, child_objects);
}
node.end();
-}
+}*/
void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node)
{
bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
@@ -296,10 +341,64 @@ void ArmatureExporter::export_controller(Object* ob, Object *ob_arm)
std::string joints_source_id = add_joints_source(ob_arm, &ob->defbase, controller_id);
std::string inv_bind_mat_source_id = add_inv_bind_mats_source(ob_arm, &ob->defbase, controller_id);
- std::string weights_source_id = add_weights_source(me, controller_id);
+ std::list<int> vcounts;
+ std::list<int> joints;
+ std::list<float> weights;
+
+ {
+ int i, j;
+
+ // def group index -> joint index
+ std::vector<int> joint_index_by_def_index;
+ bDeformGroup *def;
+
+ for (def = (bDeformGroup*)ob->defbase.first, i = 0, j = 0; def; def = def->next, i++) {
+ if (is_bone_defgroup(ob_arm, def))
+ joint_index_by_def_index.push_back(j++);
+ else
+ joint_index_by_def_index.push_back(-1);
+ }
+
+ for (i = 0; i < me->totvert; i++) {
+ MDeformVert *vert = &me->dvert[i];
+ std::map<int, float> jw;
+
+ // We're normalizing the weights later
+ float sumw = 0.0f;
+
+ for (j = 0; j < vert->totweight; j++) {
+ int joint_index = joint_index_by_def_index[vert->dw[j].def_nr];
+ if(joint_index != -1 && vert->dw[j].weight > 0.0f)
+ {
+ jw[joint_index] += vert->dw[j].weight;
+ sumw += vert->dw[j].weight;
+ }
+ }
+
+ if(sumw > 0.0f)
+ {
+ float invsumw = 1.0f/sumw;
+ vcounts.push_back(jw.size());
+ for(std::map<int, float>::iterator m = jw.begin(); m != jw.end(); ++m)
+ {
+ joints.push_back((*m).first);
+ weights.push_back(invsumw*(*m).second);
+ }
+ }
+ else
+ {
+ vcounts.push_back(0);
+ /*vcounts.push_back(1);
+ joints.push_back(-1);
+ weights.push_back(1.0f);*/
+ }
+ }
+ }
+
+ std::string weights_source_id = add_weights_source(me, controller_id, weights);
add_joints_element(&ob->defbase, joints_source_id, inv_bind_mat_source_id);
- add_vertex_weights_element(weights_source_id, joints_source_id, me, ob_arm, &ob->defbase);
+ add_vertex_weights_element(weights_source_id, joints_source_id, vcounts, joints);
closeSkin();
closeController();
@@ -445,21 +544,14 @@ bool ArmatureExporter::is_bone_defgroup(Object *ob_arm, bDeformGroup* def)
return get_bone_from_defgroup(ob_arm, def) != NULL;
}
-std::string ArmatureExporter::add_weights_source(Mesh *me, const std::string& controller_id)
+std::string ArmatureExporter::add_weights_source(Mesh *me, const std::string& controller_id, const std::list<float>& weights)
{
std::string source_id = controller_id + WEIGHTS_SOURCE_ID_SUFFIX;
- int i;
- int totweight = 0;
-
- for (i = 0; i < me->totvert; i++) {
- totweight += me->dvert[i].totweight;
- }
-
COLLADASW::FloatSourceF source(mSW);
source.setId(source_id);
source.setArrayId(source_id + ARRAY_ID_SUFFIX);
- source.setAccessorCount(totweight);
+ source.setAccessorCount(weights.size());
source.setAccessorStride(1);
COLLADASW::SourceBase::ParameterNameList &param = source.getParameterNameList();
@@ -467,13 +559,8 @@ std::string ArmatureExporter::add_weights_source(Mesh *me, const std::string& co
source.prepareToAppendValues();
- // NOTE: COLLADA spec says weights should be normalized
-
- for (i = 0; i < me->totvert; i++) {
- MDeformVert *vert = &me->dvert[i];
- for (int j = 0; j < vert->totweight; j++) {
- source.appendValues(vert->dw[j].weight);
- }
+ for(std::list<float>::const_iterator i = weights.begin(); i != weights.end(); ++i) {
+ source.appendValues(*i);
}
source.finish();
@@ -481,11 +568,12 @@ std::string ArmatureExporter::add_weights_source(Mesh *me, const std::string& co
return source_id;
}
-void ArmatureExporter::add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id, Mesh *me,
- Object *ob_arm, ListBase *defbase)
+void ArmatureExporter::add_vertex_weights_element(const std::string& weights_source_id, const std::string& joints_source_id,
+ const std::list<int>& vcounts,
+ const std::list<int>& joints)
{
- COLLADASW::VertexWeightsElement weights(mSW);
- COLLADASW::InputList &input = weights.getInputList();
+ COLLADASW::VertexWeightsElement weightselem(mSW);
+ COLLADASW::InputList &input = weightselem.getInputList();
int offset = 0;
input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::JOINT, // constant declared in COLLADASWInputList.h
@@ -493,40 +581,25 @@ void ArmatureExporter::add_vertex_weights_element(const std::string& weights_sou
input.push_back(COLLADASW::Input(COLLADASW::InputSemantic::WEIGHT,
COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, weights_source_id), offset++));
- weights.setCount(me->totvert);
+ weightselem.setCount(vcounts.size());
// write number of deformers per vertex
- COLLADASW::PrimitivesBase::VCountList vcount;
- int i;
- for (i = 0; i < me->totvert; i++) {
- vcount.push_back(me->dvert[i].totweight);
- }
+ COLLADASW::PrimitivesBase::VCountList vcountlist;
- weights.prepareToAppendVCountValues();
- weights.appendVertexCount(vcount);
+ vcountlist.resize(vcounts.size());
+ std::copy(vcounts.begin(), vcounts.end(), vcountlist.begin());
- // def group index -> joint index
- std::map<int, int> joint_index_by_def_index;
- bDeformGroup *def;
- int j;
- for (def = (bDeformGroup*)defbase->first, i = 0, j = 0; def; def = def->next, i++) {
- if (is_bone_defgroup(ob_arm, def))
- joint_index_by_def_index[i] = j++;
- else
- joint_index_by_def_index[i] = -1;
- }
+ weightselem.prepareToAppendVCountValues();
+ weightselem.appendVertexCount(vcountlist);
- weights.CloseVCountAndOpenVElement();
+ weightselem.CloseVCountAndOpenVElement();
// write deformer index - weight index pairs
int weight_index = 0;
- for (i = 0; i < me->totvert; i++) {
- MDeformVert *dvert = &me->dvert[i];
- for (int j = 0; j < dvert->totweight; j++) {
- weights.appendValues(joint_index_by_def_index[dvert->dw[j].def_nr]);
- weights.appendValues(weight_index++);
- }
+ for(std::list<int>::const_iterator i = joints.begin(); i != joints.end(); ++i)
+ {
+ weightselem.appendValues(*i, weight_index++);
}
- weights.finish();
+ weightselem.finish();
}