diff options
Diffstat (limited to 'source/blender/collada/BCMath.cpp')
-rw-r--r-- | source/blender/collada/BCMath.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/source/blender/collada/BCMath.cpp b/source/blender/collada/BCMath.cpp index 31f8bd1c2bc..c82ecbb7441 100644 --- a/source/blender/collada/BCMath.cpp +++ b/source/blender/collada/BCMath.cpp @@ -151,19 +151,22 @@ void BCMatrix::transpose(Matrix &mat) void BCMatrix::sanitize(Matrix &mat, int precision) { - for (int i = 0; i < 4; i++) + for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { double val = (double)mat[i][j]; val = double_round(val, precision); mat[i][j] = (float)val; } + } } void BCMatrix::sanitize(DMatrix &mat, int precision) { - for (int i = 0; i < 4; i++) - for (int j = 0; j < 4; j++) + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { mat[i][j] = double_round(mat[i][j], precision); + } + } } void BCMatrix::unit() @@ -177,13 +180,14 @@ void BCMatrix::unit() * precision = -1 indicates to not limit the precision. */ void BCMatrix::get_matrix(DMatrix &mat, const bool transposed, const int precision) const { - for (int i = 0; i < 4; i++) + for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { float val = (transposed) ? matrix[j][i] : matrix[i][j]; if (precision >= 0) val = floor((val * pow(10, precision) + 0.5)) / pow(10, precision); mat[i][j] = val; } + } } void BCMatrix::get_matrix(Matrix &mat, @@ -191,13 +195,14 @@ void BCMatrix::get_matrix(Matrix &mat, const int precision, const bool inverted) const { - for (int i = 0; i < 4; i++) + for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { float val = (transposed) ? matrix[j][i] : matrix[i][j]; if (precision >= 0) val = floor((val * pow(10, precision) + 0.5)) / pow(10, precision); mat[i][j] = val; } + } if (inverted) { invert_m4(mat); |