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Diffstat (limited to 'source/blender/collada/ArmatureExporter.cpp')
-rw-r--r--source/blender/collada/ArmatureExporter.cpp86
1 files changed, 48 insertions, 38 deletions
diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp
index 9c26ba83b44..92ec8b470a8 100644
--- a/source/blender/collada/ArmatureExporter.cpp
+++ b/source/blender/collada/ArmatureExporter.cpp
@@ -89,7 +89,7 @@ void ArmatureExporter::add_armature_bones(Object *ob_arm, Scene *sce,
void ArmatureExporter::write_bone_URLs(COLLADASW::InstanceController &ins, Object *ob_arm, Bone *bone)
{
if (bc_is_root_bone(bone, this->export_settings->deform_bones_only))
- ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(bone, ob_arm)));
+ ins.addSkeleton(COLLADABU::URI(COLLADABU::Utils::EMPTY_STRING, get_joint_id(ob_arm, bone)));
else {
for (Bone *child = (Bone *)bone->childbase.first; child; child = child->next) {
write_bone_URLs(ins, ob_arm, child);
@@ -116,7 +116,10 @@ bool ArmatureExporter::add_instance_controller(Object *ob)
write_bone_URLs(ins, ob_arm, bone);
}
- InstanceWriter::add_material_bindings(ins.getBindMaterial(), ob, this->export_settings->active_uv_only);
+ InstanceWriter::add_material_bindings(ins.getBindMaterial(),
+ ob,
+ this->export_settings->active_uv_only,
+ this->export_settings->export_texture_type);
ins.add();
return true;
@@ -156,20 +159,15 @@ void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<O
}
#endif
-std::string ArmatureExporter::get_joint_sid(Bone *bone, Object *ob_arm)
-{
- return get_joint_id(bone, ob_arm);
-}
-
// parent_mat is armature-space
void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce,
SceneExporter *se,
std::list<Object *>& child_objects)
{
if (!(this->export_settings->deform_bones_only && bone->flag & BONE_NO_DEFORM)) {
- std::string node_id = get_joint_id(bone, ob_arm);
+ std::string node_id = get_joint_id(ob_arm, bone);
std::string node_name = std::string(bone->name);
- std::string node_sid = get_joint_sid(bone, ob_arm);
+ std::string node_sid = get_joint_sid(bone);
COLLADASW::Node node(mSW);
@@ -261,47 +259,59 @@ void ArmatureExporter::add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW:
//bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, bone->name);
float mat[4][4];
+ float bone_rest_mat[4][4]; /* derived from bone->arm_mat */
+ float parent_rest_mat[4][4]; /* derived from bone->parent->arm_mat */
- if (bone->parent) {
- // get bone-space matrix from parent pose
- /*bPoseChannel *parchan = BKE_pose_channel_find_name(ob_arm->pose, bone->parent->name);
- float invpar[4][4];
- invert_m4_m4(invpar, parchan->pose_mat);
- mul_m4_m4m4(mat, invpar, pchan->pose_mat);*/
-
- float invpar[4][4];
- invert_m4_m4(invpar, bone->parent->arm_mat);
- mul_m4_m4m4(mat, invpar, bone->arm_mat);
+ bool has_restmat = bc_get_property_matrix(bone, "rest_mat", mat);
- }
- else {
+ if (!has_restmat) {
+
+ /* Have no restpose matrix stored, try old style <= Blender 2.78 */
- //copy_m4_m4(mat, pchan->pose_mat);
- //pose mat is object space
- //New change: export bone->arm_mat
- copy_m4_m4(mat, bone->arm_mat);
- }
+ bc_create_restpose_mat(this->export_settings, bone, bone_rest_mat, bone->arm_mat, true);
- // OPEN_SIM_COMPATIBILITY
- if (export_settings->open_sim) {
- // Remove rotations vs armature from transform
- // parent_rest_rot * mat * irest_rot
- float temp[4][4];
- copy_m4_m4(temp, bone->arm_mat);
- temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
- invert_m4(temp);
+ if (bone->parent) {
+ // get bone-space matrix from parent pose
+ /*bPoseChannel *parchan = BKE_pose_channel_find_name(ob_arm->pose, bone->parent->name);
+ float invpar[4][4];
+ invert_m4_m4(invpar, parchan->pose_mat);
+ mul_m4_m4m4(mat, invpar, pchan->pose_mat);*/
+ float invpar[4][4];
+ bc_create_restpose_mat(this->export_settings, bone->parent, parent_rest_mat, bone->parent->arm_mat, true);
- mul_m4_m4m4(mat, mat, temp);
+ invert_m4_m4(invpar, parent_rest_mat);
+ mul_m4_m4m4(mat, invpar, bone_rest_mat);
- if (bone->parent) {
- copy_m4_m4(temp, bone->parent->arm_mat);
+ }
+ else {
+ copy_m4_m4(mat, bone_rest_mat);
+ }
+
+ // OPEN_SIM_COMPATIBILITY
+ if (export_settings->open_sim) {
+ // Remove rotations vs armature from transform
+ // parent_rest_rot * mat * irest_rot
+ float temp[4][4];
+ copy_m4_m4(temp, bone_rest_mat);
temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
+ invert_m4(temp);
+
+ mul_m4_m4m4(mat, mat, temp);
- mul_m4_m4m4(mat, temp, mat);
+ if (bone->parent) {
+ copy_m4_m4(temp, parent_rest_mat);
+ temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
+
+ mul_m4_m4m4(mat, temp, mat);
+ }
}
}
+ if (this->export_settings->limit_precision)
+ bc_sanitize_mat(mat, 6);
+
TransformWriter::add_node_transform(node, mat, NULL);
+
}
std::string ArmatureExporter::get_controller_id(Object *ob_arm, Object *ob)