Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/collada/DocumentImporter.cpp')
-rw-r--r--source/blender/collada/DocumentImporter.cpp43
1 files changed, 20 insertions, 23 deletions
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index f7fdfb06a40..dfd662aa66c 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -57,12 +57,13 @@ extern "C" {
#include "BLI_fileops.h"
#include "BKE_camera.h"
+#include "BKE_collection.h"
#include "BKE_main.h"
+#include "BKE_layer.h"
#include "BKE_lamp.h"
#include "BKE_library.h"
#include "BKE_texture.h"
#include "BKE_fcurve.h"
-#include "BKE_depsgraph.h"
#include "BKE_scene.h"
#include "BKE_global.h"
#include "BKE_material.h"
@@ -82,6 +83,9 @@ extern "C" {
}
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+
#include "ExtraHandler.h"
#include "ErrorHandler.h"
#include "DocumentImporter.h"
@@ -104,8 +108,9 @@ DocumentImporter::DocumentImporter(bContext *C, const ImportSettings *import_set
import_settings(import_settings),
mImportStage(General),
mContext(C),
- armature_importer(&unit_converter, &mesh_importer, CTX_data_scene(C), import_settings),
- mesh_importer(&unit_converter, &armature_importer, CTX_data_scene(C)),
+ view_layer(CTX_data_view_layer(mContext)),
+ armature_importer(&unit_converter, &mesh_importer, CTX_data_scene(C), view_layer, import_settings),
+ mesh_importer(&unit_converter, &armature_importer, CTX_data_scene(C), view_layer),
anim_importer(&unit_converter, &armature_importer, CTX_data_scene(C))
{
}
@@ -130,7 +135,7 @@ bool DocumentImporter::import()
loader.registerExtraDataCallbackHandler(ehandler);
// deselect all to select new objects
- BKE_scene_base_deselect_all(CTX_data_scene(mContext));
+ BKE_view_layer_base_deselect_all(view_layer);
std::string mFilename = std::string(this->import_settings->filepath);
const std::string encodedFilename = bc_url_encode(mFilename);
@@ -230,7 +235,7 @@ void DocumentImporter::finish()
}
// update scene
- DAG_relations_tag_update(bmain);
+ DEG_relations_tag_update(bmain);
WM_event_add_notifier(mContext, NC_OBJECT | ND_TRANSFORM, NULL);
}
@@ -241,7 +246,7 @@ void DocumentImporter::finish()
armature_importer.set_tags_map(this->uid_tags_map);
armature_importer.make_armatures(mContext, *objects_to_scale);
armature_importer.make_shape_keys();
- DAG_relations_tag_update(bmain);
+ DEG_relations_tag_update(bmain);
#if 0
armature_importer.fix_animation();
@@ -263,19 +268,11 @@ void DocumentImporter::finish()
std::vector<Object *>::iterator it;
for (it = libnode_ob.begin(); it != libnode_ob.end(); it++) {
Object *ob = *it;
-
- Base *base = BKE_scene_base_find(sce, ob);
- if (base) {
- BLI_remlink(&sce->base, base);
- BKE_libblock_free_us(G.main, base->object);
- if (sce->basact == base)
- sce->basact = NULL;
- MEM_freeN(base);
- }
+ BKE_collections_object_remove(G.main, &sce->id, ob, true);
}
libnode_ob.clear();
- DAG_relations_tag_update(bmain);
+ DEG_relations_tag_update(bmain);
}
bc_match_scale(objects_to_scale, unit_converter, !this->import_settings->import_units);
@@ -384,7 +381,7 @@ Object *DocumentImporter::create_camera_object(COLLADAFW::InstanceCamera *camera
return NULL;
}
- Object *ob = bc_add_object(sce, OB_CAMERA, NULL);
+ Object *ob = bc_add_object(sce, view_layer, OB_CAMERA, NULL);
Camera *cam = uid_camera_map[cam_uid];
Camera *old_cam = (Camera *)ob->data;
ob->data = cam;
@@ -400,7 +397,7 @@ Object *DocumentImporter::create_lamp_object(COLLADAFW::InstanceLight *lamp, Sce
return NULL;
}
- Object *ob = bc_add_object(sce, OB_LAMP, NULL);
+ Object *ob = bc_add_object(sce, view_layer, OB_LAMP, NULL);
Lamp *la = uid_lamp_map[lamp_uid];
Lamp *old_lamp = (Lamp *)ob->data;
ob->data = la;
@@ -413,8 +410,8 @@ Object *DocumentImporter::create_instance_node(Object *source_ob, COLLADAFW::Nod
fprintf(stderr, "create <instance_node> under node id=%s from node id=%s\n", instance_node ? instance_node->getOriginalId().c_str() : NULL, source_node ? source_node->getOriginalId().c_str() : NULL);
Object *obn = BKE_object_copy(G.main, source_ob);
- DAG_id_tag_update(&obn->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
- BKE_scene_base_add(sce, obn);
+ DEG_id_tag_update(&obn->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+ BKE_collection_object_add_from(sce, source_ob, obn);
if (instance_node) {
anim_importer.read_node_transform(instance_node, obn);
@@ -516,7 +513,7 @@ std::vector<Object *> *DocumentImporter::write_node(COLLADAFW::Node *node, COLLA
if (parent_node == NULL && !is_library_node) {
// A Joint on root level is a skeleton without root node.
// Here we add the armature "on the fly":
- par = bc_add_object(sce, OB_ARMATURE, std::string("Armature").c_str());
+ par = bc_add_object(sce, view_layer, OB_ARMATURE, std::string("Armature").c_str());
objects_done->push_back(par);
root_objects->push_back(par);
object_map.insert(std::pair<COLLADAFW::UniqueId, Object *>(node->getUniqueId(), par));
@@ -630,10 +627,10 @@ std::vector<Object *> *DocumentImporter::write_node(COLLADAFW::Node *node, COLLA
if ( (geom_done + camera_done + lamp_done + controller_done + inst_done) < 1) {
//Check if Object is armature, by checking if immediate child is a JOINT node.
if (is_armature(node)) {
- ob = bc_add_object(sce, OB_ARMATURE, name.c_str());
+ ob = bc_add_object(sce, view_layer, OB_ARMATURE, name.c_str());
}
else {
- ob = bc_add_object(sce, OB_EMPTY, NULL);
+ ob = bc_add_object(sce, view_layer, OB_EMPTY, NULL);
}
objects_done->push_back(ob);
if (parent_node == NULL) {