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Diffstat (limited to 'source/blender/collada/DocumentExporter.cpp')
-rw-r--r--source/blender/collada/DocumentExporter.cpp25
1 files changed, 12 insertions, 13 deletions
diff --git a/source/blender/collada/DocumentExporter.cpp b/source/blender/collada/DocumentExporter.cpp
index bf29ec42c42..cc4ecd5649b 100644
--- a/source/blender/collada/DocumentExporter.cpp
+++ b/source/blender/collada/DocumentExporter.cpp
@@ -71,7 +71,6 @@ extern "C"
#include "DNA_mesh_types.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
-#include "DNA_texture_types.h"
#include "DNA_anim_types.h"
#include "DNA_action_types.h"
#include "DNA_curve_types.h"
@@ -86,11 +85,11 @@ extern "C"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
-#include "BKE_DerivedMesh.h"
#include "BKE_action.h" // pose functions
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_blender_version.h"
+#include "BKE_customdata.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_image.h"
@@ -138,8 +137,7 @@ extern bool bc_has_object_type(LinkNode *export_set, short obtype);
char *bc_CustomData_get_layer_name(const struct CustomData *data, int type, int n)
{
int layer_index = CustomData_get_layer_index(data, type);
- if (layer_index < 0)
- return NULL;
+ if (layer_index < 0) return NULL;
return data->layers[layer_index + n].name;
}
@@ -148,13 +146,14 @@ char *bc_CustomData_get_active_layer_name(const CustomData *data, int type)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
- if (layer_index < 1)
- return NULL;
+ if (layer_index < 0) return NULL;
- return bc_CustomData_get_layer_name(data, type, layer_index-1);
+ return data->layers[layer_index].name;
}
-DocumentExporter::DocumentExporter(const ExportSettings *export_settings) : export_settings(export_settings) {
+DocumentExporter::DocumentExporter(Depsgraph *depsgraph, const ExportSettings *export_settings) :
+ depsgraph(depsgraph),
+ export_settings(export_settings) {
}
static COLLADABU::NativeString make_temp_filepath(const char *name, const char *extension)
@@ -181,7 +180,7 @@ static COLLADABU::NativeString make_temp_filepath(const char *name, const char *
// COLLADA allows this through multiple <channel>s in <animation>.
// For this to work, we need to know objects that use a certain action.
-int DocumentExporter::exportCurrentScene(bContext *C, const EvaluationContext *eval_ctx, Scene *sce)
+int DocumentExporter::exportCurrentScene(bContext *C, Scene *sce)
{
Main *bmain = CTX_data_main(C);
PointerRNA sceneptr, unit_settings;
@@ -288,7 +287,7 @@ int DocumentExporter::exportCurrentScene(bContext *C, const EvaluationContext *e
// <library_geometries>
if (bc_has_object_type(export_set, OB_MESH)) {
GeometryExporter ge(writer, this->export_settings);
- ge.exportGeom(bmain, sce);
+ ge.exportGeom(bmain, depsgraph, sce);
}
// <library_controllers>
@@ -296,7 +295,7 @@ int DocumentExporter::exportCurrentScene(bContext *C, const EvaluationContext *e
ControllerExporter controller_exporter(writer, this->export_settings);
if (bc_has_object_type(export_set, OB_ARMATURE) || this->export_settings->include_shapekeys)
{
- controller_exporter.export_controllers(bmain, sce);
+ controller_exporter.export_controllers(bmain, depsgraph, sce);
}
// <library_visual_scenes>
@@ -305,10 +304,10 @@ int DocumentExporter::exportCurrentScene(bContext *C, const EvaluationContext *e
if (this->export_settings->include_animations) {
// <library_animations>
- AnimationExporter ae(writer, this->export_settings);
+ AnimationExporter ae(depsgraph, writer, this->export_settings);
ae.exportAnimations(bmain, sce);
}
- se.exportScene(C, sce);
+ se.exportScene(C, depsgraph, sce);
// <scene>
std::string scene_name(translate_id(id_name(sce)));