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Diffstat (limited to 'source/blender/collada/BCSampleData.cpp')
-rw-r--r--source/blender/collada/BCSampleData.cpp190
1 files changed, 0 insertions, 190 deletions
diff --git a/source/blender/collada/BCSampleData.cpp b/source/blender/collada/BCSampleData.cpp
index 6258c9c9bdb..fff3c393a1d 100644
--- a/source/blender/collada/BCSampleData.cpp
+++ b/source/blender/collada/BCSampleData.cpp
@@ -75,193 +75,3 @@ const BCMatrix &BCSample::get_matrix() const
{
return obmat;
}
-
-BCMatrix::BCMatrix(const BCMatrix &mat)
-{
- set_transform(mat.matrix);
-}
-
-BCMatrix::BCMatrix(Matrix &mat)
-{
- set_transform(mat);
-}
-
-BCMatrix::BCMatrix(Object *ob)
-{
- set_transform(ob);
-}
-
-BCMatrix::BCMatrix()
-{
- unit();
-}
-
-BCMatrix::BCMatrix(BC_global_forward_axis global_forward_axis, BC_global_up_axis global_up_axis)
-{
- float mrot[3][3];
- float mat[4][4];
- mat3_from_axis_conversion(
- BC_DEFAULT_FORWARD, BC_DEFAULT_UP, global_forward_axis, global_up_axis, mrot);
-
- transpose_m3(mrot); // TODO: Verify that mat3_from_axis_conversion() returns a transposed matrix
- copy_m4_m3(mat, mrot);
- set_transform(mat);
-}
-
-void BCMatrix::add_transform(const Matrix &mat, bool inverse)
-{
- add_transform(this->matrix, mat, this->matrix, inverse);
-}
-
-void BCMatrix::add_transform(const BCMatrix &mat, bool inverse)
-{
- add_transform(this->matrix, mat.matrix, this->matrix, inverse);
-}
-
-void BCMatrix::apply_transform(const BCMatrix &mat, bool inverse)
-{
- apply_transform(this->matrix, mat.matrix, this->matrix, inverse);
-}
-
-void BCMatrix::add_transform(Matrix &to, const Matrix &transform, const Matrix &from, bool inverse)
-{
- if (inverse) {
- Matrix globinv;
- invert_m4_m4(globinv, transform);
- add_transform(to, globinv, from, /*inverse=*/false);
- }
- else {
- mul_m4_m4m4(to, transform, from);
- }
-}
-
-void BCMatrix::apply_transform(Matrix &to,
- const Matrix &transform,
- const Matrix &from,
- bool inverse)
-{
- Matrix globinv;
- invert_m4_m4(globinv, transform);
- if (inverse) {
- add_transform(to, globinv, from, /*inverse=*/false);
- }
- else {
- mul_m4_m4m4(to, transform, from);
- mul_m4_m4m4(to, to, globinv);
- }
-}
-
-void BCMatrix::add_inverted_transform(Matrix &to, const Matrix &transform, const Matrix &from)
-{
- Matrix workmat;
- invert_m4_m4(workmat, transform);
- mul_m4_m4m4(to, workmat, from);
-}
-
-void BCMatrix::set_transform(Object *ob)
-{
- Matrix lmat;
-
- BKE_object_matrix_local_get(ob, lmat);
- copy_m4_m4(matrix, lmat);
-
- mat4_decompose(this->loc, this->q, this->size, lmat);
- quat_to_compatible_eul(this->rot, ob->rot, this->q);
-}
-
-void BCMatrix::set_transform(Matrix &mat)
-{
- copy_m4_m4(matrix, mat);
- mat4_decompose(this->loc, this->q, this->size, mat);
- quat_to_eul(this->rot, this->q);
-}
-
-void BCMatrix::copy(Matrix &out, Matrix &in)
-{
- /* destination comes first: */
- memcpy(out, in, sizeof(Matrix));
-}
-
-void BCMatrix::transpose(Matrix &mat)
-{
- transpose_m4(mat);
-}
-
-void BCMatrix::sanitize(Matrix &mat, int precision)
-{
- bc_sanitize_mat(mat, precision);
-}
-
-void BCMatrix::unit()
-{
- unit_m4(this->matrix);
- mat4_decompose(this->loc, this->q, this->size, this->matrix);
- quat_to_eul(this->rot, this->q);
-}
-
-/* We need double here because the OpenCollada API needs it.
- * precision = -1 indicates to not limit the precision. */
-void BCMatrix::get_matrix(DMatrix &mat, const bool transposed, const int precision) const
-{
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- float val = (transposed) ? matrix[j][i] : matrix[i][j];
- if (precision >= 0) {
- val = floor((val * pow(10, precision) + 0.5)) / pow(10, precision);
- }
- mat[i][j] = val;
- }
- }
-}
-
-void BCMatrix::get_matrix(Matrix &mat,
- const bool transposed,
- const int precision,
- const bool inverted) const
-{
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- float val = (transposed) ? matrix[j][i] : matrix[i][j];
- if (precision >= 0) {
- val = floor((val * pow(10, precision) + 0.5)) / pow(10, precision);
- }
- mat[i][j] = val;
- }
- }
-
- if (inverted) {
- invert_m4(mat);
- }
-}
-
-const bool BCMatrix::in_range(const BCMatrix &other, float distance) const
-{
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 4; j++) {
- if (fabs(other.matrix[i][j] - matrix[i][j]) > distance) {
- return false;
- }
- }
- }
- return true;
-}
-
-float (&BCMatrix::location() const)[3]
-{
- return loc;
-}
-
-float (&BCMatrix::rotation() const)[3]
-{
- return rot;
-}
-
-float (&BCMatrix::scale() const)[3]
-{
- return size;
-}
-
-float (&BCMatrix::quat() const)[4]
-{
- return q;
-}