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Diffstat (limited to 'source/blender/collada/ArmatureImporter.cpp')
-rw-r--r--source/blender/collada/ArmatureImporter.cpp66
1 files changed, 36 insertions, 30 deletions
diff --git a/source/blender/collada/ArmatureImporter.cpp b/source/blender/collada/ArmatureImporter.cpp
index ae43c0a69d2..0ea8324ed7c 100644
--- a/source/blender/collada/ArmatureImporter.cpp
+++ b/source/blender/collada/ArmatureImporter.cpp
@@ -32,6 +32,7 @@
#include "COLLADAFWUniqueId.h"
+extern "C" {
#include "BKE_action.h"
#include "BKE_depsgraph.h"
#include "BKE_object.h"
@@ -39,7 +40,9 @@
#include "BLI_string.h"
#include "BLI_listbase.h"
#include "ED_armature.h"
+}
+#include "collada_utils.h"
#include "ArmatureImporter.h"
// use node name, or fall back to original id if not present (name is optional)
@@ -91,6 +94,7 @@ int ArmatureImporter::create_bone(SkinInfo *skin, COLLADAFW::Node *node, EditBon
{
float mat[4][4];
float joint_inv_bind_mat[4][4];
+ float joint_bind_mat[4][4];
int chain_length = 0;
//Checking if bone is already made.
@@ -106,7 +110,7 @@ int ArmatureImporter::create_bone(SkinInfo *skin, COLLADAFW::Node *node, EditBon
*/
std::map<COLLADAFW::UniqueId, SkinInfo>::iterator skin_it;
- bool bone_is_not_skinned = true;
+ bool bone_is_skinned = false;
for (skin_it = skin_by_data_uid.begin(); skin_it != skin_by_data_uid.end(); skin_it++) {
SkinInfo *b = &skin_it->second;
@@ -114,7 +118,7 @@ int ArmatureImporter::create_bone(SkinInfo *skin, COLLADAFW::Node *node, EditBon
// get original world-space matrix
invert_m4_m4(mat, joint_inv_bind_mat);
-
+ copy_m4_m4(joint_bind_mat, mat);
// And make local to armature
Object *ob_arm = skin->BKE_armature_from_object();
if (ob_arm) {
@@ -123,24 +127,14 @@ int ArmatureImporter::create_bone(SkinInfo *skin, COLLADAFW::Node *node, EditBon
mul_m4_m4m4(mat, invmat, mat);
}
- bone_is_not_skinned = false;
+ bone_is_skinned = true;
break;
}
}
// create a bone even if there's no joint data for it (i.e. it has no influence)
- if (bone_is_not_skinned) {
- float obmat[4][4];
- // bone-space
- get_node_mat(obmat, node, NULL, NULL);
-
- // get world-space
- if (parent) {
- mul_m4_m4m4(mat, parent_mat, obmat);
- }
- else {
- copy_m4_m4(mat, obmat);
- }
+ if (!bone_is_skinned) {
+ get_node_mat(mat, node, NULL, NULL, parent_mat);
}
if (parent) bone->parent = parent;
@@ -156,10 +150,11 @@ int ArmatureImporter::create_bone(SkinInfo *skin, COLLADAFW::Node *node, EditBon
int use_connect = be.get_use_connect();
switch (use_connect) {
- case 1: bone->flag |= BONE_CONNECTED;
- break;
- case 0: bone->flag &= ~BONE_CONNECTED;
- case -1: break; // not defined
+ case 1: bone->flag |= BONE_CONNECTED;
+ break;
+ case -1:/* Connect type not specified */
+ case 0: bone->flag &= ~BONE_CONNECTED;
+ break;
}
if (be.has_roll()) {
@@ -169,8 +164,18 @@ int ArmatureImporter::create_bone(SkinInfo *skin, COLLADAFW::Node *node, EditBon
float angle;
mat4_to_loc_rot_size(loc, rot, size, mat);
mat3_to_vec_roll(rot, NULL, &angle);
+ bone->roll = angle;
}
copy_v3_v3(bone->head, mat[3]);
+
+ if (bone_is_skinned)
+ {
+ float rest_mat[4][4];
+ get_node_mat(rest_mat, node, NULL, NULL, NULL);
+ bc_set_IDPropertyMatrix(bone, "bind_mat", joint_bind_mat);
+ bc_set_IDPropertyMatrix(bone, "rest_mat", rest_mat);
+ }
+
add_v3_v3v3(bone->tail, bone->head, tail); //tail must be non zero
/* find smallest bone length in armature (used later for leaf bone length) */
@@ -272,7 +277,6 @@ void ArmatureImporter::fix_parent_connect(bArmature *armature, Bone *bone)
}
-
void ArmatureImporter::connect_bone_chains(bArmature *armature, Bone *parentbone, int clip)
{
BoneExtensionMap &extended_bones = bone_extension_manager.getExtensionMap(armature);
@@ -288,12 +292,13 @@ void ArmatureImporter::connect_bone_chains(bArmature *armature, Bone *parentbone
for (; child; child = child->next) {
BoneExtended *be = extended_bones[child->name];
if (be != NULL) {
- if (be->get_chain_length() <= clip) {
- if (be->get_chain_length() > maxlen) {
+ int chain_len = be->get_chain_length();
+ if (chain_len <= clip) {
+ if (chain_len > maxlen) {
dominant_child = be;
- maxlen = be->get_chain_length();
+ maxlen = chain_len;
}
- else if (be->get_chain_length() == maxlen) {
+ else if (chain_len == maxlen) {
dominant_child = NULL;
}
}
@@ -307,7 +312,6 @@ void ArmatureImporter::connect_bone_chains(bArmature *armature, Bone *parentbone
EditBone *pebone = bc_get_edit_bone(armature, parentbone->name);
EditBone *cebone = bc_get_edit_bone(armature, dominant_child->get_name());
if (pebone && !(cebone->flag & BONE_CONNECTED)) {
-
float vec[3];
sub_v3_v3v3(vec, cebone->head, pebone->head);
@@ -320,14 +324,16 @@ void ArmatureImporter::connect_bone_chains(bArmature *armature, Bone *parentbone
if (len_squared_v3(vec) > MINIMUM_BONE_LENGTH)
{
- pebone->tail[0] = cebone->head[0];
- pebone->tail[1] = cebone->head[1];
- pebone->tail[2] = cebone->head[2];
-
+ copy_v3_v3(pebone->tail, cebone->head);
+ pbe->set_tail(pebone->tail); /* to make fix_leafbone happy ...*/
if (pbe && pbe->get_chain_length() >= this->import_settings->min_chain_length) {
+
+ BoneExtended *cbe = extended_bones[cebone->name];
+ cbe->set_use_connect(true);
+
cebone->flag |= BONE_CONNECTED;
- printf("Connecting chain: parent %s --> %s (child)\n", pebone->name, cebone->name);
pbe->set_leaf_bone(false);
+ printf("Connect Bone chain: parent (%s --> %s) child)\n", pebone->name, cebone->name);
}
}
}