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Diffstat (limited to 'source/blender/collada/DocumentImporter.cpp')
-rw-r--r--source/blender/collada/DocumentImporter.cpp104
1 files changed, 75 insertions, 29 deletions
diff --git a/source/blender/collada/DocumentImporter.cpp b/source/blender/collada/DocumentImporter.cpp
index 72341e1caa2..366837421e3 100644
--- a/source/blender/collada/DocumentImporter.cpp
+++ b/source/blender/collada/DocumentImporter.cpp
@@ -76,6 +76,7 @@
#include "MEM_guardedalloc.h"
#include "ExtraHandler.h"
+#include "ErrorHandler.h"
#include "DocumentImporter.h"
#include "TransformReader.h"
@@ -113,17 +114,19 @@ DocumentImporter::~DocumentImporter()
bool DocumentImporter::import()
{
- /** TODO Add error handler (implement COLLADASaxFWL::IErrorHandler */
- COLLADASaxFWL::Loader loader;
+ ErrorHandler errorHandler;
+ COLLADASaxFWL::Loader loader(&errorHandler);
COLLADAFW::Root root(&loader, this);
- ExtraHandler *ehandler = new ExtraHandler(this);
+ ExtraHandler *ehandler = new ExtraHandler(this, &(this->anim_importer));
loader.registerExtraDataCallbackHandler(ehandler);
-
if (!root.loadDocument(mFilename))
return false;
+ if(errorHandler.hasError())
+ return false;
+
/** TODO set up scene graph and such here */
mImportStage = Controller;
@@ -190,7 +193,7 @@ void DocumentImporter::finish()
write_node(roots[i], NULL, sce, NULL, false);
}
}
-
+ armature_importer.set_tags_map(this->uid_tags_map);
armature_importer.make_armatures(mContext);
#if 0
@@ -240,22 +243,23 @@ void DocumentImporter::translate_anim_recursive(COLLADAFW::Node *node, COLLADAFW
root_map[node->getUniqueId()] = root_map[par->getUniqueId()];
}
- COLLADAFW::Transformation::TransformationType types[] = {
+ /*COLLADAFW::Transformation::TransformationType types[] = {
COLLADAFW::Transformation::ROTATE,
COLLADAFW::Transformation::SCALE,
COLLADAFW::Transformation::TRANSLATE,
COLLADAFW::Transformation::MATRIX
};
+ Object *ob;*/
unsigned int i;
- Object *ob;
- for (i = 0; i < 4; i++)
- ob = anim_importer.translate_animation(node, object_map, root_map, types[i]);
+ //for (i = 0; i < 4; i++)
+ //ob =
+ anim_importer.translate_Animations(node, root_map, object_map, FW_object_map);
COLLADAFW::NodePointerArray &children = node->getChildNodes();
for (i = 0; i < children.getCount(); i++) {
- translate_anim_recursive(children[i], node, ob);
+ translate_anim_recursive(children[i], node, NULL);
}
}
@@ -309,7 +313,7 @@ Object* DocumentImporter::create_lamp_object(COLLADAFW::InstanceLight *lamp, Sce
return ob;
}
-Object* DocumentImporter::create_instance_node(Object *source_ob, COLLADAFW::Node *source_node, COLLADAFW::Node *instance_node, Scene *sce, bool is_library_node)
+Object* DocumentImporter::create_instance_node(Object *source_ob, COLLADAFW::Node *source_node, COLLADAFW::Node *instance_node, Scene *sce, Object *par_ob, bool is_library_node)
{
Object *obn = copy_object(source_ob);
obn->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME;
@@ -353,10 +357,10 @@ Object* DocumentImporter::create_instance_node(Object *source_ob, COLLADAFW::Nod
Object *new_child = NULL;
if (inodes.getCount()) { // \todo loop through instance nodes
const COLLADAFW::UniqueId& id = inodes[0]->getInstanciatedObjectId();
- new_child = create_instance_node(object_map[id], node_map[id], child_node, sce, is_library_node);
+ new_child = create_instance_node(object_map[id], node_map[id], child_node, sce, NULL, is_library_node);
}
else {
- new_child = create_instance_node(object_map[child_id], child_node, NULL, sce, is_library_node);
+ new_child = create_instance_node(object_map[child_id], child_node, NULL, sce, NULL, is_library_node);
}
bc_set_parent(new_child, obn, mContext, true);
@@ -367,7 +371,12 @@ Object* DocumentImporter::create_instance_node(Object *source_ob, COLLADAFW::Nod
// when we have an instance_node, don't return the object, because otherwise
// its correct location gets overwritten in write_node(). Fixes bug #26012.
- if(instance_node) return NULL;
+ if(instance_node) {
+ if (par_ob && obn)
+ bc_set_parent(obn, par_ob, mContext);
+ return NULL;
+ }
+
else return obn;
}
@@ -377,7 +386,14 @@ void DocumentImporter::write_node (COLLADAFW::Node *node, COLLADAFW::Node *paren
bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
if (is_joint) {
- armature_importer.add_joint(node, parent_node == NULL || parent_node->getType() != COLLADAFW::Node::JOINT, par);
+ if ( par ) {
+ Object * empty = par;
+ par = add_object(sce, OB_ARMATURE);
+ bc_set_parent(par,empty->parent, mContext);
+ //remove empty : todo
+ object_map[parent_node->getUniqueId()] = par;
+ }
+ armature_importer.add_joint(node, parent_node == NULL || parent_node->getType() != COLLADAFW::Node::JOINT, par, sce);
}
else {
COLLADAFW::InstanceGeometryPointerArray &geom = node->getInstanceGeometries();
@@ -385,11 +401,11 @@ void DocumentImporter::write_node (COLLADAFW::Node *node, COLLADAFW::Node *paren
COLLADAFW::InstanceLightPointerArray &lamp = node->getInstanceLights();
COLLADAFW::InstanceControllerPointerArray &controller = node->getInstanceControllers();
COLLADAFW::InstanceNodePointerArray &inst_node = node->getInstanceNodes();
- int geom_done = 0;
- int camera_done = 0;
- int lamp_done = 0;
- int controller_done = 0;
- int inst_done = 0;
+ size_t geom_done = 0;
+ size_t camera_done = 0;
+ size_t lamp_done = 0;
+ size_t controller_done = 0;
+ size_t inst_done = 0;
// XXX linking object with the first <instance_geometry>, though a node may have more of them...
// maybe join multiple <instance_...> meshes into 1, and link object with it? not sure...
@@ -423,7 +439,7 @@ void DocumentImporter::write_node (COLLADAFW::Node *node, COLLADAFW::Node *paren
Object *source_ob = object_map[node_id];
COLLADAFW::Node *source_node = node_map[node_id];
- ob = create_instance_node(source_ob, source_node, node, sce, is_library_node);
+ ob = create_instance_node(source_ob, source_node, node, sce, par, is_library_node);
}
++inst_done;
}
@@ -436,7 +452,8 @@ void DocumentImporter::write_node (COLLADAFW::Node *node, COLLADAFW::Node *paren
// check if object is not NULL
if (!ob) return;
- rename_id(&ob->id, (char*)node->getOriginalId().c_str());
+ std::string nodename = node->getName().size() ? node->getName() : node->getOriginalId();
+ rename_id(&ob->id, (char*)nodename.c_str());
object_map[node->getUniqueId()] = ob;
node_map[node->getUniqueId()] = node;
@@ -518,7 +535,7 @@ bool DocumentImporter::writeMaterial( const COLLADAFW::Material* cmat )
if(mImportStage!=General)
return true;
- const std::string& str_mat_id = cmat->getOriginalId();
+ const std::string& str_mat_id = cmat->getName().size() ? cmat->getName() : cmat->getOriginalId();
Material *ma = add_material((char*)str_mat_id.c_str());
this->uid_effect_map[cmat->getInstantiatedEffect()] = ma;
@@ -670,6 +687,18 @@ void DocumentImporter::write_profile_COMMON(COLLADAFW::EffectCommon *ef, Materia
i++;
}
}
+
+ if(ef->getOpacity().isTexture()) {
+ COLLADAFW::Texture ctex = ef->getOpacity().getTexture();
+ mtex = create_texture(ef, ctex, ma, i, texindex_texarray_map);
+ if(mtex != NULL) {
+ mtex->mapto = MAP_ALPHA;
+ mtex->tex->imaflag |= TEX_USEALPHA;
+ i++;
+ ma->spectra = ma->alpha = 0;
+ ma->mode |= MA_ZTRANSP|MA_TRANSP;
+ }
+ }
// TRANSPARENT
// color
// if (ef->getOpacity().isColor()) {
@@ -696,13 +725,21 @@ bool DocumentImporter::writeEffect( const COLLADAFW::Effect* effect )
return true;
const COLLADAFW::UniqueId& uid = effect->getUniqueId();
+
if (uid_effect_map.find(uid) == uid_effect_map.end()) {
fprintf(stderr, "Couldn't find a material by UID.\n");
return true;
}
Material *ma = uid_effect_map[uid];
-
+ std::map<COLLADAFW::UniqueId, Material*>::iterator iter;
+ for(iter = uid_material_map.begin(); iter != uid_material_map.end() ; iter++ )
+ {
+ if ( iter->second == ma ) {
+ this->FW_object_map[iter->first] = effect;
+ break;
+ }
+ }
COLLADAFW::CommonEffectPointerArray common_efs = effect->getCommonEffects();
if (common_efs.getCount() < 1) {
fprintf(stderr, "Couldn't find <profile_COMMON>.\n");
@@ -712,7 +749,8 @@ bool DocumentImporter::writeEffect( const COLLADAFW::Effect* effect )
// Currently only first <profile_common> is supported
COLLADAFW::EffectCommon *ef = common_efs[0];
write_profile_COMMON(ef, ma);
-
+ this->FW_object_map[effect->getUniqueId()] = effect;
+
return true;
}
@@ -828,6 +866,7 @@ bool DocumentImporter::writeCamera( const COLLADAFW::Camera* camera )
}
this->uid_camera_map[camera->getUniqueId()] = cam;
+ this->FW_object_map[camera->getUniqueId()] = camera;
// XXX import camera options
return true;
}
@@ -959,12 +998,12 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
if(IS_EQ(linatt, 0.0f) && quadatt > 0.0f) {
att2 = quadatt;
- d = (1.0f/quadatt) * 2;
+ d = sqrt(1.0f/quadatt);
}
// linear light
else if(IS_EQ(quadatt, 0.0f) && linatt > 0.0f) {
att1 = linatt;
- d = (1.0f/linatt) * 2;
+ d = (1.0f/linatt);
} else if (IS_EQ(constatt, 1.0f)) {
att1 = 1.0f;
} else {
@@ -987,9 +1026,12 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
case COLLADAFW::Light::SPOT_LIGHT:
{
lamp->type = LA_SPOT;
- lamp->falloff_type = LA_FALLOFF_INVSQUARE;
lamp->att1 = att1;
lamp->att2 = att2;
+ if(IS_EQ(att1, 0.0f) && att2 > 0)
+ lamp->falloff_type = LA_FALLOFF_INVSQUARE;
+ if(IS_EQ(att2, 0.0f) && att1 > 0)
+ lamp->falloff_type = LA_FALLOFF_INVLINEAR;
lamp->spotsize = light->getFallOffAngle().getValue();
lamp->spotblend = light->getFallOffExponent().getValue();
}
@@ -1004,9 +1046,12 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
case COLLADAFW::Light::POINT_LIGHT:
{
lamp->type = LA_LOCAL;
- lamp->falloff_type = LA_FALLOFF_INVSQUARE;
lamp->att1 = att1;
lamp->att2 = att2;
+ if(IS_EQ(att1, 0.0f) && att2 > 0)
+ lamp->falloff_type = LA_FALLOFF_INVSQUARE;
+ if(IS_EQ(att2, 0.0f) && att1 > 0)
+ lamp->falloff_type = LA_FALLOFF_INVLINEAR;
}
break;
case COLLADAFW::Light::UNDEFINED:
@@ -1019,6 +1064,7 @@ bool DocumentImporter::writeLight( const COLLADAFW::Light* light )
}
this->uid_lamp_map[light->getUniqueId()] = lamp;
+ this->FW_object_map[light->getUniqueId()] = light;
return true;
}