diff options
Diffstat (limited to 'source/blender/collada/ArmatureExporter.h')
-rw-r--r-- | source/blender/collada/ArmatureExporter.h | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/source/blender/collada/ArmatureExporter.h b/source/blender/collada/ArmatureExporter.h index 7efa8b70e43..977a8b9b4a5 100644 --- a/source/blender/collada/ArmatureExporter.h +++ b/source/blender/collada/ArmatureExporter.h @@ -57,21 +57,20 @@ class SceneExporter; class ArmatureExporter : public COLLADASW::LibraryControllers, protected TransformWriter, protected InstanceWriter { public: - ArmatureExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings); + ArmatureExporter(BlenderContext &blender_context, COLLADASW::StreamWriter *sw, const ExportSettings *export_settings); - // write bone nodes - void add_armature_bones(bContext *C, struct Depsgraph *depsgraph, Object *ob_arm, Scene *sce, SceneExporter *se, - std::list<Object *>& child_objects); + void add_armature_bones( + Object *ob_arm, + ViewLayer *view_layer, + SceneExporter *se, + std::vector<Object *>& child_objects); bool add_instance_controller(Object *ob); - //void export_controllers(Scene *sce);*/ - - //void operator()(Object *ob); - private: UnitConverter converter; const ExportSettings *export_settings; + BlenderContext &blender_context; #if 0 std::vector<Object *> written_armatures; @@ -85,8 +84,11 @@ private: // Scene, SceneExporter and the list of child_objects // are required for writing bone parented objects - void add_bone_node(bContext *C, struct Depsgraph *depsgraph, Bone *bone, Object *ob_arm, Scene *sce, SceneExporter *se, - std::list<Object *>& child_objects); + void add_bone_node( + Bone *bone, + Object *ob_arm, + SceneExporter *se, + std::vector<Object *>& child_objects); void add_bone_transform(Object *ob_arm, Bone *bone, COLLADASW::Node& node); |