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Diffstat (limited to 'source/blender/collada/EffectExporter.h')
-rw-r--r--source/blender/collada/EffectExporter.h66
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diff --git a/source/blender/collada/EffectExporter.h b/source/blender/collada/EffectExporter.h
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+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
+ * Nathan Letwory
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file EffectExporter.h
+ * \ingroup collada
+ */
+
+#ifndef __EFFECTEXPORTER_H__
+#define __EFFECTEXPORTER_H__
+
+#include <string>
+#include <vector>
+
+#include "COLLADASWColorOrTexture.h"
+#include "COLLADASWStreamWriter.h"
+#include "COLLADASWSampler.h"
+#include "COLLADASWLibraryEffects.h"
+
+#include "DNA_image_types.h"
+#include "DNA_material_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+
+class EffectsExporter: COLLADASW::LibraryEffects
+{
+public:
+ EffectsExporter(COLLADASW::StreamWriter *sw);
+ void exportEffects(Scene *sce);
+
+ void operator()(Material *ma, Object *ob);
+
+ COLLADASW::ColorOrTexture createTexture(Image *ima,
+ std::string& uv_layer_name,
+ COLLADASW::Sampler *sampler
+ /*COLLADASW::Surface *surface*/);
+
+ COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a);
+
+ //returns the array of mtex indices which have image
+ //need this for exporting textures
+ void createTextureIndices(Material *ma, std::vector<int> &indices);
+};
+
+#endif