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Diffstat (limited to 'source/blender/collada/ImageExporter.cpp')
-rw-r--r--source/blender/collada/ImageExporter.cpp94
1 files changed, 10 insertions, 84 deletions
diff --git a/source/blender/collada/ImageExporter.cpp b/source/blender/collada/ImageExporter.cpp
index 87f1197e3af..bb3cebf4cf0 100644
--- a/source/blender/collada/ImageExporter.cpp
+++ b/source/blender/collada/ImageExporter.cpp
@@ -55,9 +55,9 @@ ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const ExportSettings
void ImagesExporter::export_UV_Image(Image *image, bool use_copies)
{
- std::string id(id_name(image));
- std::string translated_id(translate_id(id));
- bool not_yet_exported = find(mImages.begin(), mImages.end(), translated_id) == mImages.end();
+ std::string name(id_name(image));
+ std::string translated_name(translate_id(name));
+ bool not_yet_exported = find(mImages.begin(), mImages.end(), translated_name) == mImages.end();
if (not_yet_exported) {
@@ -88,7 +88,7 @@ void ImagesExporter::export_UV_Image(Image *image, bool use_copies)
// make absolute destination path
- BLI_strncpy(export_file, id.c_str(), sizeof(export_file));
+ BLI_strncpy(export_file, name.c_str(), sizeof(export_file));
BKE_image_path_ensure_ext_from_imformat(export_file, &imageFormat);
BLI_join_dirfile(export_path, sizeof(export_path), export_dir, export_file);
@@ -143,60 +143,15 @@ void ImagesExporter::export_UV_Image(Image *image, bool use_copies)
}
}
- /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
- COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(export_path)), translated_id, translated_id);
+ COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(export_path)), translated_name, translated_name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
img.add(mSW);
fprintf(stdout, "Collada export: Added image: %s\n", export_file);
- mImages.push_back(translated_id);
+ mImages.push_back(translated_name);
BKE_image_release_ibuf(image, imbuf, NULL);
}
}
-void ImagesExporter::export_UV_Images()
-{
- std::set<Image *> uv_textures;
- LinkNode *node;
- bool use_texture_copies = this->export_settings->use_texture_copies;
- bool active_uv_only = this->export_settings->active_uv_only;
-
- for (node = this->export_settings->export_set; node; node = node->next) {
- Object *ob = (Object *)node->link;
- if (ob->type == OB_MESH) {
- Mesh *me = (Mesh *) ob->data;
- BKE_mesh_tessface_ensure(me);
- int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
- for (int i = 0; i < me->pdata.totlayer; i++) {
- if (me->pdata.layers[i].type == CD_MTEXPOLY) {
- if (!active_uv_only || active_uv_layer == i)
- {
- MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
- for (int j = 0; j < me->totpoly; j++, txface++) {
-
- Image *ima = txface->tpage;
- if (ima == NULL)
- continue;
-
- bool not_in_list = uv_textures.find(ima) == uv_textures.end();
- if (not_in_list) {
- uv_textures.insert(ima);
- export_UV_Image(ima, use_texture_copies);
- }
- }
- }
- }
- }
- }
- }
-}
-
-/* ============================================================
- * Check if there are any images to be exported
- * Returns true as soon as an object is detected that
- * either has an UV Texture assigned, or has a material
- * assigned that uses an Image Texture.
- * ============================================================
- */
bool ImagesExporter::hasImages(Scene *sce)
{
LinkNode *node;
@@ -209,27 +164,8 @@ bool ImagesExporter::hasImages(Scene *sce)
// no material, but check all of the slots
if (!ma) continue;
- int b;
- for (b = 0; b < MAX_MTEX; b++) {
- MTex *mtex = ma->mtex[b];
- if (mtex && mtex->tex && mtex->tex->ima) return true;
- }
-
+ // TODO: find image textures in shader nodes
}
- if (ob->type == OB_MESH) {
- Mesh *me = (Mesh *) ob->data;
- BKE_mesh_tessface_ensure(me);
- bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
- if (has_uvs) {
- int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
- for (int a = 0; a < num_layers; a++) {
- MTFace *tface = (MTFace *)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
- Image *img = tface->tpage;
- if (img) return true;
- }
- }
- }
-
}
return false;
}
@@ -239,12 +175,9 @@ void ImagesExporter::exportImages(Scene *sce)
openLibrary();
MaterialFunctor mf;
- if (this->export_settings->export_texture_type == BC_TEXTURE_TYPE_MAT) {
+ if (this->export_settings->include_material_textures) {
mf.forEachMaterialInExportSet<ImagesExporter>(sce, *this, this->export_settings->export_set);
}
- else {
- export_UV_Images();
- }
closeLibrary();
}
@@ -253,13 +186,6 @@ void ImagesExporter::exportImages(Scene *sce)
void ImagesExporter::operator()(Material *ma, Object *ob)
{
- int a;
- bool use_texture_copies = this->export_settings->use_texture_copies;
- for (a = 0; a < MAX_MTEX; a++) {
- MTex *mtex = ma->mtex[a];
- if (mtex && mtex->tex && mtex->tex->ima) {
- Image *image = mtex->tex->ima;
- export_UV_Image(image, use_texture_copies);
- }
- }
+ // bool use_texture_copies = this->export_settings->use_texture_copies;
+ // TODO call export_UV_Image for every image in shader nodes
}