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Diffstat (limited to 'source/blender/collada/GeometryExporter.h')
-rw-r--r--source/blender/collada/GeometryExporter.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/collada/GeometryExporter.h b/source/blender/collada/GeometryExporter.h
index 1e2643b7e57..976059b0925 100644
--- a/source/blender/collada/GeometryExporter.h
+++ b/source/blender/collada/GeometryExporter.h
@@ -54,7 +54,7 @@ class Normal {
bool operator<(const Normal &, const Normal &);
-// TODO: optimize UV sets by making indexed list with duplicates removed
+/* TODO: optimize UV sets by making indexed list with duplicates removed */
class GeometryExporter : COLLADASW::LibraryGeometries {
struct Face {
unsigned int v1, v2, v3, v4;
@@ -63,7 +63,7 @@ class GeometryExporter : COLLADASW::LibraryGeometries {
Normal n;
public:
- // TODO: optimize UV sets by making indexed list with duplicates removed
+ /* TODO: optimize UV sets by making indexed list with duplicates removed */
GeometryExporter(BlenderContext &blender_context,
COLLADASW::StreamWriter *sw,
const ExportSettings *export_settings)
@@ -79,7 +79,7 @@ class GeometryExporter : COLLADASW::LibraryGeometries {
void createLooseEdgeList(Object *ob, Mesh *me, std::string &geom_id);
- // powerful because it handles both cases when there is material and when there's not
+ /* powerful because it handles both cases when there is material and when there's not */
void create_mesh_primitive_list(short material_index,
bool has_uvs,
bool has_color,
@@ -88,18 +88,18 @@ class GeometryExporter : COLLADASW::LibraryGeometries {
std::string &geom_id,
std::vector<BCPolygonNormalsIndices> &norind);
- // creates <source> for positions
+ /* creates <source> for positions */
void createVertsSource(std::string geom_id, Mesh *me);
void createVertexColorSource(std::string geom_id, Mesh *me);
std::string makeTexcoordSourceId(std::string &geom_id, int layer_index, bool is_single_layer);
- //creates <source> for texcoords
+ /* creates <source> for texcoords */
void createTexcoordsSource(std::string geom_id, Mesh *me);
void createTesselatedTexcoordsSource(std::string geom_id, Mesh *me);
- //creates <source> for normals
+ /* creates <source> for normals */
void createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal> &nor);
void create_normals(std::vector<Normal> &nor,
@@ -128,8 +128,8 @@ class GeometryExporter : COLLADASW::LibraryGeometries {
};
struct GeometryFunctor {
- // f should have
- // void operator()(Object *ob)
+ /* f should have
+ * void operator()(Object *ob) */
template<class Functor>
void forEachMeshObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
{