diff options
Diffstat (limited to 'source/blender/collada/GeometryExporter.h')
-rw-r--r-- | source/blender/collada/GeometryExporter.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/collada/GeometryExporter.h b/source/blender/collada/GeometryExporter.h index 1e2643b7e57..976059b0925 100644 --- a/source/blender/collada/GeometryExporter.h +++ b/source/blender/collada/GeometryExporter.h @@ -54,7 +54,7 @@ class Normal { bool operator<(const Normal &, const Normal &); -// TODO: optimize UV sets by making indexed list with duplicates removed +/* TODO: optimize UV sets by making indexed list with duplicates removed */ class GeometryExporter : COLLADASW::LibraryGeometries { struct Face { unsigned int v1, v2, v3, v4; @@ -63,7 +63,7 @@ class GeometryExporter : COLLADASW::LibraryGeometries { Normal n; public: - // TODO: optimize UV sets by making indexed list with duplicates removed + /* TODO: optimize UV sets by making indexed list with duplicates removed */ GeometryExporter(BlenderContext &blender_context, COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) @@ -79,7 +79,7 @@ class GeometryExporter : COLLADASW::LibraryGeometries { void createLooseEdgeList(Object *ob, Mesh *me, std::string &geom_id); - // powerful because it handles both cases when there is material and when there's not + /* powerful because it handles both cases when there is material and when there's not */ void create_mesh_primitive_list(short material_index, bool has_uvs, bool has_color, @@ -88,18 +88,18 @@ class GeometryExporter : COLLADASW::LibraryGeometries { std::string &geom_id, std::vector<BCPolygonNormalsIndices> &norind); - // creates <source> for positions + /* creates <source> for positions */ void createVertsSource(std::string geom_id, Mesh *me); void createVertexColorSource(std::string geom_id, Mesh *me); std::string makeTexcoordSourceId(std::string &geom_id, int layer_index, bool is_single_layer); - //creates <source> for texcoords + /* creates <source> for texcoords */ void createTexcoordsSource(std::string geom_id, Mesh *me); void createTesselatedTexcoordsSource(std::string geom_id, Mesh *me); - //creates <source> for normals + /* creates <source> for normals */ void createNormalsSource(std::string geom_id, Mesh *me, std::vector<Normal> &nor); void create_normals(std::vector<Normal> &nor, @@ -128,8 +128,8 @@ class GeometryExporter : COLLADASW::LibraryGeometries { }; struct GeometryFunctor { - // f should have - // void operator()(Object *ob) + /* f should have + * void operator()(Object *ob) */ template<class Functor> void forEachMeshObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set) { |