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Diffstat (limited to 'source/blender/collada/ArmatureImporter.cpp')
-rw-r--r--source/blender/collada/ArmatureImporter.cpp20
1 files changed, 8 insertions, 12 deletions
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index 58c3f34e093..86d9de64085 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -200,7 +200,6 @@ void ArmatureImporter::add_leaf_bone(float mat[4][4], EditBone *bone, COLLADAFW
void ArmatureImporter::fix_leaf_bones( )
{
// just setting tail for leaf bones here
- float correctionMin = 1.0f;
std::vector<LeafBone>::iterator it;
for (it = leaf_bones.begin(); it != leaf_bones.end(); it++) {
LeafBone& leaf = *it;
@@ -212,7 +211,7 @@ void ArmatureImporter::fix_leaf_bones( )
mul_v3_fl(vec, leaf_bone_length);
add_v3_v3v3(leaf.bone->tail, leaf.bone->head , vec);
- }
+ }
}
#if 0
@@ -320,7 +319,7 @@ void ArmatureImporter::create_armature_bones( )
if (!ob_arm)
continue;
-
+
ED_armature_to_edit(ob_arm);
/*
@@ -328,8 +327,8 @@ void ArmatureImporter::create_armature_bones( )
* check if bones have already been created for a given joint
*/
- create_bone(NULL, *ri , NULL, (*ri)->getChildNodes().getCount(), NULL, (bArmature *)ob_arm->data);
-
+ create_bone(NULL, *ri , NULL, (*ri)->getChildNodes().getCount(), NULL, (bArmature *)ob_arm->data);
+
//leaf bone tails are derived from the matrix, so no need of this.
fix_leaf_bones();
@@ -337,15 +336,13 @@ void ArmatureImporter::create_armature_bones( )
unskinned_armature_map[(*ri)->getUniqueId()] = ob_arm;
ED_armature_from_edit(ob_arm);
-
+
//This serves no purpose, as pose is automatically reset later, in BKE_where_is_bone()
//set_pose(ob_arm, *ri, NULL, NULL);
ED_armature_edit_free(ob_arm);
DAG_id_tag_update(&ob_arm->id, OB_RECALC_OB | OB_RECALC_DATA);
}
-
-
}
void ArmatureImporter::create_armature_bones(SkinInfo& skin)
@@ -466,8 +463,6 @@ void ArmatureImporter::set_pose(Object *ob_arm, COLLADAFW::Node *root_node, con
float mat[4][4];
float obmat[4][4];
- float angle = 0.0f;
-
// object-space
get_node_mat(obmat, root_node, NULL, NULL);
@@ -492,6 +487,7 @@ void ArmatureImporter::set_pose(Object *ob_arm, COLLADAFW::Node *root_node, con
}
+ //float angle = 0.0f;
///*mat4_to_axis_angle(ax, &angle, mat);
//pchan->bone->roll = angle;*/
@@ -652,12 +648,12 @@ bool ArmatureImporter::write_controller(const COLLADAFW::Controller *controller)
void ArmatureImporter::make_shape_keys(){
std::vector<COLLADAFW::MorphController *>::iterator mc;
float weight;
-
+
for (mc = morph_controllers.begin(); mc != morph_controllers.end(); mc++) {
//Controller data
COLLADAFW::UniqueIdArray& morphTargetIds = (*mc)->getMorphTargets();
COLLADAFW::FloatOrDoubleArray& morphWeights = (*mc)->getMorphWeights();
-
+
//Prereq: all the geometries must be imported and mesh objects must be made
Object *source_ob = this->mesh_importer->get_object_by_geom_uid((*mc)->getSource());