diff options
Diffstat (limited to 'source/blender/collada/BCSampleData.h')
-rw-r--r-- | source/blender/collada/BCSampleData.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/source/blender/collada/BCSampleData.h b/source/blender/collada/BCSampleData.h new file mode 100644 index 00000000000..a685cb30fa6 --- /dev/null +++ b/source/blender/collada/BCSampleData.h @@ -0,0 +1,102 @@ +/* +* ***** BEGIN GPL LICENSE BLOCK ***** +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +* The Original Code is Copyright (C) 2008 Blender Foundation. +* All rights reserved. +* +* Contributor(s): Blender Foundation +* +* ***** END GPL LICENSE BLOCK ***** +*/ + +#ifndef __BC_SAMPLE_H__ +#define __BC_SAMPLE_H__ + +#include <string> +#include <map> +#include <algorithm> + +extern "C" +{ +#include "BKE_object.h" +#include "BLI_math_rotation.h" +#include "DNA_object_types.h" +#include "DNA_armature_types.h" +#include "DNA_material_types.h" +#include "DNA_lamp_types.h" +#include "DNA_camera_types.h" +} + +typedef float(Matrix)[4][4]; + +class BCMatrix { + +private: + mutable float matrix[4][4]; + mutable float size[3]; + mutable float rot[3]; + mutable float loc[3]; + mutable float q[4]; + + void unit(); + void copy(Matrix &r, Matrix &a); + void set_transform(Object *ob); + void set_transform(Matrix &mat); + +public: + + float(&location() const)[3]; + float(&rotation() const)[3]; + float(&scale() const)[3]; + float(&quat() const)[4]; + + BCMatrix(Matrix &mat); + BCMatrix(Object *ob); + + void get_matrix(double(&mat)[4][4], const bool transposed = false, const int precision = -1) const; + + const bool in_range(const BCMatrix &other, float distance) const; + static void sanitize(Matrix &matrix, int precision); + static void transpose(Matrix &matrix); + +}; + +typedef std::map<Bone *, BCMatrix *> BCBoneMatrixMap; + +class BCSample{ +private: + + BCMatrix obmat; + BCBoneMatrixMap bonemats; /* For Armature animation */ + +public: + BCSample(Object *ob); + ~BCSample(); + + void add_bone_matrix(Bone *bone, Matrix &mat); + + const bool get_value(std::string channel_target, const int array_index, float *val) const; + const BCMatrix &get_matrix() const; + const BCMatrix *get_matrix(Bone *bone) const; // returns NULL if bone is not animated + +}; + +typedef std::map<Object *, BCSample *> BCSampleMap; +typedef std::map<int, const BCSample *> BCFrameSampleMap; +typedef std::map<int, const BCMatrix *> BCMatrixSampleMap; + +#endif |