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Diffstat (limited to 'source/blender/collada/BCMatrix.h')
-rw-r--r-- | source/blender/collada/BCMatrix.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/source/blender/collada/BCMatrix.h b/source/blender/collada/BCMatrix.h new file mode 100644 index 00000000000..b1d89081f27 --- /dev/null +++ b/source/blender/collada/BCMatrix.h @@ -0,0 +1,76 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + + /** \file + * \ingroup collada + */ + +#ifndef __BCMATRIX_H__ +#define __BCMATRIX_H__ + +#include "BlenderTypes.h" +#include "BKE_object.h" + +class BCMatrix { + + private: + mutable float matrix[4][4]; + mutable float size[3]; + mutable float rot[3]; + mutable float loc[3]; + mutable float q[4]; + + void unit(); + void copy(Matrix &r, Matrix &a); + + public: + float (&location() const)[3]; + float (&rotation() const)[3]; + float (&scale() const)[3]; + float (&quat() const)[4]; + + BCMatrix(BC_global_forward_axis global_forward_axis, BC_global_up_axis global_up_axis); + BCMatrix(const BCMatrix &mat); + BCMatrix(Matrix &mat); + BCMatrix(Object *ob); + BCMatrix(); + + void get_matrix(DMatrix &matrix, const bool transposed = false, const int precision = -1) const; + void get_matrix(Matrix &matrix, + const bool transposed = false, + const int precision = -1, + const bool inverted = false) const; + void set_transform(Object *ob); + void set_transform(Matrix &mat); + void add_transform(Matrix &to, + const Matrix &transform, + const Matrix &from, + const bool inverted = false); + void apply_transform(Matrix &to, + const Matrix &transform, + const Matrix &from, + const bool inverted = false); + void add_inverted_transform(Matrix &to, const Matrix &transform, const Matrix &from); + void add_transform(const Matrix &matrix, const bool inverted = false); + void add_transform(const BCMatrix &matrix, const bool inverted = false); + void apply_transform(const BCMatrix &matrix, const bool inverted = false); + + const bool in_range(const BCMatrix &other, float distance) const; + static void sanitize(Matrix &matrix, int precision); + static void transpose(Matrix &matrix); +}; + +#endif |