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Diffstat (limited to 'source/blender/collada/DocumentImporter.h')
-rw-r--r--source/blender/collada/DocumentImporter.h123
1 files changed, 120 insertions, 3 deletions
diff --git a/source/blender/collada/DocumentImporter.h b/source/blender/collada/DocumentImporter.h
index babf8f65d7f..029a74f15b5 100644
--- a/source/blender/collada/DocumentImporter.h
+++ b/source/blender/collada/DocumentImporter.h
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -21,11 +21,128 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+
+#ifndef __DOCUMENTIMPORTER_H__
+#define __DOCUMENTIMPORTER_H__
+
+#include "COLLADAFWIWriter.h"
+#include "COLLADAFWMaterial.h"
+#include "COLLADAFWEffect.h"
+#include "COLLADAFWColor.h"
+#include "COLLADAFWImage.h"
+#include "COLLADAFWInstanceGeometry.h"
+#include "COLLADAFWController.h"
+#include "COLLADAFWMorphController.h"
+#include "COLLADAFWSkinController.h"
+
+#include "BKE_object.h"
+
+#include "TransformReader.h"
+#include "AnimationImporter.h"
+#include "ArmatureImporter.h"
+#include "MeshImporter.h"
+
+
struct Main;
struct bContext;
-class DocumentImporter
+/** Importer class. */
+class DocumentImporter : COLLADAFW::IWriter
{
public:
- void import(bContext *C, const char *filename);
+ //! Enumeration to denote the stage of import
+ enum ImportStage {
+ General, //!< First pass to collect all data except controller
+ Controller, //!< Second pass to collect controller data
+ };
+ /** Constructor */
+ DocumentImporter(bContext *C, const char *filename);
+
+ /** Destructor */
+ ~DocumentImporter();
+
+ /** Function called by blender UI */
+ bool import();
+
+ /** these should not be here */
+ Object* create_camera_object(COLLADAFW::InstanceCamera*, Scene*);
+ Object* create_lamp_object(COLLADAFW::InstanceLight*, Scene*);
+ Object* create_instance_node(Object*, COLLADAFW::Node*, COLLADAFW::Node*, Scene*, bool);
+ void write_node(COLLADAFW::Node*, COLLADAFW::Node*, Scene*, Object*, bool);
+ MTex* create_texture(COLLADAFW::EffectCommon*, COLLADAFW::Texture&, Material*, int, TexIndexTextureArrayMap&);
+ void write_profile_COMMON(COLLADAFW::EffectCommon*, Material*);
+ void translate_anim_recursive(COLLADAFW::Node*, COLLADAFW::Node*, Object*);
+
+ /** This method will be called if an error in the loading process occurred and the loader cannot
+ continue to load. The writer should undo all operations that have been performed.
+ @param errorMessage A message containing informations about the error that occurred.
+ */
+ void cancel(const COLLADAFW::String& errorMessage);
+
+ /** This is the method called. The writer hast to prepare to receive data.*/
+ void start();
+
+ /** This method is called after the last write* method. No other methods will be called after this.*/
+ void finish();
+
+ bool writeGlobalAsset(const COLLADAFW::FileInfo*);
+
+ bool writeScene(const COLLADAFW::Scene*);
+
+ bool writeVisualScene(const COLLADAFW::VisualScene*);
+
+ bool writeLibraryNodes(const COLLADAFW::LibraryNodes*);
+
+ bool writeAnimation(const COLLADAFW::Animation*);
+
+ bool writeAnimationList(const COLLADAFW::AnimationList*);
+
+ bool writeGeometry(const COLLADAFW::Geometry*);
+
+ bool writeMaterial(const COLLADAFW::Material*);
+
+ bool writeEffect(const COLLADAFW::Effect*);
+
+ bool writeCamera(const COLLADAFW::Camera*);
+
+ bool writeImage(const COLLADAFW::Image*);
+
+ bool writeLight(const COLLADAFW::Light*);
+
+ bool writeSkinControllerData(const COLLADAFW::SkinControllerData*);
+
+ bool writeController(const COLLADAFW::Controller*);
+
+ bool writeFormulas(const COLLADAFW::Formulas*);
+
+ bool writeKinematicsScene(const COLLADAFW::KinematicsScene*);
+
+ private:
+
+ /** Current import stage we're in. */
+ ImportStage mImportStage;
+ std::string mFilename;
+
+ bContext *mContext;
+
+ UnitConverter unit_converter;
+ ArmatureImporter armature_importer;
+ MeshImporter mesh_importer;
+ AnimationImporter anim_importer;
+
+ std::map<COLLADAFW::UniqueId, Image*> uid_image_map;
+ std::map<COLLADAFW::UniqueId, Material*> uid_material_map;
+ std::map<COLLADAFW::UniqueId, Material*> uid_effect_map;
+ std::map<COLLADAFW::UniqueId, Camera*> uid_camera_map;
+ std::map<COLLADAFW::UniqueId, Lamp*> uid_lamp_map;
+ std::map<Material*, TexIndexTextureArrayMap> material_texture_mapping_map;
+ std::map<COLLADAFW::UniqueId, Object*> object_map;
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node*> node_map;
+ std::vector<const COLLADAFW::VisualScene*> vscenes;
+ std::vector<Object*> libnode_ob;
+
+ std::map<COLLADAFW::UniqueId, COLLADAFW::Node*> root_map; // find root joint by child joint uid, for bone tree evaluation during resampling
+
};
+
+#endif